Jump to content

Hammerforge

Members
  • Content count

    31
  • Joined

  • Last visited

  • Days Won

    1

Hammerforge last won the day on October 10 2019

Hammerforge had the most liked content!

Community Reputation

9 Neutral

About Hammerforge

  1. Classic Server Maintenance: Wednesday, June 3, 2020

    @Juji, Fixed an issue where the World Raid Bosses could be lured out of the boss area. Zaken world Boss can still be lured out and reset by aggro pulling it out of its area. Zaken resets at full HP as it has for the past 7-8 months. So what did you fix? Before the patch even Baium could be lured out of the 13th floor. HammerForge
  2. New Drop Table for Lv 85 Raids

    @Juji I've played l2 for quite a few years...and of course I came from Live server. I'm used to seeing crafting packs....no big deal... But what is the deal with Crafting Packs here on Classic? The Crafting pack ONLY has the 30% recipe and the key mat for that material... i.e. Saint Spear craft pack (1 x 30% recipe, 13 x Saint spear blades or whatever the actual amount is). you should call them 1/2 packs...b/c they ARE NOT crafting packs. A crafting pack on live has the recipe, key mats, all the sub mats to include the S gems/Rgems whatever.. its a Turn KEY pack. you find a dorf..open the box and click his craft. Done. What the #$@& is this crappy 1/2 pack of a crafting pack. Please look into this … it just doesn't make sense. Its been a big let down, just like the drops from epic raid bosses. HammerForge
  3. WTF is new lvl 86 in TI

    @Juji I had the same problem, I had a transform from the event, after maintenance it disappeared and I did not receive the transform book with the correct version for classic. Customer Service just ran in circles and now claims that all I had was the scroll transformation. Please look into this Juji, my ticket number is #23553969, and #2355830. HammerForge
  4. Classic Server Maintenance: Wednesday, April 29, 2020

    @Juji, "If" This part of the event will continue, I'd recommend that the bosses .. all lvl 80 bosses spawn at the same time. Currently they are a fixed time spawn after they have been killed. If they all spawn at the same time, there will be 15 bosses up and it will be a race to see who can kill which ones, instead of 1 or two clans, in this case now 1 clan getting all the bosses as they pk other clan's dps to get the bosses. Either way it will be more beneficial to the rest of the server. HammerForge
  5. Its allowed to kill baium bugging this way?

    @Juji, Still waiting on promised fixes for the game... content to be fixed... So your player base can stop complaining and we can make real progress. I've made numerous complaints on the forums about whats broken...and very little response to fix it. We are quarantined...b/c of the Coronavirus... What else are you going to do? F I X the game. Zaken is being killed outside of his instance now for how many months? 8? should it be allowed that way? Stop crying... Have NCSOFT fix the game... Do the content as intended. But inorder to do that they need to reestablish FULL debuffs on epics, Fix Cancel so if "Clowns" decide to grief and buff the boss ..we can use Game mechanics...like Sorcs and Spellsingers, and Hell Knights to remove the debuffs. I bet if NCSOFT puts Zaken back on the ship.... wouldn't be killing it. Unlike us, we would still kill it. The risk vs reward for Baium is so skewed... Very HIGH risk..for the same paltry drops like Zaken. You do get a Baium and Baium soul, and one other item on the drop list...but everything else is the same. Baium instance is pretty easy...the jump to real baium and the amount of dmg and aoe range it has, makes the raid very very difficult but doable b/c we can still do dmg to the raid boss. Now take Antharas instance... not to hard at all... you can still crit and hit it for 6-10k without skills on a titan etc... then go try REAL Antharas, regular hits from the same titan are 50-80, and crits are around 300dmg... what is up with that? These are some of the things that we have been dealing with since the Kamael update. You broke cancel, you made Epics not fully debuffable, and you increased the difficulty of epics like Baium and Antharas without changing their loot table...its still TOP B grade... @Juji, and @Hime, I implore you to get on the forums and have dialogues with us, show us that you care to help the game progress and that you are interested in listening to your player base.... Remember Juji's lab? where did that go? bring it back...PLAY your own game... run some tests on Baium, Antharas, Zaken try what we are telling you is wrong with the game mechanics....Don't you have people who do this? v/r HammerForge Classic Talking Island Live- Gustin
  6. EU Classic closedown on 15th April

    @Juji, This past year seems like you all- NCSOFT, were just driving a good game to the ground... lets hope it doesnt come to that. Hammerforge
  7. Dev request list?

