There were some nice features in this update and overall it was well received, with the exception of mobs difficulty.
As a 110 dagger, i used to duo with my ISS in Forest of Mirrors and was having a decent kill rate ( most mobs were 1-2 stabs ). This was only on ISS buffs + PoM; no other boosts like rose.
After the update, i lvled to 111 and the same mobs were harder to kill - i needed to use the rose scroll ( or red libra buff ) just to stay alive.
I also improved some gear as well and the result was that i was killing the same as before with lower lvl and boosts.
Now that red libra is gone, if i don;t use a rose buff i die in FoM. This is with ISS heal every 1-2s ... so at some point i get hit for ore than 50k dmg and i die.
As it was mentioned before, survive-ability is a problem and this is due to mobs hitting harder.
I appreciate the exp bonus even for 2 ppl party in some zones, but we have to be able to survive there so that it's worth it.
Another example is with Crisis where i could 1-shot mobs before update; after, i had to switch from othell human to spoiler, just so i can do more dmg and achieve the same kill speed i had before.
Either lower mobs dmg output, or make gear easier to obtain.