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Everything posted by Yidao

  1. On Wednesday there was a new update in Korea - 전란의 서막 /"Prelude to War": http://lineage2.plaync.com/update/history/2018/181212_prologue/intro Here are the patch notes: http://lineage2.plaync.com/board/update/view?articleId=637479
  2. Prelude to War

    Joining up the story line to Lineage 1 could indeed be the long-term goal of the developers. Recently there has been a joint L1/L2 comic about the Tower of Insolence: http://lineage2.plaync.com/board/cartoon/list?aliasName=arrogance It didn't really work (in L1 Baium is called Eborutine), but since in L1 Beleth plays a key role in building the Tower of Insolence (while in L2 he is already incarcerated in the basement of the Ivory Tower at the time of construction), maybe the new enemy is really Beleth. Or maybe the God of Death who does Shilen's job in L1 (where she is safely sealed up by the Seven Signs). Next week we will see. In Lineage 1 the players, no matter which race, all start on Talking Island. Here is what it will look like as of next Wednesday, when Lineage Remaster will be launched: https://lineage.plaync.com/update/history/2019/190320_remaster?keywd=L1_remaster_1920x510_20190320&logger_kw=L1_remaster_1920x510_20190320&source=logger_kw&_C_=4516#/hunting At the time of the Lindvior update the then Chief Developer said that the Starter Villages in Lineage 2 would be rebuilt, but that plan seems to have been abandoned. I can't help the impression that in the long run the developers will completely do away with pre lvl 85 content and fast-track everybody through the Balthus Knights instance to 85. The Harnak Underground Ruins on Talking Island still seem to be an active lvl 85+ hunting ground. As to what will happen with a Subclass you have not yet made a Dual Class, I simply don't know. Yesterday NCKorea just posted the short advance warning I linked above. I could imagine that that Subclass will also be deleted and that a Dual Class is acquired via a new quest. On Wednesday we will see
  3. Prelude to War

    There have not been any developer interviews/Letters to the Community since a long time, so I can only speculate. My guess would be that they are trying to streamline things, freeing low level hunting grounds so that they can be upgraded to the 110+ range. And this goes not only for the old ones. Yesterday Fafurion's Temple was upgraded to lvl 119/120: http://lineage2.plaync.com/board/update/view?articleId=638702 And next Wednesday Hellbound will be changed too (my guess is that the "new enemy" who was announced with the "Prelude to War" update will be Beleth). The goal could be to dangle high-level stuff like R110 equipment in front of the players' noses so that they are motivated to spend money on boosts. To level a Subclass from 40 to 80 takes a few days at most; no money for NCsoft to be made. So that content must go.
  4. Prelude to War

    Next Wednesday, March 27, the Subclasses (not the Dual Class) will be removed from the game, as well as acquired Subclass skills. In compensation for the latter, new skills will be given out for free: http://lineage2.plaync.com/board/update/view?articleId=638729 Stay tuned!
  5. Just to be clear, there things which are unavoidable, and things which can be discussed. 1. The changes to the Cursed Sword mechanics I have linked above are a core part of the "Prelude to War" update; this will definitely not be removed for the export version. 2. This means players of lvl 95 or above will be farmed. 3. The farming will be done either by perma-reds with basic equipment but high level and highly enchanted skills, or, if the European changes to the PK System make it over here, by anybody. 4. In other words, harassment will inevitably come with our next update in a month or two. 5. The amount of harassment is determined by the PK system. I know that if going red has no penalty, I will kill all afk groups I come across, simply out of principle. They are a parasitic life form which must be exterminated. 6. I fully agree that the changes brought by "Prelude to War" (and the European PK System) are designed to please the big wallet and very geared, rich players. 7. "Prelude to War" is unavoidable, the European PK System can be avoided. 8. I am fully confident that Juji will do the maths and come up with a solution which maximizes NCWest's revenue
  6. The regular item (not only shot!) lag happens every hour and half hour. i.e. xx:00 and xx:30 and lasts up to 5 minutes: https://forums.lineage2.com/topic/11957-ss-bug/?tab=comments#comment-87978 Apart from that there is also a random item lag at irregular times: https://forums.lineage2.com/topic/11959-insane-ssr-lag-impossible-to-play-already/?tab=comments#comment-88319 Please note, the problem is caused by the excessive number of players on the servers. You won't notice the phenomenon on your QA server, where you are all alone. You absolutely must log in on Naia or Chronos.
  7. Keep in mind, even in the first iteration of "Prelude to War" from December 12, what we will definitely get, the Demonic Swords, which will give considerable rewards (up to 5 billion adena), are not only dropped by monsters but also by players of lvl 95 and above: https://forums.lineage2.com/topic/9857-prelude-to-war/?tab=comments#comment-75807 This means that with no PK-penalty all the afk macro-botters in Silent Valley and the Blazing Swamp will be farmed 24/7, while real players can always bsoe. I am greatly looking forward to the river of tears that will ensue
  8. SS BUG

