Jump to content


  • Content count

  • Joined

  • Last visited

  • Days Won


Daikon last won the day on February 2

Daikon had the most liked content!

Community Reputation

21 Excellent

About Daikon


    Yet still around, reading and answering forums. In your forever wait that the game will change to good again. Pathetic. More than a hundred examples in real life of paying costumers that have priority in getting in something. Starting with wide spread priority boarding for business and first class air tickets buyers. And that's where airline company's get most of their revenue from: top tier classes. @Anything Thank you, that show us that prestige pack needs an update And great ways is to start by bypassing the queue. Again, outstanding idea of paying costumers not needing to wait on a queue. @Juji check this out, how appealing premium pack would be with this feature!
  2. please, leave and never come back. thank you
  3. ***From +4 the enchant bonus more than double, so bows get 27 p.atk per enchant while crossbows get a bit over 15. Imagine the difference over many enchantments. R110 for comparison(don't forget regular R110 enchant like blessed/dark/bloddy):
  4. No advantage, only disadvantage. Lower p.atk and faster atk speed. But, any archer with bow can reach 1500 atk speed cap permanently easily. The 15% extra P.atk Yul Tricksters have doesn't even make it worth it because of how bows enchant compared to how crossbows enchant. If you curious enought to read an weapon enchant scroll description, you'll see bows enchant more per + than crossbows. ( P. Atk. +6 for one-handed swords/ blunts/ staffs, daggers, spears P. Atk. +7 for two-handed swords/ blunts/ staffs, dual daggers, dual swords, fists P. Atk. +12 for bows M. Atk. +5 for all weapons Starting from +4, P./ M. Atk. bonus is greatly increased (more so in case of blessed weapons). It does not states crossbows specifically but it gets increased by 7 as two-handed swords/ blunts/ staffs.(take a look at the screen shot of a +3 crossbow that increases 21 p.atk from base p.atk) SO, when you have it overenchant for like +12 which is basic for today, the difference in p.atk of the bow will be so much greater that even for Yul Tricksters the cross bow will give them less p.atk. From +4 the enchant bonus more than double, so bows get over 24 p.atk and while crossbows get only over 14. Imagine that over many ++++ Take a look at this screen. +7 bow gets 144 p.atk increase while crossbow gets only 84. Dont get wrong assumptions because one is R and other R95. What dictates how much extra atk they get is the scroll, not the grade. And you get even more p.atk and difference from Bow to Crossbow for blessed/dark/bloody/any r110(cause even regular r110 enchant like a blessed weapon)
  5. This behavior comes from way back even before awakening. I remember at Plains of Lizardmen I used to aoe mobs and get 1 quest item per mob that died on the aoe. After some update, High-Five part 1, 2, 3 one of those, they changed to 1 item per group of mobs killed at the same time. This is configurable per quest and is to slow down your quest progress. Dont you love them?
  6. Archer OP since forever? Where have you been? 30% dmg nerf based on range? Song of Windstorm? GoD launch Feohs? Archers became to be relevant again after Lindvior. Archer since 2006 here so I know when it was good or bad. Bonuses kept for a reason? Well prepare to cry soon when angel rings become readily available. God jewels are a anomaly created to squeeze $$ from L2 NA players just like the aden/elmore/etc cloaks. Hence they are not present in Korea.
  7. An example is the Ruler's Ring of Authority, the most expensive ring does not give physical skill damage, but the cheap Creation ring does for M.Skills
  8. +1 Also, weapons should have the critical damage modifier just like they have the critical rate modifier on their description. That way bow and dual daggers users would see their critical damage is multiplied by 0.5 instead of 1.0 as the other weapons. Other thing is every single jewelry that boosts critical damage should increase all 3 fronts: regular attacks, magical attacks and physical skill. Most rings only boost magical and regular physical. Olny the very rare and expensive ones increase the physical skill critical damage. This is so much advantage to nukers/healers and melee dd`s.
  9. Atlas Earring?

    We want the new mantee coin rewards thet EVERY OTHER region got.
  10. You were faaaaaaaar too polite. New craft system is complete trash. Following the trend that locked players from leveling up out of the curve that brought us damage penality due to level difference from mob, mobs that cant be pulled 2meters out of their spawn zone and mobs that give exactaly same xp(tanor/aligator, sv/ivory crater, ridge/ev) in different hunting zones, now they want us to starve from crafting. From Bouding gear/items to limit trades, now we have bounding basic crafiting materials... dear lord. FIX THIS SHIT
  11. Ninja Adena Nerf

    Its true.. another ninja nerf. went from 90k to 2k(with prestige), terrible xp and 0 drops. Why even have mobs there? @Juji
  12. NPC LUC buff will stack or overwrite Nano Alien?
  13. Tell Us About Your Computer

    R5 3600x, Vega 64 i7 9750h, GTX 1660Ti but it feels the same as when I fist played in 2006 with a pentium 4 and some at the time mid range gtx card
  14. Please post a "+" if you would like to be able to acquire the brooch jewels by in-game methods like other regions. Simple as that, just + here. Maybe add some comment about it. It has been many years since they were introduced and they only get more expensive, keeping game unbalance growing. (the forum does not provides a pool topic, so everyone needs to post a reply)
  15. Lineage II: Winter of War Begins on January 16

    we need this. many years already after brooth introduction and the only way to get it is from l2store. other regions can get them ingame for wayyyyyyyyyyyyyyyyyyyyyyy cheaper. this only keeps game inbalance going. and everytime it gets more expensive.