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Tuky

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  1. it said that its maintenance - but there was no info (anywhere) so some kind of glitch as always
  2. green augment for jewelery and yesterday artifact crystal
  3. Dont know if you are yull or lvl of your yull - but when you try skills in location with your lvl or +2 your crit will go to hell - and your info about 90% skill crit rate is fairy tale (not current situation) Am Yul with R110 bow with sure focus in weapon, focus in skills, focus in artifact, focus in agation, POM and some other garbage and i can say that if i use aoe on 10 mobs 3 time - i can find crit maybe 3 times in list as Daikon said and i want to see if you want to compare - feoh with items in mcrit chance to use his aoe in swarm of mobs and how many crit he made. Because if we said feohs gives mcrit once a blue moon i dont know how many blue moons need to be for current once a x blue moons
  4. Okay - show me low or mid tier archer with DW weapon lvl 1/2/3 with (lets say some joke - with kidney and house) - focus in skill is must atm - before you can switch it. +20 cloaks cant give you some crit rate (sure you can get augment +7,5% skill crit rate but thats same for feohs) - and i think that artifacts was count in that count. so ok if you want to add skill crit rate from skill than lets switch it from 10% to 11,5% instead of as you say feohs 33% which is also joke but probably now usable more than aoe skills from yull. And if you want to see problem of that agro skill that you really dont like - take that comet that feohs have (she also have problem with terrain) And that cloak you say have also skill crit dmg - so its irelevant to skill crit rate and i think this topic is about problem with p skill crit rate and not about bigger dmg. (that you can change in same way as yull can with every class) +% skill power make +% of standard dmg, sure there is diff in matk that is count matk +4% --> +2% dmg, so dmg can be solved different way and if you say you have stack on mcrit dmg 33% - that i cant say i know only that agation charm have some +xx (fix bonus) not % and you know that you dont need more to make it better so dont need invest in crazy stuff like probability of attack and use hard dmg. Yulls are also glass cannons but Feohs atm have some advance in that. So lets take discussion back to p skill crit chance and hope/wait for some info from GMs - sounds like fairytail - but we can only hope that they write down something from their mind and if there wasnt some misinterpretation from their side - because 50% and to 5% shall be diff if its from 25% to 5% or as they write 10% to 5%
  5. TOP items hmm that realy depend on Naia atm: Artifacts - +11% p skill power - 120b (few days ago), rest of artifacts pskill power, patk, skill crit dmg (fight), pskill crit rate, pskill crit dmg, patk (balance) - every one of them lets say at least 80-120b (+10) /each Ruby lvl 5 i think that will be 120-140b , red cat lvl 5 (someone sell it for 375b in Aden square) +15 elmore cloak - impossible to get with any augment but i think 400b+ rings: angel +6 (40-50b), dragon (80b+), GOD (100b+) earings: lindvior (85b+) , atlas +12(mentees), GOD really dont know 170b+ necklace: valakas 40-60b GOD 220b+ Bracelet - cancer +7 (2b+) aries +7 (2b+) leo +7 (2,5b+) - lvl 3 bracelet 43b+ Navari +5 (30b+) Radiant circlet +5 (27-40b) Maybe there will be some diff because of changes in market but still crazy prices to make something interesting
  6. Nice one - but i thing that they dont change it to half but change it to 0,05 so 0,05*1,993 and thats 0,09965 thats i think its correct result approx 10% instead of that 24,5% And main reason why high tier archers say nothing is that they dont need skill crit dmg to kill mobs because power is enough to kill. And i dont know that angel, dragon, god have skill crit chance bonus only skill crit dmg thats diff than this.
  7. I only dont think so that its 50:50 if there is written high:high But thats my opinion
  8. Srry but as I see it that very low, low, high is just some kind of space for probability for example very low 0,001 - 0,2% low 0,2 - 2,5% normal 2,5-15% high 15% - 85% very high 85 - 99,999% Thats why if high:high its not 50:50 but also can be 15:85 because both numbers are in specification Sure there should be more crazy 1:x
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