    Of course other MMORPGs make backups too, but those companies throw more money at their product. Maybe it will help you to understand what Draecke and I are saying if you don't think of Lineage II as a game intended to give you pleasure, but as a milking machine whose one and only purpose is to extract, with a minimum investment, a maximum amount of money from the player base. There is no juji except The Juji. Lineage II is what it is. The item lag has not been fixed during the past 10 years, so it would be a bit delusional to expect NCWest to invest in better hardware and/or better programmed backup rountines now, when the game has reached the end of its life. If you don't have the equipment to play without Shots, simply don't do instances but hunt out in the open where you can easily kill the monsters. If this doesn't satisfy you, just play some other MMORPG where backups are done more smoothly. As stated above, if enough people go away, the problem will solve itself
  9. SS BUG

    Especially if said items cause players to leave their characters logged in to recover Vitality But seriously, as you can see from the GMs' replies to Lophora, there is nothing wrong with the servers themselves (at least in early March, before the Attendance Check was installed). The only problem is the players. Remove the players and there won't be an item lag any more. A good way to apprach the problem would be to adopt something like the Classic queue. Set the maximum number of players per server to 14 aka 2 parties, who can either cooperate to defeat a Boss or fight each other 7 vs. 7. In Japan that works just fine. If with such a setup the servers turn out to be stable for a month or two, you can increase the limit to 28, then after half a year to 42 and so on, thus finding out what the true number of players is that our hardware/software can handle. If we are lucky, some players will have moved on to other games in the meantime and the overpopulation problem solves itself
  10. SS BUG

    That thought has crossed my mind too. But then you have Blessed Spiritshots, which not only add M.Atk. but also Casting Speed, so that would have to be increased in Nukers' passive skills too. And then you have Rubies and Sapphires which further increase damage when Shots are used. Those Jewels would then become useless. Once upon a time Shots also served as an adena sink to curb inflation, but what with them being given out for free by Herphah resp. being available in the L2Store, that function has long since ceased
  11. SS BUG

    Laran and Nymphadorae are right. Let me sum it up again: 1. It is not a Shot lag but an item lag and affects for example also Healing Potions etc. 2. It is caused by the Player Character Server writing its data to a backup drive every half hour, precisely at xx:00 and xx:30. This must be done so that in case of server crashes, scams etc. lost items can be restored. 3. The effect gets worse the more items are introduced via promotions and the more players are online. 4. Since deleting items that players have paid for would lead to an uproar, the only thing that NCWest can do is reduce the number of players: ban the bots, disable auto-looping macros, restart the severs at random times to take out the afk shops. 5. What players can do to escape the Curse of the Backup is to log out at xx:58, then log in again at xx:10, then repeat the procedure at xx:28 resp. xx:40. The lag continues after the backup has finished, but it doesn't even start when you log in for example at xx:15 6. Since there are no other players on the QA server, GM Dokumo and GM Buuj won't notice the effect. They have to log in on Naia or Chronos at xx:58 or xx:28.
  12. Yun Song-yi's plan didn't work out as intended. By checking the "Games" tab at the very top of this home page you can see that NCWest has so far only one mobile game (Aion Legions), and that came from Korea. The Iron Tiger studio is still listed on their official website, but so far they haven't produced one single mobile game of their own. And I still think that the honorable Dr. Yun is overestimating the mobile market in the West. That being said, NCWest would not "sell" their servers to Innova, but NCKorea would grant a global license to that company. Since the two varieties of the game are not compatible, Chronos and Naia would get wiped and the old players would be heartily invited to play on Core, probably with a free Starter Pack or something like that
  13. Prelude to War

    Here are all the updates: http://lineage2.plaync.com/board/update/list Please note that the patch notes for the regular servers are mixed together with the ones for the Bloody PvP server. You want the patch notes without the [블러디] tag in front. Like for example today a Combat Mode/컴뱃모드 was introduced on the regular servers. When you switch that on via the Actions window, you don't need to press the Control key to attack another player (party members, clan members and alliance members are exempted). Just like in the Olympiad: http://lineage2.plaync.com/board/update/view?articleId=638638 (about halfway down the page) The conversion of Lineage 2 into a PvP game continues.
  14. Prelude to War is definitely a major update. I would even go so far as to say that with the changes to the Zariche/Akamanah mechanics that update is actually a paradigm change, making Lineage 2 primarily a PvP/PK game: https://forums.lineage2.com/topic/9857-prelude-to-war/?tab=comments#comment-75807 I am greatly looking forward to seeing piles of dead macro-botters lying around on the ground
  15. Suggestion

