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About f00dmonsta

  1. Server Maintenance: Wednesday, February 14, 2018

    nope, plenty of f2p games thriving, e.g. DoTA, CS:GO, Path of Exile...etc. What are the common aspects for these games? Little to no P2W. One would be surprised on the amount of money people spend on cosmetics, you can even have rare cosmetics from loot boxes and people spend hundreds on it. Multiply hundreds by tens of thousands of players, and it dwarfs the thousands of dollars by 100 players. NCWest's business model right now is to do the least and reap from the rich, a volatile strategy because just 1 rich person quitting will cause a severe dip in revenue, instead of being a hard working company, that earns it's pay from the masses. I feel saddened by this, especially since NCWest is by far the worst offender out of all the NC* companies around the world. Some of this is because of Richard Garriott screwing up NCWest with his failed Tabula Rasa, gets fired for pretty much funnelling all the company's funds into said game (I remember chatting with a GM, who said they had no resources to fix their website [remember when the library was 3 years out of date?], because of "another project"), and then taking millions after successfully suing the company for firing him. NCWest has been struggling with cashflow because they haven't produced a decent game in almost a decade. So unless NCWest will invest into hiring good people to actually run the game, the 2 or so employees responsible for L2 will not be able to do anything other than try to lengthen the demise of this great, but ruined game; and that would by boosting their short term sales figures without regard for the future. I wish they would just sell the rights to a company that actually cares... Even Lineage 1 is generating more revenue than L2... Who here wants to form a company that buys rights of dying games (due to shitty management) and actually run them properly?
  2. Advantages and Disadvantages of each knight?

    Thanks for the 10s catch I think ET has 5% more attribute defense not 150, and yea -5% cooldowns.
  3. Advantages and Disadvantages of each knight?

    Only played Eva's Templar in this new update so can only comment on that: Othellot Cubic: Infinite MP. You don't run out. Period. 9% hp every 10s, if you have 100k hp, that's 9k.... That's like 5 panic heals. Hawk Cubic: Run speed - You can outrun most people, great for positioning before your aoe skills, e.g. hate, stuns, aegis Shield def - works both defensively, and offensively (2hand stance) 5 skills that pull/push, it interrupts skills 101 aura gives 100 defensive attribute, which can give up to ~10% damage reduction.
  4. XP Spot 100+

    Wish I could solo it, but I'm in twilight I'm a mostly 1 shot there
  5. Fix to current p2w

    *ALL* items should be available to be farmed by players *ingame*. I don't care if you want to bind the items to the player so they cannot sell them, and will require nccoin to seal them to sell (i.e. longing, insanity...etc), that's fine, and still allows players to pay their way to the top of the food chain. Having items that *only* p2w players can get just means that it's a game of who's the richest IRL, and even though I occasionally spend on NCCoin (thousands, over the course of almost 14 years), I still believe that time investment, clan cooperation, and game knowledge should at least be *factor* in how well you do in the game. I know you're trying to milk the game before it finally dies, but what you're doing is immoral and only serves to ruin the already crappy NC West name. In fact I believe that with the many people who still love the game, but are unwilling/unable to invest tens of thousands of dollars into the game just to remain relevant, you can still earn a killing through a large number of smaller purchases, instead of relying on a handful of p2w players making humongous purchases. It's only smart business to not rely on only a few customers, in case some of them suddenly decide to quit. I know of a player who regularly spent thousands of dollars on the game, just to quit because he felt like there was no challenge to it, and within an instant you lost a customer who pretty much bankrolled a handful of your employees singlehandedly. The past 2 events and the upcoming circlet event are *all* brand new items, which NCWest forcibly made into p2w when other regions have them available in game. You don't need to remove p2w, you just need to remove p2w being the *only* way to win.
  6. Othells, dual dagger or single dagger and why ?

    From what I gathered, dual daggers have 1.5x crit multiplier, whereas single dagger has 2x. However, for stabs the damage is approximately the same, with dual daggers giving a tiny amount more damage due to higher patk.
  7. XP Spot 100+

    I'm a 100 wind rider (dual class), gear: +12 Bloody Dual dagger (fire, mp fire) +3 twilight set (working on this XD) Ruby 4, Opal 4, Diamond 3, Vit 4 Longing, Abundance 1, Anakim, Venir 10 AQ soul, creation ring, frint soul, special earring (stun), special earring (mental attack) I can do upper GC no problem, should I just stay there? Until I can tank phantasmal ridge or lower GC? What should I work on in terms of gear? My main is a 101 Eva's Templar... if that's relevant at all. A separate question... I really only want my dual as something I can play solo when there's nothing else to do, dagger seems like the best choice out there, even though the armour sharing part is an issue.
  8. Othells, dual dagger or single dagger and why ?

    Dual dagger has more patk for when you want to auto attack more, this could be because of doing raids and you have a competent tank to keep aggro and you can always attack from behind. Single hand dagger has a *slightly* quicker skill animation, so it's more skill spam oriented. In terms of quickest damage output, skills will have better burst damage, but even though the cooldowns are pretty low you'll have some "downtime" between skill cycles. I cannot empirically claim which has a better overall dps, but if you spam skills without mana source (recharger or pots or herbs), you'll run out of it. At end game, if you want to solo the hard areas (e.g. lower GC, superion...etc) you will *need* to use your skills to disable and take advantage of being able to kill from behind as fast as you can without taking too much damage. An example of the difference in damage between auto attacks and skill damage: You can crit with auto attacks almost 100% from behind ~6k damage, and you hit really really fast. A backstab hits for 25k damage, but will take up ~2-3 swings of auto attack time, and it *might* miss completely. However you also have a good chance (depending on your gear and tat setup) to skill crit, which is 2x by default, but can be boosted up to 2.54x with the right SAs and AP, so that's 63.5k damage, about 3-4x the damage than auto attacking. So if you have all the correct gear, your stabs will always be better than auto attacks, but for the commoners like us, dual dagger is a good balance between auto attacking and the *very slightly* slower skill animation. Another factor is a shield. It might be counter intuitive, but a shield lowering your evasion increases the likelihood for you to get hit, so that counter crit (+100% crit damage, stacks multiplicatively, so stabs are another 2x damage) can trigger. In this case single dagger is required. But again, you'd need to possess enough gear for this to make much of a difference.