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Dreadnought

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  1. Regarding Pony: I am fine with the pet aoe damage. I am fine with the reuse time of the pets aoe damage / stun. I am fine with it being able to attack people 2500+ range away. I am not fine with the reuse time on re-summoning it. This is the problem, if the pony had a 5 minute reuse it would justify the pets raw power and capability. As it is right now the summoner does not need to even use their heal/recharge class skills which were designed to keep the pet alive. It is more effective to just resummon the pet when it gets hurt/oom/CC'd because there is virtually no cool
  2. The quest if taken prior to the update also doesnt advance as you kill mobs (you dont get crumbs regardless of the mobs killed).
  3. NO NOOBS IT IS BECAUSE THE BOTS ARE USING PENDANTS CLEARLY. DED GAEM
  4. I have seen these listed on the pendents and the Othel Runes. Is this a poor translation? Historically this meant it added a static amount of M.atk or P.atk (think vicious stance) to the damage formula. I have been seeing some hysteria on the nuker pendent and I am looking for someone to confirm if that the M.Critical Damage is static damage added to the final sum after the spell power*matk/mdef calculation is done .. or as base matk + pendent matk/mdef. If it is the latter, i think some of this fanfare is being overhyped.
  5. Your comments go to show how naive and inexperienced you are. This is not just my opinion, Song of Purification was a milestone on Skelth marking the point where the pvp meta changed dramatically for the worse. That server has around 400-500 actives playing on it now, this skill contributing greatly to debuff classes becoming irrelevant is a large portion of the pvp reasons why that server is on life support. The skill is broken in pvp, it turns classic into retail (debuffs dont matter only ebay weapons do) and retail is dead compared to classic. I have seen the other Lv80 skills, nothing
  6. Sorry there is no skill in the game that invalidates other classes like this does. Players in classic are meant to be squishy. Debuffs allow for built-in class mechanics to tear players down so the game does not become "who spent the most money to get the highest OE on their armor/weapon". Your argument is invalid.
  7. The XP curve is not what you think once you understand end game raid mechanics / politics.
  8. 1 Party Wipes a siege force because they are essentially immune to nearly all debuffs. https://www.youtube.com/watch?v=uxKGYjr1GsM&t=18s @Juji @Hime lets do better than other Classic releases. You have already made changes to the way US Classic was implemented, this needs to be fixed before it becomes an issue and breaks the PvP meta.
  9. This skill is a mistake that needs to be corrected on US classic. This skill invalidates crowd control classes and no one skill should invalidate the reason people play this game. This mistake was made on retail in the form of brilliant purge which broke debuff dependent classes and turned the game from one of control/skill to "who has ebayed the hardest for the shiny red bow/staff". On EU Classic pvp becomes essentially Song/Dance -> gank with party debuff immunity -> pr -> wait 5 mins -> repeat. The debuff immunity needs to be pve only, or significantly shorte
  10. If you are 56 it is something we would consider as well, please drop me a line here on the boards or in game mail to Dreadnought.
  11. Yeah, im a warlord and current state without othel rune in game I am not doing auto attack aoe, just skills. When they add the update for runes I will have haste2 with pots.
  12. So basically there will be bunches of them with the new update. Glad we didnt get that haste spellbook.
  13. Are these posted anywhere? I recall by various laws rates for loot boxes need to be disclosed.
  14. Aoe Stigma + provoke stack and let the WL do considerable damage.
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