    @Juji Thanks for the update Posted 9 hours ago We have not heard back yet from the Dev team on all the issues brought up in this thread. I have bumped the email again and have added some additional requests, but we will let you know ASAP when we get an update back on these issues from Dev. Can you please make an updated post or something cataloging/listing what was sent to the Devs? I followed the post, but after 11 pages its gotten overwhelming. 1. One of the main concerns I've had for months since the Kamael update was the loss of the ability to CANCEL buffs on a raid boss. Currently you cannot cancel any buffs given to a boss..but you can CLEANSE all the debuffs put on it. Game mechanics that should have been addressed 6 months ago. 2. The ability of one toon to do most dmg on a raid boss and effectively nerf a boss like Zaken, and win over a CC's total dmg... doesn't make any sense. The request to bring lower lvl epics to lvl 80 or 82.... but still game mechanics!... Thanks in advance for your attention! Hope to see the updated list sent to the devs. HammerForge l2 Classic/ Talking Island
  8. Glad to see there is some traction and a response on most of these issues that have been ongoing since the Kamael Update. Game Mechanics should be fixed asap...Debuffs/Cancel, Tank aggression--- worthless. 1. Cancel needs to be brought back to where it can actually work on RBs and player characters. 2. Debuffs on Epic Raid bosses, specially movement rate ones, and block shield etc....you fix this and Baium/Antharas will probably be doable. 3. Epics being farmed by a handful of people... raising the lvl will help, but you should look the end game. So whether lvl 80 is appropriate or 82? Never understood why epics were lvl 40/50 and the only way to farm it was to keep toons that lvl just for that purpose. Looking at bosses being reset this form of griefing prolongs the battle and only benefits those that have unlimited hrs to play vs those that have 2-3 hours to raid and --- would not be an issue if tank Aggro actually worked. If tanks had the ability to create more aggro… in incremental value like stacked Damage dealers...then this would just be a competition on cc max damage. 4. In the case of Zaken- would be good for it to be locked within its spawn area... (unable to be pulled and reset) or Put Zaken back in his Ship- Let players do the content as intended- 5. Tank Aggression should be looked at. This game has broken aggro Tanks are only semi useful these days for raids.… even lvl 84 tanks will lose aggro vs high dps character. They will also lose it vs raid boss mechanics : ie. it does an aoe stun, and boom aggro is immediately gone - 6. Adena/Mats to the store---- Adena in elemental areas... how about even SILVER COINS in elemental area... why do we not get them there? 7. The increase from 5 A gems to 105 A gems to SA a weapon was a huge mistake, you created an artificial scarcity- and made A grade weapons 8. Cloths- Unless you are the one farming Zaken, there are very few other places to farm cloths for this.. without doing pay to win events where cloths are included. 9. There are instances in the game that are not available to everyone b/c they take an item that hardly ever drops (TOI instance), Tomb of the Ancient Pirates on Talking Island currently being farmed 24/7 by a script.... look NO HANDS. These Instances should be made into dailies i'd mentioned the one in Imperial Tomb (4 sepulchers) but never tried it... either way if these instances were made into daily's then they would not be abused and the server would be able to share and do the instances and have OTHER content to do. Currently killing Goldberg affords the people who can farm it with Adena and S grade mats and when lucky top A weapons. Making these into a daily instance, would require folks to put parties together and go in once a day. I know you can lvl other toons to do the instance multiple times etc...but this way everyone can participate.---- Think of it like the Baylor/Baylok instance on live... or the Kamaloka's… or Crystal Caverns... Currently on Talking Island server its been a nerf war on the lower epics and even Zaken when ever possible... between the farmers (Omega/Terroristas, or Isforcito as they want to be called trying to revive isforce, vs Camelot and its allies). There is content on Classic- but its unavailable to 98% of the server. Those are my 2cents …. Cause my 1cent is free! HammerForge Talking Island- Classic Server
  9. @Juji Glad to see there is some traction and a response on most of these issues that have been ongoing since the Kamael Update. Game Mechanics should be fixed asap...Debuffs/Cancel, Tank aggression--- worthless. 1. Cancel needs to be brought back to where it can actually work on RBs and player characters. 2. Debuffs on Epic Raid bosses, specially movement rate ones, and block shield etc....you fix this and Baium/Antharas will probably be doable. 3. Epics being farmed by a handful of people... raising the lvl will help, but you should look the end game. So whether lvl 80 is appropriate or 82? Never understood why epics were lvl 40/50 and the only way to farm it was to keep toons that lvl just for that purpose. Looking at bosses being reset this form of griefing prolongs the battle and only benefits those that have unlimited hrs to play vs those that have 2-3 hours to raid and --- would not be an issue if tank Aggro actually worked. If tanks had the ability to create more aggro… in incremental value like stacked Damage dealers...then this would just be a competition on cc max damage. 4. In the case of Zaken- would be good for it to be locked within its spawn area... (unable to be pulled and reset) or Put Zaken back in his Ship- Let players do the content as intended- 5. Tank Aggression should be looked at. This game has broken aggro Tanks are only semi useful these days for raids.… even lvl 84 tanks will lose aggro vs high dps character. They will also lose it vs raid boss mechanics : ie. it does an aoe stun, and boom aggro is immediately gone - 6. Adena/Mats to the store---- Adena in elemental areas... how about even SILVER COINS in elemental area... why do we not get them there? 7. The increase from 5 A gems to 105 A gems to SA a weapon was a huge mistake, you created an artificial scarcity- and made A grade weapons 8. Cloths- Unless you are the one farming Zaken, there are very few other places to farm cloths for this.. without doing pay to win events where cloths are included. Currently on Talking Island server its been a nerf war on the lower epics and even Zaken when ever possible... between the farmers (Omega/Terroristas, or Isforcito as they want to be called and revive isforce, and Camelot and its allies). Those are my 2cents …. Cause my 1cent is free! HammerForge Talking Island- Classic Server
  10. Ok Ok Joke's over...

