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Auburn

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Auburn last won the day on October 29 2019

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About Auburn

  1. I don't know why so many people are up in arms and have their panties in a wad about this, you all do understand that we hill have Normal Maintenance on Wednesday, update on Thurday morning, Emergency maintenance thursday afternoon as well as friday morning then again on Saturday. We know things won't get done right the first time. Oh and don't forget about the terrible coding issues that will cause a lag that won't get fixed for the next 2 years.
  2. MS vs Felinty + NOVA [07 jan 2020]

    The first 20 minutes of this is black screen warrior fighting at its best. I didn't even watch the whole thing but it looks like Felinty was able to hold his own against 4 or 5 of you while you all attempted to black screen pvp him. If this is what pvp in L2 has been reduced to now it's just sad.
  3. Hypocrisy with fighter

    Your 2nd point isn't quite right. P-power and m-power are the same if you add 10% skill power to a yul he will hit 10% harder, if you add 10% skill power to a mage they will hit 10% harder. What I think you were referring to was patk vs matk. Where feoh has to add 5% mattack to increase damage by 1%. Old scales before GoD were linear like you are speaking about, they are no longer that way. Melee isn't the same, most are roughly 3% for 1% output. The issue is skill power, there are more items to increase P-Skill power and Physical skill critical damage and M-Skill power and Magical Skill critical damage. Also the Crit Rate cap you speak of is correct but a little bit squeed. Magic Skill critical rate is 33.3%, yes, HOWEVER you do not hit that 33.3% cap until you MCritical rate in your stats window reads 500. It's a very weird thing, but has been tested time and time again. What screws everything up is archers. The P critical rate in stats window does not effect Skill critical rate for them. So at 500 critical rate they can still skill critical 100% of the time based on items. There are a lot of people I know who have rerolled from mage to yul over the years. Even top feohs in korea and now in EU have rerolled since this update, and I'm talking stage 2 dragon weapon owners starting to reroll. It got serious.
  4. Greater Jewels Lv1~5

    Most of the info, website doesn't include rates. Which imo is a big factor. https://4r4m.com/en/l2-probabilities-nckr/ Type Level Probability Common 1 -> 2 50% 2 -> 3 40% 3 -> 4 18% 4 -> 5 7% Greater 1 -> 2 40% 2 -> 3 32% 3 -> 4 17.00% 4 -> 5 7%
  5. how do u learn to craft?

    You have to buy a recipe and be a dwarf, there are some recipes that you can learn on any class but most aren't worth the time. I would highly suggest against doing either for now though as next update the crafting system gets another revamp and 99% of the recipes go away with little to no compensation.
  6. Exalted & Dual Class

    While you can't learn them on your duel class once they apply to your main they also apply to your duel. I would suggest leveling your main up, I know some people hate their mains but if you want exalted you need to level your main to 105 at least, the final quest I think is 110 now. GL.
  7. Focus or Break?

    Also considering it is 10x easier to add pattack than skill power at a certain point.
  8. Focus or Break?

    While there is no way to measure it in the stats window you can track you skill critical rate yourself. I normally do a test of 1000 shot, 10 sets of 100, average out the number of crits in 100 hits across the 10 tests and you have a fairly accurate number of skill critical rate. As far as damage is concerned all you have to do is add up your passive skills and active skill damage modifiers and you have that. It requires a little time on your part but in the end it makes you a better archer. As far as when to do it, its really up to you. When you can afford it is fine. Also Pattack is a VERY minor part of an archer. I had a very good archer on Naia tell me that adding 5% pattack on an archer leads to roughly a 1% damage increase, that's not a very good trade of IMO, unless you can't get 1% from anywhere else.
  9. Focus or Break?

    Number 1 is 50% base critical with enchantment to break. Number 2 is 50% base critical with focus to +20. Yes 1.7m would be correct. Math is hard late at night. Number 3 is 70% base critical with break enchantment. There are more ways in increase critical chance to skills outside of focus enchantment on skills, that's why I added that last example. Focus does stack however it is capped at 100%. The Critical Chance in the Stats window has 0 to do with skills from archer. The is a physical critical chance, not a skill critical chance. They are 2 different stats but skills critical chance isn't tracked in the Stats window. Mage is, archer and dagger are not. I am currently running focus, but I am switching to Break for the simple fact that it is just better. There are more ways to add Skill Critical Chance than damage, so always take the damage for skills.
  10. Upgrading to Bloody

    58% chance of success with standard parts. 100% with blessed. I gambled making a +10 heavy set bloody, did all 5 pieces with 0 fails, all standard. Amazing experience. I gambled a week later making a +10 Bloody robe set, all 5 pieces, top and bottom went first try, helmet failed 2 times, gloves and boots failed 4 times each. Painful experience. TBH don't bloody or dark anything unless its +8 or above, +6 stuff isn't worth it anymore. And if you're looking at end game anything find +10 stuff.
  11. R99 enchant table

    Only thing missing from R110 is the limited columb, which would be supper easy for you to add if you wanted to. I'm a little confused why there is a row above +1.
  12. Focus or Break?

    So I'll put my .02 in here. Example: 100 shots each deal 10,000 damage skill crits increase that damage 100% but only 50% of the time. 10,000 damage * 50 non critical shots = 500,000 damage +20.5% for break = 602,500 20,000 damage skill critical * 50 critical shots = 1,000,000 damage +20.5% for break = 1,205,000 1,807,500 Total Damage for 100 shots fired. Now we remove break but us focus instead skill crits increase that damage 100% but 70% of the time. 10,000 damage * 30 non critical shots = 300,000 damage 20,000 damage skill critical * 70 critical shots = 1,400,000 damage 1,400,000 Total Damage for 100 shots fired. Now we increase skill critical chance using break enchanting skill crits increase that damage 100% but 70% of the time. 10,000 damage * 30 non critical shots = 300,000 damage +20.5% for break = 361,500 20,000 damage skill critical * 70 critical shots = 1,400,000 damage +20.5% for break = 1,687,000 2,048,500 Total Damage for 100 shots fired. These formulas are not 100% accurate and rates may be exaggerated slightly but they give you a pretty good picture of it. P.S. Keep in mind this takes no other modifiers into account. Base test only.
  13. Someone did a +23 last year, so I don't see why not given some time, maxed out credit cards, and 2nd mortgages it wouldn't be possible this year given the "improved" enchanting rates.
  14. Epics

    I hate to be the bearer of bad news, but there are more dragon weapons released during one event then have ever dropped from dragons. There are also more epics ever opened from L2 store then have ever dropped from epics or dragons. Most of those top 1% people spend 10 times more money than the bottom 99%.
  15. Guide to Weapon Enchantment

    I'm not going to lie, I'm actually kind of impressed.
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