    That's it in a nutshell. 1. Ncsoft introduce new update with shorter buff times so that the few remaining Girlfriend Buffers (an Asia-specific internet-cafe phenomenon) don't feel useless. 2. Ncsoft make loop macro so that those players whose girlfriends have left them for Lineage 2 Revolution do not have to click on buffs that often.
  16. Suggestion

    For automating the Sonatas resp. Drumbeats of boxed Buffers who follow a live player around so that he doesn't have to switch windows every few minutes and can concentrate on the actual hunting.
  17. A simple workaround would be to delay the launch of Faurion by two weeks. Then you would have the patch notes published two weeks and one day before the update. No more reason to complain, everbody would be happy. After all, Fafurion doesn't bring much good anyway. For the average player it doesn't matter whether he or she gets one-shot by an R99 weapon or an R110 weapon.
  18. Herphah Quest

    Yes, the minimum level ist still 85. Keep in mind, the Herphah quests are originally a tutorial, introducing the game mechanics to those Korean (and European?) players who chose the Baltus Knights fast-track instance to reach lvl 85 in 20 minutes. Then they have to learn the game.
  19. Herphah Quest

    Nothing will be removed, but the number of Shots you get as reward will be greatly increased: http://lineage2.plaync.com/board/tsnotice/view?articleId=635705 (about 3/4 down the page) Apart from that, the maximum level for picking up the Adventure Guild quests will be increased from lvl 97 to 99.
  20. In Korea the current Fortune Pockets were completely deleted/삭제 from people's Inventory, Warehouse etc.: http://lineage2.plaync.com/board/update/view?articleId=634946 (about 1/4 down) In the Japanese patch notes there is no mention of this, but that might just be an oversight: https://forums.lineage2.com/topic/9204-fafurion-update-nc-japan/?tab=comments#comment-75195 Maybe somebody from Russia knows more abou how this was handled over there. If I were you, I would not stock up on Fortune Pockets. Even if Juji says now that they just won't drop any more but the old ones will be kept, there is no insurance against last-minute changes. Remember the Boss Jewelry Upgrading System!
  21. In Korea you just can't sell those Damaged Spellbook on the Auction House, otherwise they are fully tradable: http://lineage2.power.plaync.com/wiki/손상된+마법서 By the way, the exchange fee for turning in 55 Damaged Spellbooks for a chance at a Chapter 1 is 20,197,750 adena.
  22. Contrary to rumor I don't have a Lineage 2 database; it's all typed up on the spot and then quickly forgotten again. Here is the Korean event page: http://lineage2.plaync.com/promo/lineage2/180117_bereth As you can see on the bottom, a Forgotten Spellbook cost 2500 Won aka 2.5 dollars, the 10 Book Pack cost 20 dollars. It's not cheap, but since the gambling aspect is limited - even if you get a lot of Chapter 1 Books, you can always upgrade them to Chapter 2 or 3 - I personally find this a rather good event. Simply spend a few thousand dollars and you will eventually get there. No money is annihilated. I myself will do what I recommended Auburn on the previous page: go to lvl 5 now and then wait for the update to get the rest for free. Of course it is possible that the Damaged Spellbooks won't drop in our version of Fafurion, but then all you have to do is take a break for a year or two and get your Forgotten Spellbooks in the next iteration of this event, which will in this case certainly come
  23. On the event page it doesn't say anything about the Forgotten Power skills being deleted after the event. So you could upgrade them to lvl 5 now, wait for a few months until we get the Fafurion update, and then use the Damaged Spellbooks which will replace Fortune Pockets as additional drops to get your +30 Passives for free: https://forums.lineage2.com/topic/2032-fafurion-update-trailer/?page=4&tab=comments#comment-52465
  24. Going back several pages in the screenshot section of the NCKorea forum I couldn't find any screenshots of overenchanted Leviathan armor. So I have no way to tell whether those effects also apply to other armor pieces. If you find screenshots, or see a Korean player linking a piece of armor in a video, watch for those words at the bottom of the tooltip description: 강화 효과. That means "overenchantment effect".
  25. These are indeed overenchantment effects (강화 효과). In the case of this +12 Strengthened Leviathan Shield (the second stage of upgrading, before the Dark/Bloody diversification) it's +5% Atk.Speed and +2% Physical Skill Power, while Magical Skill Power is reduced by 10%. For these effects I don't have a table or anything like that. But if you post screenshots, I can tell you what it says in the tooltip desscription.