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Miff

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Miff last won the day on March 14 2022

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  1. Miff

    Alchemy

    OK. looks like no way to learn Master Alchemy now. Another question: are there any Seers on Naia with CON+5 CHA+5 learned ? I would pay for services to craft it
  2. Miff

    Alchemy

    Hello Sayha Seers from Naia or Chronos, UP! I cannot believe there is nobody left in this game who has the knowledge about Alchemy
  3. Miff

    Alchemy

    Hi everybody, I have created an Ertheya mage character to be able to learn Alchemy skills. Why? I have a main tank char and i want to create Legendary dyes lvl.5 CON+5 CHA+5 as it is hard to find it on the market. And i see that in order to learn this skill for level 5 which is a Master level I need an item called "Alchemic Tome: Dye". I googled it and found only old posts which are saying it is dropping from Valakas, Helios, etc. So, my question is: anyone has by chance in WH this Alchemic tome for sale or anyone knows how to get it in-game nowadays ? Thank you in advance.
  4. Question to GMs, in the past we had Blessed Modify Armor scroll in L2 shop which was changing appearance without destroying the target armor. Any plans to bring it back to Einhasad shop? PS: I have old rare armor and I don't want to destroy it.
  5. i am not writing here on teh forum often as we all know writing to NCFAIL is useless. it is not a dialog but a monolog.... but from time to time when NCFAIL is doing completely stupid things I just want to say it even keeping in mind the above said... we were all waiting for Einhasad shop for years hoping that it will bring many basic items to improve a char like Artifact crystals or fragments or Forgotten books at affordable price. And I was one of those people. But when they announced prices and ratios it means that instead of expected (hoped) reduction by 50% or more we got 20-30 % increase. I was planning to spend $$ to improve my char after the update but now I will not do it. so again and again and again... guys, you do the same thing.... and it is very hard to understand your logic. we are not talking about end-game items like DW3 or Gods jewelry which you can sell to rich guys but we talk about forgotten books and artifact crys which you can sell cheaper to all server... and sell a lot if you put a right price. GG and GL
  6. Currently the daily limit for Ether to receive via xp is 120. and in order to click 100 time Fire totem skill you need 400 Ether. I did not save a lot of Ether and now I am at zero and every day i can click only 30 times for DT skill.... There is a way to get more ether via fail of Craft but in my view this is not a great way to solve the situation. Question to players: is there another relatively cheap and effective way to get some more Ether a day ? Question to GMs (which I am 99.9% sure will stay unanswered): are there plans to increase daily limit for Ether or introduce other ways to get it?
  7. Same here: was planning to spend money (which I don't do often) to get DW... key word "WAS"... Good Job #NCFAIL no more comments
  8. Collection does not accept it for sure. Alternative button requests "Blessed" R99 items and not "Enchanted". You can check it yourself. And Head of BS can change "Enchanted' to "Blessed" with R99 Blessing scroll but he sells only R and R95 but not R99. It is a charade which i am still trying to crack but guess i will give up soon if nobody gives me a good hint
  9. I tried head of BS, BS, Mammon BS.... I see the option to add "Enchanted" to R99 set but i cannot find remove Somebody should know it on server... Please help with advice
  10. The collection is not accepting the items. and the only difference i see between what is there and what i have is the word "enchanted" so i want to remove it to use in that collection for 1% pdef/mdef
  11. Need advise. One of the collections for P.Def/M.Def+1% is to put Eternal Leather Armor set + 7. I have items but they have yellow writing "Enchanter Light Armor", and i cannot put them into collection, so I need to remove it. This option is added at BS but i cannot find where to remove it. any info ?
  12. We have a more and more items that need augmenting... and for DDs it is straightforward as they just go for a damage boost which is fine (as usual for #NCFail making everything only for DDs in this game)... but for supports (lets take tanks as an example) P Def, Critical damage reduction, etc. is needed. However, all support classes (if they have brains) also make dual class DD to farm adena in PI, IOS, etc. So, for dual they need an increase damage augmentation. And this puts supports in unfavorable position vs DD (on top of everything else) as to have two different sets of augments they need two dragon shirts, books, circlets, brooches, jewelry, armor, etc. The way to solve it would be to make two augments possible on each of the items which can be selected, so a tank can be a tank when needed for PvP or high level party XP location .... and a DD when he goes on farm. Maybe it is addressed already on Korean servers... but would be good to have it on Naia / Cronos as well.
  13. WOW. Murkan, great post ! .... for someone who probably was in coma last several years ... as nothing changed during these years and we had 100+ topics and posts with similar info. Game is broken and support classes are useless long time ago. The only thing which is changing in the game every couple of years is that NCSOFT change Alfa-DD class from mage to yul, from yul to tyr, etc... just to force whales to get new DD class and spend more money for new skills and gear. PS: the chance that NCSOFT will bring the need for support classes is 0.00001%, so its time to close this topic. #RIPLineage2
  14. Thank you very much. This is exactly what I need, So for Best Farm the max protection which is -20% damage from mobs is at 1980. PS: The only small upgrade to the list is needed - the values for the mobs at Death Throne.
  15. If nothing changes recently and attribute attack / defense is working as before it is only matter to be within the range of +/- 20% from the mob's attribute attack where exact matching a mob's attribute attack with attribute defense makes no modification to damage and +/-20% difference gives +/- 20% difference to the damage, and beyond these limits the figures are irrelevant. So as the attribute attack values can be only determined via the tests on test servers does anybody saw any topic or maybe YouTube video with such tests? in particular I am interested in Beast Farm mobs water attack value but if someone can share an info on other high-level locations it would be great. Thank you in advance.
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