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Auburn

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Posts posted by Auburn

  1. Yes, but they are more toxic than forums. I would give you a link, but honestly it's better if people stay out of the cesspool of discord. 

  2. The 2 changes I would like to see done to the PK system which wouldn't be too hard to do actually.

    1. If you are red and you die, you loose xp according to how many PK's you have. 1% per pk. Now at lower levels no big deal. But a 110+ toon that makes a max of 1-2% a day with good boosts has 75 pk and dies red? That's gonna hurt.

    2. Getting Blessed/Healer/Iss resurrected while dead does not bring back lost xp.

  3. Well I guess I'll break this down for you a little bit easier. I know the rates are 98% or 96% and not compounding, but you also have to take that into consideration when doing it.

    If you want to take a skill from +0 to +5 and it starts at 98% and decreases 2% every + until +5. Thats 98,96,94,92,90. So final is 90% chance to succeed. Compounding means you have .98*.96*.94*.92*.90= 73.2243456% chance of going from +1 to +5. That's much different than just 90%. 

    I wanna say I feel your pain, but try enchanting things going +5 that ALL have less than 50% chance, then tell me what the real pain is. Top Circlets are 50%, 45%, 40%, 30%, 15% to +5, with a staggering compound of 0.405% chance to go from +1 to +5, yet there are lots of +5's.

    Just kinda sucks.

  4. 1 hour ago, 2SHAE said:

    You could do 11 hrs in any 24 hr period legitimately by using 5 stones on day 1 - dont enter the instance. Day 2 - your 6 hours have carried over and you are then able to use a further 5 stones = 11hrs in a row. It just involves skipping a day and doesnt use any loophole as this method was intended.

    That's not the bug that is being described here. That is a very good tip for those who didn't know this trick though.

  5. https://ibb.co/mTCZMfW
    https://ibb.co/6bZK46P

    I'm 100% sure that you were aware of the issue. Just look at the date on the conversation. Even if it wasn't 2x adena lets do some simple math. Good archers and mages (not top) can make about 750m an hour in there. 750M/H x 6 hours = 4.5B. Now say only about 10 people did this little hack. That's 45B adena per day since at least 1/15/2020 so 22 days 990B extra adena into the market, AND that's assuming they only did the IOS instance for 12 hours and didn't do Dino island for the other 12 hours. 

    On top of all that, I only did the math for the additional 6 hours they were in the instance, not the original 6 too.

    Now I'm not an economics expert or anything, but adding almost 1T adena into the market is going to have some kind of effect on inflation, but hey, we can't replicate it so it doesn't exist.

  6. I don't know why so many people are up in arms and have their panties in a wad about this, you all do understand that we hill have Normal Maintenance on Wednesday, update on Thurday morning, Emergency maintenance thursday afternoon as well as friday morning then again on Saturday. We know things won't get done right the first time.

    Oh and don't forget about the terrible coding issues that will cause a lag that won't get fixed for the next 2 years.

    • Haha 2
  7. The first 20 minutes of this is black screen warrior fighting at its best. I didn't even watch the whole thing but it looks like Felinty was able to hold his own against 4 or 5 of you while you all attempted to black screen pvp him. If this is what pvp in L2 has been reduced to now it's just sad. 

    • Like 1
  8. On 1/9/2020 at 3:56 AM, TheThrax said:

    Over the eons i saw lots of stupid requests from players....I mean, if you are new and dont understand the game or how korean devs work why waste our time?

    Here some facts about feohs:
    -take away barier from them and all will reroll to yulls, take away mana regen from fields and all will reroll to yulls
    -ppower vs mpower is 1:4 ratio-to be equal, a mage need x4 times stronger items
    -magical crits cap 330 vs 500 for physical
    Now im asking...where is the hipocrisy?

    Offtopic, over the years devs nefert Seer till the point nobody played that class...now they made big changes(this class is rly OP now) and with a little hope Seers will be back in business in no time :) Just wait 6 days to see next update.

    Your 2nd point isn't quite right. P-power and m-power are the same if you add 10% skill power to a yul he will hit 10% harder, if you add 10% skill power to a mage they will hit 10% harder. What I think you were referring to was patk vs matk. Where feoh has to add 5% mattack to increase damage by 1%. Old scales before GoD were linear like you are speaking about, they are no longer that way. Melee isn't the same, most are roughly 3% for 1% output. The issue is skill power, there are more items to increase P-Skill power and Physical skill critical damage and M-Skill power and Magical Skill critical damage.

    Also the Crit Rate cap you speak of is correct but a little bit squeed. Magic Skill critical rate is 33.3%, yes, HOWEVER you do not hit that 33.3% cap until you MCritical rate in your stats window reads 500. It's a very weird thing, but has been tested time and time again. What screws everything up is archers. The P critical rate in stats window does not effect Skill critical rate for them. So at 500 critical rate they can still skill critical 100% of the time based on items.

    There are a lot of people I know who have rerolled from mage to yul over the years. Even top feohs in korea and now in EU have rerolled since this update, and I'm talking stage 2 dragon weapon owners starting to reroll. It got serious. 

