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asdfasdfasdf

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Everything posted by asdfasdfasdf

  1. Constructive Criticism: 1. Neutral Zone: It is nice to see a party hunting zone added for the 107-110 range. For the number of people wanting to farm the area for adena or exp there aren't enough mobs to meet demand. 2. Neutral Zone: ISSUE - The fact that the adena drops are x3 higher than the highest solo hunting zone in game (Wasteland) drives many users to playing alts and hunt in the Neutral zone. Making adena more accessible to lower levels may be nice but the fact that it is so imbalanced from solo or other party hunting zones will continue to draw many users to this zone. POSSIBLE SOLUTIONS - Increase adena across all zones (solo/party) so that Neutral zone isn't as appealing. This provides more adena to everyone and reduces the appeal for EVERYONE to farm this zone simply because it is better adena. Alternatively, reduce adena reward for this zone so it is balanced with all other zones. This provides a party exp zone to lower levels but not adena. 3. IoS 1: Increased adena here is nice and bridges the gap between the two zones for players. 4. Increased adena in zones: ISSUE - The increase in adena across zones without making items more accessible in game is flooding the market with adena for characters who are already powerful enough to farm and driving up the prices of items. This means that those characters that were already struggling to make any adena for upgrades are still struggling to acquire enough gear to continue character development. Simply increasing mod difficulty and adding more adena isn't going to help those that need help. POSSIBLE SOLUTION - Make all items/enchanting in game more accessible to players (example: artifacts, jewels, brooch upgrades, agathion bracelet upgrades, augments...etc). 5. Flagging AOEs: I would have preferred a fix to AOE skills flagging in the patch. This really needs to be addresses for all classes that have AOE skills that continue to flag them when afk and encouraging people to harass players constantly without repercussion. You truly have hard decisions on game mechanics, enchant rates, adena rates, item acquisition and quest appeal. The game feels like an "afk" farming game for people willing to drop hundreds/thousands of dollars in order to experience all game content. Best of luck! P.S. I would love to see a developer attempt to reach endgame content/gear within 1-2 years, from scratch, anonymously, and spend less than $500 in the NCstore.
  2. Constructive Feedback: I would rather have Neutral Zone removed if it meant that my Dreadnought could use all of his AOEs (sonic star, Provoke) without flagging when on Auto Next Target.
  3. Constructive Criticism: 1. Neutral Zone: It is nice to see a party hunting zone added for the 107-110 range. For the number of people wanting to farm the area for adena or exp there aren't enough mobs to meet demand. 2. Neutral Zone: ISSUE - The fact that the adena drops are x3 higher than the highest solo hunting zone in game (Wasteland) drives many users to playing alts and hunt in the Neutral zone. Making adena more accessible to lower levels may be nice but the fact that it is so imbalanced from solo or other party hunting zones will continue to draw many users to this zone. POSSIBLE SOLUTIONS - Increase adena across all zones (solo/party) so that Neutral zone isn't as appealing. This provides more adena to everyone and reduces the appeal for EVERYONE to farm this zone simply because it is better adena. Alternatively, reduce adena reward for this zone so it is balanced with all other zones. This provides a party exp zone to lower levels but not adena. 3. IoS 1: Increased adena here is nice and bridges the gap between the two zones for players. 4. Increased adena in zones: ISSUE - The increase in adena across zones without making items more accessible in game is flooding the market with adena for characters who are already powerful enough to farm and driving up the prices of items. This means that those characters that were already struggling to make any adena for upgrades are still struggling to acquire enough gear to continue character development. Simply increasing mod difficulty and adding more adena isn't going to help those that need help. POSSIBLE SOLUTION - Make all items/enchanting in game more accessible to players (example: artifacts, jewels, brooch upgrades, agathion bracelet upgrades, augments...etc). You truly have hard decisions on game mechanics, enchant rates, adena rates, item acquisition and quest appeal. The game feels like an "afk" farming game for people willing to drop hundreds/thousands of dollars in order to experience all game content. Best of luck! P.S. I would love to see a developer attempt to reach endgame content/gear within 1-2 years, from scratch, anonymously, and spend less than $500 in the NCstore.
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