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carburo

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Everything posted by carburo

  1. This server is dead, and if it isn't yet, it's in a coma. And in trying to improve things you are making them worse. If you don't permanently change the state of affairs, you will have fewer players than a illegal server There are 50 players left, maybe 60, certainly not more. These are numbers from a illegal server, not from Offy. There are illegal servers with up to 1,000 players. Yet you still persist in favoring "the big whales". I'm not saying much, but could you dedicate every third event to those who are not sufficiently equipped for TOI or LOA? You probably have elements that I don't understand to justify a commercial policy of this type. The situation is in disarray. I've been reading for years that people are asking you to go in the opposite direction to where you're going. They ask you for more intermediate play areas. They ask you to review the item drops, because most players are not interested in having S grade or top or epic) but having the possibility to fight to achieve them. Players need: Stable/Advanced Stable Enchant armor/weapon A grade, and tons of them are needed for less skilled players. Drop rate adena rate recalculated based on area/level Items suitable for intermediate levels. More consumables. And above all it would be nice (I'm being ironic) for you to restore the old pk system. Many players have abandoned due to the gaming bullying perpetuated with the current pk system by the big whales. Whether you like reading these words or not, they represent the truth. This server has emptied and is gradually becoming more and more empty, because you have made it unplayable for medium-high players. There is no point in spending time, resources, and money on electricity, to get frustrated. Do you understand it or not? A happy player is a likely buyer of nc-coins... anyway...
  2. Great idea to put a talisman of speed +2-+5 as the final reward. Theoretically, after hundreds of teleports and missions, after a whole month of slamming around the map, I have the possibility of receiving a talisman of speed which in the best case scenario (remote and very far away) could be +5. But if a few days before, with the attendance reward, simply by logging in the character for 5 minutes a day, you gave us a +6, easily... I have no suggestion... Regards
  3. Personally, I have expressed my opinion several times in this forum as well. I don't know if the sadistic component of those who manage the server is stronger, or the masochistic one of those who play it. Usually, the two things are closely related. You see, dear gentlemen of NcSoft, a game has rules. But the beauty of the game lies in giving everyone the chance to have a chance. 1) There are undoubtedly very good players, very strong and very "skilled"... 2) ...and then there's a huge mass of players who are literally stuck. 3) Stuck with weapons +7, with armor +3 (+4 if one piece), with A grade jewels. 4) But above all blocked because the server is closed, restricted for exp and for farming. 5) Areas where the exp is too little for their potential and their level. 6) INSTEAD Zones where their level and their potential are not sufficient (there is only TOI and LOA). I am unable to judge what direction NcSoft will take to solve this problem. Much of the downfall of this game has been due to the fact that so many players have become disaffected NOT with the difficulties of the game, but with the IMPOSSIBILITY of being able to continue. The customer is the soul of the server. If you don't keep your customers close and loyal, they have made, are and will continue to make choices. They won't reward you. You have areas of the map so deserted that the mobs themselves wonder what happened to the players. If you don't understand it, dear NCsoft gentlemen, who need new areas, new stimuli, and above all to intercept the needs and desires, NOT of the TOP players, but of the mass of players who live in an intermediate and interlocutory situation, without seeing the possibility of further developments for their gaming. Maybe more castles/sieges would be needed (I honestly didn't understand why only Giran... this causes a desertification of bored users...) Like many others, I will probably still continue, I don't know for how long; Paraphrasing Dominic "Dom" Toretto in Fast & Furious: "I live this server a quarter mile at a time, or, one maintenance at a time..." Best Regards, Carburo
  4. As I have said so many times, they are turning Lineage 2 into an ugly copy of Fortnite. Dear GMs, Devs, do you want to understand that the game will inevitably die like this? You're squeezing the players like lemons. Making the game difficult can be acceptable, and maybe it could make it more beautiful. But making the game "impossible" for 99% of players means condemning lineage 2 to death. I think that every player should have the same chances as the others. It is not acceptable that only those who can afford to spend mind-boggling amounts can achieve some results. While most gamers have to deal with the frustrating reality of an impossible gameplay. There are not enough play areas on the map. Other game areas on the map are useless. Fundamental items can only be purchased (at best) or are only obtained if you are very very lucky with a raffle. And oviously only "RICH" players can afford it. And in all this where did the pleasure of the game and the skill of the single player go? You have definitely killed classes that were very useful in the philosophy of the game. Now there are only wizards or archers. All other classes are predominantly boxes. Farming and crafting were the foundations of this game. You are going in the opposite direction to what everyone is asking for. I don't think this situation will last long. Get an account, and try to play 5 hours a day for 6 months. And then have the courage to admit we told you so.
  5. I quote it. The game is definitively distorted. It has become something more like Fortnite
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