  9. You have to buy a recipe and be a dwarf, there are some recipes that you can learn on any class but most aren't worth the time.  I would highly suggest against doing either for now though as next update the crafting system gets another revamp and 99% of the recipes go away with little to no compensation. 

  10. While you can't learn them on your duel class once they apply to your main they also apply to your duel. I would suggest leveling your main up, I know some people hate their mains but if you want exalted you need to level your main to 105 at least, the final quest I think is 110 now. GL.

  11. On 12/27/2019 at 2:39 AM, HitsHard said:

    That may have been the case in the past and is the case with lower amounts of gear. The opposite becomes true when you reach high patk so much so that skill power increases become negligible.

    Also considering it is 10x easier to add pattack than skill power at a certain point.

  12. 12 hours ago, degamad said:

    I was also told that a good plan is to start with Focus, then when higher level and patk is built up high enough to switch to Break.

    What are you thoughts on that plan?

    Also thank you for the advise.

    my build is going slowly but all my augments are geared towards skill crit rate and skill crit damage, i just wish there was a good way to measure them in the stats window.

    looks like i will start to save up money for the green books to switch over.. is level 105 a good time to do that?

     

    While there is no way to measure it in the stats window you can track you skill critical rate yourself. I normally do a test of 1000 shot, 10 sets of 100, average out the number of crits in 100 hits across the 10 tests and you have a fairly accurate number of skill critical rate. As far as damage is concerned all you have to do is add up your passive skills and active skill damage modifiers and you have that. It requires a little time on your part but in the end it makes you a better archer. 

    As far as when to do it, its really up to you. When you can afford it is fine.

    Also Pattack is a VERY minor part of an archer. I had a very good archer on Naia tell me that adding 5% pattack on an archer leads to roughly a 1% damage increase, that's not a very good trade of IMO, unless you can't get 1% from anywhere else.

  13. Number 1 is 50% base critical with enchantment to break.

    Number 2 is 50% base critical with focus to +20. Yes 1.7m would be correct. Math is hard late at night.

    Number 3 is 70% base critical with break enchantment.

     

    There are more ways in increase critical chance to skills outside of focus enchantment on skills, that's why I added that last example. 

    Focus does stack however it is capped at 100%. The Critical Chance in the Stats window has 0 to do with skills from archer. The is a physical critical chance, not a skill critical chance. They are 2 different stats but skills critical chance isn't tracked in the Stats window. Mage is, archer and dagger are not.

    I am currently running focus, but I am switching to Break for the simple fact that it is just better. There are more ways to add Skill Critical Chance than damage, so always take the damage for skills. 

     

  14. 58% chance of success with standard parts. 100% with blessed.

    I gambled making a +10 heavy set bloody, did all 5 pieces with 0 fails, all standard.

    Amazing experience.

    I gambled a week later making a +10 Bloody robe set, all 5 pieces, top and bottom went first try, helmet failed 2 times, gloves and boots failed 4 times each.

    Painful experience.

     

    TBH don't bloody or dark anything unless its +8 or above, +6 stuff isn't worth it anymore. And if you're looking at end game anything find +10 stuff.

  15. So I'll put my .02 in here.

     

    Example: 100 shots each deal 10,000 damage

    skill crits increase that damage 100% but only 50% of the time.

    10,000 damage * 50 non critical shots = 500,000 damage +20.5% for break = 602,500

    20,000 damage skill critical * 50 critical shots = 1,000,000 damage +20.5% for break = 1,205,000

    1,807,500 Total Damage for 100 shots fired.

     

    Now we remove break but us focus instead

    skill crits increase that damage 100% but 70% of the time.

    10,000 damage * 30 non critical shots = 300,000 damage

    20,000 damage skill critical * 70 critical shots = 1,400,000 damage

    1,400,000 Total Damage for 100 shots fired.

     

    Now we increase skill critical chance using break enchanting 

    skill crits increase that damage 100% but 70% of the time.

    10,000 damage * 30 non critical shots = 300,000 damage +20.5% for break = 361,500

    20,000 damage skill critical * 70 critical shots = 1,400,000 damage +20.5% for break = 1,687,000

    2,048,500 Total Damage for 100 shots fired.

     

    These formulas are not 100% accurate and rates may be exaggerated slightly but they give you a pretty good picture of it.

     

    P.S. Keep in mind this takes no other modifiers into account. Base test only.

  16. I hate to be the bearer of bad news, but there are more dragon weapons released during one event then have ever dropped from dragons. There are also more epics ever opened from L2 store then have ever dropped from epics or dragons. Most of those top 1% people spend 10 times more money than the bottom 99%.

  17. 23 hours ago, Aphilion said:

    Mostly I encounter nice people even those that PK you would laugh then add you as friend later if you complain to them a lot and if you die in a party dungeons a lot of leaders would not even kick you out.  Most people are nice unlike most MMO and online game communities I have played these days.  It's more positive experience as a newbie actually.  

    I'm not going to lie, I'm actually kind of impressed.

  18. That's some bad luck. Last circlet event I spend almost 150B on a circlet attempting for +5. I eventually gave up, traded my +3 and 50B to someone for a +5. He then tried with another 150B to get it to +5 and failed on the same circlet. Some things in life just aren't meant to be. You my friend, are not meant to have a +5 circlet. 

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