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Sofibar

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  1. Sofibar

    crahsed

    i was playin early normal just change graphics and give this error any time ... just select server and crash.. Version: EP50_Global,CL_s,V2110409,306 BuildDate: Wed Feb 03 02:44:10 2021 Time: 2021.2.21 12:51:19 [GTick=426,LGTicks=1,Duration=53] PosCode: 0:0:0 ZoneName: OS: Windows 10(64) 10.0 (Build: 9200), Service Pack 0.0 CPU: GenuineIntel Intel(R) Core(TM) i7-3770 CPU @ 3.40GHz @ 3390 MHz RAM: 8076MB RAM CPUInfo: 8,4,8,0 Memory: 252047KB PrivateMemory: 535512KB Video: Microsoft Basic Render Driver (1), DX v4.9r904 Option: 1440x900S_W0sH0A0K_B Scene: 0_0_0 Stat: 4 Replay: 0_1 WorldRaid: 0_0/0 ClientSocketClosed: 426 NPAuthSocketClosed: 0 Sev: 24_Talking Island (GMT-5) VideoResources: 31 MB MAC: 38-53 LANG: ENGLISH IME: ??? Error: Protocol: S_CHARACTER_SELECTION_INFO(19, 1) <= S_LOGIN_RESULT(11, 1) <= C_LOGIN(51, 2) <= S_EX_QUEUETICKET(10, 3) <= S_EX_QUEUETICKET_LOGIN(6, 23) <= C_EX_QUEUETICKET_LOGIN(41, 26) <= S_VERSION_CHECK(28, 27) <= C_VERSION(275, 30) History: DrawPrimitive <+ RenDev=fd980000 CurrentState=fd98a1d4 <- DrawLoop <- FD3DRenderInterface::DrawPrimitive <- DrawSection <+ StaticMesh=L2_Lobby.Lobby_Bridge_03 SectionIndex=0 <- RenderStaticMeshLod <+ StaticMesh=L2_Lobby.Lobby_Bridge_03 Owner=Lobby01.StaticMeshActor6 Instance=Lobby01.StaticMeshInstance24 <- FDynamicActor::Render <+ StaticMeshActor Lobby01.StaticMeshActor6 <- RenderActor <- SolidRendering <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- SceneNodeRender <- Draw <- UGameEngine::Draw <+ GRenDev = fd980000 <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- CMainLoop::UpdateTheWorld <- MainLoop Exception: Code [EXCEPTION_READ_VIOLATION DataAddress:0x000000F2] Address [0x70BE1D92] SegCs [0x0023] d3d10warp.dll [0x70760000] Offset [0x00481D92]
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