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Dreadnought

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About Dreadnought

  1. Please remove/change Song of Purification

    Your comments go to show how naive and inexperienced you are. This is not just my opinion, Song of Purification was a milestone on Skelth marking the point where the pvp meta changed dramatically for the worse. That server has around 400-500 actives playing on it now, this skill contributing greatly to debuff classes becoming irrelevant is a large portion of the pvp reasons why that server is on life support. The skill is broken in pvp, it turns classic into retail (debuffs dont matter only ebay weapons do) and retail is dead compared to classic. I have seen the other Lv80 skills, nothing breaks the pvp meta like this skill, not even close .. are you kidding me. For fun .. other Lv80 skills and compare it to Swordsinger Swordsinger - With 50% probability removes debuffs from party members. Debuff resistance +80%, Healing Power +30% for 5minutes. Warlord - With a spear strike, inflicts damage on nearby enemies with 2911 Power added to P. Atk. Removes speed-increasing Buffs Gladiator - Immediately increases Momentum to its maximum level. Available if the charge is below 8th level. Paladin - Sacrifices itself, decreasing Max HP by 20%. For party members P. Def. +15%, M. Def. +20%, Healing Power +20% for 3 min. Requires a shield. Dark Avenger - Unleashes a powerful strike with 8409 Power added to P. Atk. and Dark Curse to surrounding enemies when rage reaches its peak. Cancels at least one of the enemy's buffs, and temporarily decreases Max CP significantly. Decreases Debuff Resistance, and effectiveness of receiving HP recovery. Treasure Hunter - Feels extreme excitement during a melee. For 30 sec., Speed +10, P. Evasion +10, vital points attacks success rate +15%, P. skill Evasion Rate + 40%, and Buff-canceling Attack Resistance +90. Hawkeye - Fires an arrow full of phoenix energy, attacking the target and enemies at the front with 8049 Power added to P. Atk. For 10 sec., inflicts 150 damage every sec. Requires a bow. Over-hit. Critical. Temple Knight - For party members P. Def. +15%, M. Def. +10%, Speed +4 for 3 min. Requires a shield. Plainswlaker - Storms the battleground riding the Wind. For 30 sec., Speed +30, Evasion +15, vital points attacks success rate +10%, physical skill Evasion Rate +60%, and Buff-canceling Attack Resistance +80. Silver Ranger - Causes arrows to rain down from the sky, attacking the target and nearby enemies with 7043 Power added to P. Atk. For 10 sec., inflicts 150 damage every sec. Requires a bow. Over-hit. Critical. Mystic Muse - For 10 sec., damage received -50% and turns the remaining damage into MP Consumption. When MP becomes 0, the skill's effect disappears. Elemental Summoner - Extends the summoner's abilities to the servitor. Using the summoner's abilities as the basis, extends to the servitor P. Atk./ P. Def. by 30%, M. Atk./ M. Def. by 10%, Max HP/ MP by 10%, Atk. Spd. by 10%, and Casting Spd. by 3%. Elven Elder - By casting Blessing of Eva, it recovers HP/ MP/ CP, and cancels all debuffs at a certain rate. Shilien Knight - A lightning strike inflicts damage to the target and nearby enemies. Power 1997. Paralyzes enemies for 5 sec. Consumes 1 Soulstone(s) Blade Dancer - For 5 min., all party members' P. Def. -4%, M. Def. -8%, P. Evasion -2; P. Atk. +4%, M. Atk. +8%, Atk. Spd. +4%, Casting Spd. +4% and Speed +4. Requires a dual sword. Abyss Walker - Infiltrates the battleground like a ghost. For 30 sec., Speed +20, P. Evasion +10, vital points attacks success rate +20%, P. Skills Evasion +50%, and Buff-canceling Attack Resistance +80. Phantom Ranger - Shoots an arrow mixed with the energy of a ghost, attacking the target and enemies at the front with 8452 Power added to P. Atk. For 10 sec., inflicts 150 damage every sec. Requires a bow. Over-hit. Critical. Destroyer -Unleashes a shock of destruction to attack enemy with 5980 Power added to P. Atk. For 10 sec. P. Def. -30%, M. Def. -30%. Requires a sword/ blunt weapon/ two-handed sword/ two-handed blunt weapon. Over-hit. Critical. Tyrant - Immediately increases Momentum to its maximum level. Available if the charge is below 8th level. Requires a fist weapon. Overlord* - Calls down a blessing of flames on nearby clan members to make them invincible. Consumes 100 Spirit Ore. Warcryer - With a certain probability, party members are seized with Great Fury after the character's attack. Bishop - Fully recovers HP of nearby clan members. Consumes 200 spirit ore Prophet - For 20 min., Received Critical Damage -30%. When the target receives an attack above a certain amount of damage, increases Critical Damage of standard melee attack for 8 sec. * this skill breaks when you attack btw and even still only 30s. NCWest can request whatever localization they want, point in case Dyes dont got to +12 they they do on other classics, looping macros are disabled on our classic. You want SwS to be better, thats great .. you don't need to do that by throwing others under the bus. Song of purification just needs to go, there is no way you can look at that list and think that the sws 80 skill isnt broken as bleep.
  2. Please remove/change Song of Purification

