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f00dmonsta

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  1. Just to quantify this for the lazy peeps, the upgrade to Blessed from +12 is: Skill MP consumption 10% -> 11% Attribute Resistance +50 -> +60 P/M.def 0% -> 2% Vitality XP bonus 0% -> 3% very minor gains
  2. P accuracy does absolutely nothing for stabs, and othell auto attack is pointless, i.e. crit swing for 60k damage, vs 1m stab damage
  3. Necroing.... Just wanted to return to the original topic of showing skill crit rate. This stat cannot be shown because each physical skill has it's own crit rate, e.g. a recent nerf (Like a year ago) to archers made their aoe skills go from a base of 10% to 5%, while their single target skills remained at 10%. Of course archer benefits from dex so it's higher in reality. So a counter proposal to showing skill crit rate in stay page is to show crit rate of skills in descriptions.
  4. my experience is accuracy doesn't matter, I am also encouraging people to hunt lower level mobs (optimally kill green mobs) if soloing (i.e. I'm at Alligator Island @ 109), it gives noticeably better kill rate for slightly less xp per mob. If however you're clearing too fast, then sure go to a harder spot.
  5. This is my AP as a 109 Wind Rider. Order of learning (PvE): 1-4: Elemental Attack 5: Might 6-7: Backfire 8-10: Craft Focus (skill crit rate) 11-13: Craft Death 14-15: Focus 16-17: Fire (skill power) 18: Focus 19-21: Death Whisper 22-23: Divine Attack 24-25: Binding Attack 26: Combat Master 28-30: Magicians Elemental Shot (40 attribute is up to 4% more damage if you're under 1000) 31: Skill reduction 32-33: Mortal My Dex is 75, I'm still using the 3 x exalted +3 str dyes
  6. So, my othell kills faster than similarly equipped yul for single targets. Yes, yul can AoE, but othell scales on both normal crit damage and skill crit damage, the former being much easier to start with adena-wise. My information is that othells, at end game, hits harder than yuls for single target, which is overkill in pvp at times, but for pve it means daggers can fight harder mobs for better xp/drops, and bosses melt under othells. One thing I found about the aoe argument, is that there aren't many aoe spots in the game now, coal mines is the only place where AoE *really* matters, otherwise xp spots are either limited by spawn rate, or have ranged mobs that mean they're spread out enough for aoe to be less effective. Sure AoE is still going to be better xp, but not nearly as huge a deal as people say. Positioning: I have played Fortune Seeker and Wind Rider up to 105/107, shadow chase cooldown is pretty fast, you can pretty much use it for every mob, it lands very well in pve and then you only need a few stabs after that to kill a mob. Otherwise, my WR has flanking stabs meaning I really don't worry too much about face tanking mobs. I rarely see an issue in my autohunt macro. PoM (Heirophant 101 buff) is a *significant* boost to othell damage. It's 56.25% more damage provided it's a skill crit, and othells skill crit 90+% of the time from behind (and flank if WR), with party xp bonus, it makes sense to duo with a heirophant. My current gear: +5 bloody r99 shaper 5/5 (yes single hand, I'm adding a r110 shield for +skill power later) exalted armour, exalted cloak longing, 7 signs, venir 10 ruby3,opal3...etc. exalted quest freebies ekimus belt I kill as fast as or faster than +12 bloody r99 yuls at beleths. Only ppl I see so far that kill faster than me: evis on steel mind. Next things I'm working on: +7/10/15 elmore cloak (I'll see what I can get my hands on given the resources I have) +12 my weapon attempt to get +15% crit damage augment upgrade dragon shirt get dragon/angels ring (same thing as PoM, double stacking crit and skill crit damage, 15% -> 32.25% more damage), considering paulina's ring for same effect but only 30 day (hint: oly warriors ring has same effect) enchant skills to +10 (currently only a handful at +5) artifacts Othells are actually one of the easiest classes to gear *initially* so they're not completely useless at 105, your exalted weapon and armor will get you to 107 without issues *SOLOING*. They have an easier gear progression than Yuls; even if Yuls are the most OP class in the game, it's hard to gear one to that degree, I chew up yuls on rando xp spot pvp on my WR, it's not even fair. But a well geared Yul will destroy me, as I have no gear to speak of.
