@WisspIf we are sharing problems about the servers, 1 problem is the fact that the events/sales /enchant rates in the game ar based on the highest spenders, if there ar 2 or 3 people that buy 5 000- 10 000 boxes per event the drops rates ar based on every player buying 5 000 box so you will get itmes if you buy only 5 000 + box, any less and you will lose moneys invested, but that is not true the average player buy 100-200 box and when opening they get nothing so results in unhappy players and no itmes on server so people can not progress even if you spend $, so all the market depends on 2 -5 people who buy 10 000 to provided the server with itmes resulting in very high prices.
Same happens to enchant rates/craft rates and free event rates.
After 2 years of opening boxes and craft itmes and joining free events, I give up to opening boxes becuse you lose money so I sell box; same for craft/enchant also give it up because the rates ar to small and it is cheaper to buy then to craft/enchant.
But i do not like to sell boxes/items and to buy items I need this is not a market game or a farmville, I like to craft/ enchant my own items, even to open some box, but in the current state that the game is, this system is broken and not worth it.
Everything you craft fails, everything you enchant fails and there ar no drops from the mobs in the game, every time I make somthing I end up buying all the itmes in AH and waiting for more, or when I put somthing on sale in AH it is the only one I do not even know that price to put on the item, and we are talking about a game here that is running on real world crisis mode.
And I will not spend more than 50- 100 $ per month on a game when I know that are people in the world that don't have what to eat, the prices ar just to big in the game.