when I start the client -
I select the server and finally it jumps error:
Version: EP50_Global,CL_s,V2110409,311
BuildDate: Wed Jul 28 03:54:36 2021
Time: 2021.8.7 02:13:35 [GTick=1142,LGTicks=1,Duration=52]
PosCode: 0:0:0
ZoneName:
OS: Windows 10(64) 10.0 (Build: 9200), Service Pack 0.0
CPU: GenuineIntel Intel(R) Core(TM) i5-2500 CPU @ 3.30GHz @ 3290 MHz
RAM: 12265MB RAM
CPUInfo: 4,4,4,0
Memory: 253998KB
PrivateMemory: 954112KB
Video: Radeon 550 Series (5007), DX v4.9r904
Option: 1920x1061S_W0sH3A0KP_
Scene: 0_0_0
Stat: 4
Replay: 0_1
WorldRaid: 0_0/0
ClientSocketClosed: 1142
NPAuthSocketClosed: 0
Sev: 25_Giran (GMT+1)
VideoResources: 145 MB
MAC: 1A-10
LANG: ENGLISH
IME: ???
Error:
Protocol: S_CHARACTER_SELECTION_INFO(19, 2) <= S_LOGIN_RESULT(11, 2) <= C_LOGIN(51, 3) <= S_EX_QUEUETICKET(10, 4) <= S_EX_QUEUETICKET_LOGIN(6, 44) <= C_EX_QUEUETICKET_LOGIN(41, 54) <= S_VERSION_CHECK(28, 54) <= C_VERSION(275, 64)
History: DrawPrimitiveUP <+ RenDev=fd930000 CurrentState=fd93a1d4 <- DrawLoop <- FD3DRenderInterface::DrawPrimitiveUP <- USpriteEmitter::RenderParticles <+ this=Lobby01.SpriteEmitter52 Owner=Lobby01.e_u541_big_ta4 <- renderParticles <- AEmitter::Render <- FDynamicActor::Render <+ e_u541_big_ta Lobby01.e_u541_big_ta4 <- RenderActor <- RenderDeferredActors <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- SceneNodeRender <- Draw <- UGameEngine::Draw <+ GRenDev = fd930000 <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- CMainLoop::UpdateTheWorld <- MainLoop
Exception:
Code [EXCEPTION_READ_VIOLATION DataAddress:0x000000C4]
Address [0x63676BD8]
SegCs [0x0023]
atiumdag.dll [0x63640000] Offset [0x00036BD8]
someone help me with this???