1 hour ago, Lightkeeper said:1. Hire more GMs to guard the main spots.
2. The damned rates.
This requires a change in incentives for the VIP program to increase revenue without ruining the game.
- Adena/Spoil/Drop rates +100% (or whatever % to match C1 rates) for VIP4, force the game into effective pay to play, to avoid the pay to win that is coming. For every character, you need X GMs, free players do not pay for GMs, you need to convert free players into paying players via incentives. No other way to do it. Any company in the world cannot hire more staff without more revenue, it's that simple.
- Fix the mob adena scaling problem in general.
3 hours ago, NazgullSupport said:I hate Bots and I hope they get finished or reduced soon, but not by your payment method... Did you read the sentence "Trully Free"?
Truly free is a terrible business model and they need to change it or at least significantly modify it.
You got the point, at least.
@Hime @Juji The best and by far most cost-effective way to mitigate bots/adena sellers is making it unprofitable for them to do so from free accounts, or to remove free accounts altogether.
With free to play, there is no capital investment aside from time (which most of the bot-controllers are in countries with very low time-value functions.. i.e. they have nothing else to do) for Adena sellers to do what they do. This is directly a result of the free to play model; combined with the fact that free accounts receive the same adena drops (and nearly the same item drops) as paid accounts makes the problem impossible to enforce from a logistics standpoint, which your team is facing daily.
If you make free to play far less functional to farm adena than VIP, then bots will be forced to pay for VIP, which
There are many other benefits to pay to play, or to boosting VIP (and reducing free) rates so that they are incompatible and that long-term play (40+) is not plausible for free accounts. This is just one of the major benefits, but it may be the most important one.
If you have a bot-free game you will attract more long-term players than any other business model (free, p2p, p2win, whatever) could do.
32 minutes ago, SumTingWong said:Yeah I knew it was something like that but I was hoping something was different. You know the settings on this version are all a mess, so you never know till ya try
It's my own fault lol
indeed it is, was joking anyhow
4 lvls boys learn to read
What @Sweetness said is exactly correct, this will not affect anyone running buffers, it only affects people running full trains, which makes the "legit" casual folks fall further behind, and makes other hardcore people have to do the same to keep up.
This is a good change, and the ones who benefit the most are casuals. Just wait and see, trust those who have been around.
dont level OL in c2, level something else, then power level OL in new patch (not even kidding)
Reporting Scammers, Bots, & Adena Sellers
in General Classic Discussion
Posted · Edited by FatHips
add subscription fees high enough combined with enough enforcement and it becomes non-economical to bot
also make lower level drops proportionate to level, or rather make higher level drops proportionate
it's very simple math and an incredibly simple problem to solve