    @Juji, #3 on the list ... specially important. We cannot see what buffs or debuffs are on a Raid Boss, player etc... makes raiding and buffing very difficult and nearly impossible. Whats the point of changing what npcs con to a person and leaving them as white, when if im lvl 77 and i go to DV and the mob is white to me, its probably going to destroy the toon. Also if the RB (LVL 75) is white to me at 79, it still reads that if the person that does the most dmg is 3 lvls higher it will nerf/degrade drops 5-9 lvls probably do a complete nerf, but the RB is still white to the lvl 80 toon. Makes no sense.. this is something that should have been looked at as part of the changes to how mobs "con" (blue, white, yellow, red) to a person. Remeber that cancel does not work properly on RBs etc, and debuffs like block shield/block windwalk do not either there are probably more as well. But since we cannot see the debuffs... i hope this is not your fix to this issue. Finally not sure if people complain about this but Tank Aggro is broken, tanks should have enough aggression/hate to complete their roles as Tanks and keep parties and raid forces safe from the main RB. We make tanks to hold aggro on Raid bosses, to have the RB switch targets bc tank aggression is not powerful enough to hold aggro vs high dps toons, or after the RBs stun the tank and immediately go wild on the raid force. Suggestion for Goldberg.. make it a daily instance or 2x a.day.. currently no one but a few people consistantly farm the keys leaving that content unavailable for everyone else. Same goes for the instance inside TOI... make them dailys. Give us more to do... Please fix content... content is not working as intended. HammerForge Playing since last week of open Beta..
  11. @Juji, Please provide a tutorial on how to use the new auto hunt feature; How its intended use in a party situation. It seems like it was designed for solo play. NCSOFT has a bad habit of making chamges to the game and basically leaving us to fend for ourselves and figure it out.... HF
  12. Patch Notes for 2020.01.15