    Sorry there is no skill in the game that invalidates other classes like this does. Players in classic are meant to be squishy. Debuffs allow for built-in class mechanics to tear players down so the game does not become "who spent the most money to get the highest OE on their armor/weapon". Your argument is invalid.
  3. Please remove/change Song of Purification

    The XP curve is not what you think once you understand end game raid mechanics / politics.
  4. Please remove/change Song of Purification

    1 Party Wipes a siege force because they are essentially immune to nearly all debuffs. https://www.youtube.com/watch?v=uxKGYjr1GsM&t=18s @Juji @Hime lets do better than other Classic releases. You have already made changes to the way US Classic was implemented, this needs to be fixed before it becomes an issue and breaks the PvP meta.
  5. This skill is a mistake that needs to be corrected on US classic. This skill invalidates crowd control classes and no one skill should invalidate the reason people play this game. This mistake was made on retail in the form of brilliant purge which broke debuff dependent classes and turned the game from one of control/skill to "who has ebayed the hardest for the shiny red bow/staff". On EU Classic pvp becomes essentially Song/Dance -> gank with party debuff immunity -> pr -> wait 5 mins -> repeat. The debuff immunity needs to be pve only, or significantly shorted lived (30s). The fact that it also party cures debuffs and increases received heals is already super strong. Don't break US Classic NCSoft, lets learn from the mistakes of retail and do better.
  6. [TI] CP LF Lv58+ Elven Elder

    If you are 56 it is something we would consider as well, please drop me a line here on the boards or in game mail to Dreadnought.
  7. Haste 2 pots

    Yeah, im a warlord and current state without othel rune in game I am not doing auto attack aoe, just skills. When they add the update for runes I will have haste2 with pots.
  8. Haste 2 pots

    So basically there will be bunches of them with the new update. Glad we didnt get that haste spellbook.
  9. Reward rates for Matchstick event

    Are these posted anywhere? I recall by various laws rates for loot boxes need to be disclosed.
  10. [TI] CP LF Lv58+ Elven Elder

    Bump
  11. Best support/boxes for Warlord

    Aoe Stigma + provoke stack and let the WL do considerable damage.
  12. Class status: Gladiator

    Gladiator is not that good. For PvE detect weakness was nerfed pretty bad, on retail it gave 30% Damage vs. the specified race. Now it gives 5%. Duelist Spirit used to give 12% Attack speed and 10% pvp damage on retail, now it only gives attack speed. On retail before the move to momentum, Gladiator force could give +179% damage boost on energy skills. This was nerfed to +30% with the change to momentum in GoD. On classic it uses the momentum mechanic and the most you can increase your damage by is 30%. The most convincing gladiator build I have run into doesnt use dual swords at all, it uses a blunt and a shield to stun lock you with hammer crush/blaster and dps with fatal strike. Best case if you want to use tss/dss you need two weapons and clumsy swapping to stun -> swap -> tss/dss -> swap -> chase/stun -> repeat. You will be out of mana after about 3-4 kills. If you want to single target melee stuff to death, i recommend going dagger or tyrant. Tyrant at least has bison/zealot to fall back on for mowing kids down when he gets low on mp. Daggers can hide/blink/stab and their skills scale with crit damage buffs like dance of fire/death whisper.
  13. [TI] CP LF Lv58+ Elven Elder

    Bump
  14. [TI] CP LF Lv58+ Elven Elder

    Active group of players looking for an Elven Elder level 58 or higher. We play between 10:30p and 2:30am EST (GMT -5) every day. Must be able to understand and speak English, and have a microphone for use with TeamSpeak / Discord. Send me a pm here on the boards, or in game mail to Dreadnought.
  15. [TI] CP LF Lv55+ Necro

    Bump
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