  7. So, I tested this a little and found the following: Dex increases skill crit rate, skill crits do 2x damage of non-skill crits (base). Now, KissMyKnife will definitely dispute this, and on the surface he/she is right, because we don't see skill crits doing 2x... I dug a little deeper and found that in fact, the stab damage we see regularly... are already all skill crits. We almost never notice the non-skill crits, because for othells, stabs crit *most* of the time, with lv1 buffs, I was skill crit-ing 99/100 times, I stabbed an NPC ~100 times until I got that one single stab that did "half" damage, in fact that was the non-skill crit. Without buffs, it was more like 9/10 stabs were skill crits. This is with just passives, and the +10% skill crit rate AP. Sorry for misleading you at the beginning DEX *does* affect skill crit rate, but it just doesn't matter much, if at all, for othell stabs. A hint to this behaviour is how almost all damage skills in the game has Focus enchant route, but stabs do not because they just crit so g.d. much anyway. TL;DR Go +str dyes, not because dex doesn't affect skill crit rate, but because othell stabs already skill crit 99+% of the time.
  8. Yea, it's a waste of sp, vs adds patk at the very end of damage calculation, meaning none of your buffs or crit damage modifiers affect it.
  9. I am completely ok with people paying to get certain items in game, however many of those items should be attainable in the game as well. i.e. https://l2wiki.com/Ultimate_Jewelry_Box#Sellers - Jewels. Currently the jewel market is completely dead with a handful of people who hoarded the stuff selling it. Or just sell the items in store permanently, so at least the market is vibrant and new players don't have to wait like 6 months for the next event. Events can then become something more like a sale, where you can buy in bulk. I think NCWest's current strategy is like how some stingy restaurant owners run their business: Serve the least amount of food for the most money. Sure, the margins are awesome, but you'll have very little revenue at the end of the day because of low number of customers. If you're relying on a few hundred players who spend thousands a month, that's unreliable income, all it takes is 1 person to stop playing for whatever reason and you just lost a good chunk of your revenue. If you instead cater to thousands of players who spend a hundred or so a month (with a handful still spending thousands), you don't have to worry about your revenue bouncing up and down just because of a few players or unpopular events.
  10. So depending on the mantra you follow, i.e. str vs dex, DE is best for str and LE is best for dex... As for the difference, str means you hit marginally harder (stabs), and you get more skill resets, i.e. skill has a chance to instantly become available again, so you have a chance to say double stab twice in a row in quick succession. Dex on the other hand, increases the stab land rate marginally, and also increases the chance for your skill to "crit". Without items a skill crit does 2x damage, but that can be increased via items, e.g. SAs. The main advantage of the str mantra is you have an increased chance for a skill reset on limit break type buffs, I.e. UE, hide...etc. whereas dex is generally considered to have a more reliable increase in overall DPS, as you don't have to keep an eye on the skill resetting and also be dexterous enough to use that to your advantage instantly.
  11. Current event: https://www.lineage2.com/news/store-update-for-december Ultimate Freya's Fortune Stick x100 (120 Hero Coins) Contains (100) Freya's Fortune Stick and (1) Freya’s Rune (7-day) Box. 9,600 NC Coin (40% discount) Lv. 95 and above Last year: https://www.lineage2.com/news/freyas-fortune-stick-2018 Ultimate Freya’s Fortune Stick Bundle (x100) (84 hero coins) Freya’s Fortune Stick (x100) Freya’s Rune (30-day) Pack (x1) Hero Coin (x84) 4,800 NC Coin Lv. 85 and above
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