    @woopwoop, I agree with everything you say, minus you didn't add the fact that not only are they buffing the RBs, they are out aggrowing lvl 84 tanks with dds and running the boss off to reset over and over until there is no point to continue. A 30 mins boss, becomes a 1hr event which results in nothing but griefing from the farmers with zero rewards for your time and effort. @Juji, So what can we expect from you as a producer? The community has been bringing up issues non stop...some are /cries...some are just complaints...but an overwhelming amount have merit. I did a posted a topic : Oct 10th.... no reply to numbered issues...nothing about, we are looking into it. You claim that this forum is where we voice our concerns and report issues. But 90% of the time or higher, our concerns, bug reports, game mechanic issues go unanswered. So if you haven't had time to see that post, enjoy the quick read... Where there is no content, there were be no people/players ….if the content goes, the players go.... Where did the Content go? By Hammerforge, October 10, 2019 in General Classic Discussion
  13. Patch Notes for 2020.01.15

    I have been bringing up the issues about Cancel on Raid Bosses since Sept 8-- The ability to debuff, Epic raid bosses like Zaken, Baium, Antharas, with Block Shield, Block WW, etc and to Cancel them..... No reply Posted October 16, 2019 @Juji @Schlickmann don't forget Cancel, it doesn't work. You cannot cancel any buffs put on the raid bosses. Please for the love of all that is programing fix this. We should be able to CANCEL buffs put on raid bosses with the skill from the Spellsinger, Sorcs, DA panther cancel, how about even the SoulHound with steal divinity.... HammerForge NO REPLY Posted November 10, 2019 @Juji, You ninja fixed the hero weapon tickets for the 15 day timer weapons, but you don't actually fix things that need fixing. Like being able to Cancel buffs off raid bosses, the ability to land all our debuffs on raid bosses like Baium/Antharas. They were broke after the kamael introduction and you still haven't addressed or fixed it. The ability to make adena to support your hunting and cost of using shots, still broken. What the is wrong with you guys? were is the content update? which we don't care about, fix the stuff that's the broken. And for heaven's sake publish your fixes, why so secretive? HammerForge Again---- No Reply I've submitted Tickets to report the issue, its been pushed up and escalated and nothing else is heard... submit a ticket to the big black hole that is your customer service NCSOFT. @Juji, We aren't asking for much. Please fix the issues with the game mechanics..... Its ridiculous that its been broken since the Kamael update August 7ish 2019, and nothing has been done to fix it... To be a little positive, I'm looking forward to the new changes with the UI, and the way skills can now be used/toggled to autouse and the increase speed on the autonexttarget loop. HammerForge
  14. Instancezone command doesnt work? and fixes?

    OMG, AxelFOley, that works... who would have thought that they would change it from /instancezone to /instantzone …... HammerForge
  15. @Juji, Happy Thanksgiving this week. The /instancezone command does not work in classic. You have a "timed Hunting Zone" icon that you can click on but that's for Tomb of Ancient Pirates. How about you fix that to include all the other instancezones or fix the command /instancezone so we know who has done Ignis, Baium etc all the instance zones. Still waiting on the fix that allows Spellsingers, ArchMages and any class that can cancel to actually "Cancel" buffs cast on RBs by players who are griefing...... Also block shield and block wind walk on epic bosses like Zaken, Baium, Antharas etc...they do not land. We need to be allowed to DEBUFF the raid bosses to the fullest extent of our character's abilities in order to succeed. Currently it would require a re roll to RANGE dps just to do these bosses now. Elemental Zone- no adena is crap for hunting there. NO Silver COINS for vip 3 and above------ No Evolution stones---- very rare do we get Rough Jewels.... 1st Slot buff book since you changed OLY is only available from SVEN at a cost of 7000 particles... seriously? -- This seems extremely broken. Look at buffers and sword singers and blade dancers having their songs/dances and buffs with the ability to "Auto Use" would improve the playability of that class instead of just having them stand to give buffs or dances and not add dmg to the party. Some of the instances that require you to farm for very rare items to allow you to enter- TOI instance, Goldberg butler key, 4 Sepulchers in Imperial tomb, - Make them dailys that people can form groups and do once a day.... you know how to implent this- … very little content left. Ruins of Agony fully farmed b/c of the adena and group mob spawn- Please re visit all the known bugs- There are lots of suggestions to improve the game --- i'm not seeing NCSOFT address anything about it. v/r HammerForge
×