Jump to content


  • Content count

  • Joined

  • Last visited

Community Reputation

6 Neutral

About EmberofDeath

  1. Lol your argument is ludicrous. Players will pay for cosmetic/aesthetic upgrades in any game. LoL, Fortnite and countless other f2p games prove that its a sustainable model. Implying that f2p must equal p2w is absurd.
  2. I need confirmation that these pendants are permanent (will persist after the event) so I can quit right now and save myself time.

    I'm confident they are sleeping right now.
  4. adena & exp nerfed out of nowhere??

    +1 Seems like the +50% exp is gone for some reason.
  5. Know your current "classic" XP Curve

    The xp curve is certainly accurate and relevant to our version of classic. If you are 35 you need to look at the necessary amount of xp required to hit 36 and subtract from that the amount needed for 35 (30,067,485 - 25,304,463) which equals 4,763,022 (This is the amount of xp required to go from level 35 to level 36). If you gained 3,000,000 xp from your quest you gained 3,000,000/4,763,022 = .63 or 63%. #mathishard Here is a link showing the necessary xp for each level, although it doesn't show the comparison to old school retail per level requirements. https://l2wiki.com/classic/Character_Level

    Can we get confirmation on this? This is a shi tty mechanic for VIPers and non VIPers alike
  7. Expectations vs. reality (healthy discussion)

    @FatHips and @SmileyCyrus each touch on a lot of good points. Honestly I'm far too exhausted, at this point to reiterate my opinion on some of the more polarizing debates but I will say that my train of thought aligns more closely with @FatHips. The below statement say's enough: If the server died tomorrow and everyone here decided to apply this sentiment to the rest of their lives, then L2Classic would have served a greater purpose lol. I am confident the current design is unsustainable. I've no-life'd L2 with the best of them and while I may enjoy pvp more than most and/or xp'ing less than, I don't think hitting 75 in c2/c3 was particularly easy. It became progressively easier as gear, and buffs became more accessible but I certainly wouldn't call it easy at any point, pre-interlude. Currently 1-20 is largely the same here as it was on retail, and anyone whose played l2 hardcore can push themselves to 40 without breaking a sweat (although it is by no means fast). With that being said, the xp requirement for lvl 70 in L2Classic is nothing short of absurd (It's equivalent to getting 4 characters to 75 on old school retail). When you pair that with the reduced adena and spoil rates, as well as the fact that % loss on death remains unchanged (assuming it ever gets fixed), you have a distinct issue. I'm a hardcore pvp'er and I am having nightmares about 4% loss at 60+ (level 59 is slightly more difficult than hitting 75 was on retail). The broken (or reduced by intention?) spoil rate itself is probably unsustainable, but all of these issues combined? It's just impractical. What bothers me the most is that I think some of the rational minds within this thread alone could probably have designed a more thoughtful re-hashing of Lineage 2.
  8. Issues Status Update - 10.10.2018

    Does the defense rest its case? because it's argument is generous at best. The fact is that the NCwest team is completely useless. They are, at best, a service desk; whose capabilities, and in turn responsibilities extend no further than reporting issues to the people who actually matter. NCwest is not waiting for consent as was stated earlier. They are, without a doubt, waiting for help. If ncwest cant be trusted to fix the most obvious of problems such as % loss on death, then that speaks volumes to their level of competence. To suggest that this is standard procedure for software SUPPORT (not development) is ludicrous. "Long term health" made me lol. Disregarding the fact that you are giving NCsoft a lot more credit than they probably deserve, this statement largely does not apply to break/fix. No one is asking for a redesign. We are asking for FIXES because the game that NCsoft INTENDED after their many "long term health" considerations, was not properly implemented. Break/Fix exists to ensure the integrity of the intended design. Instead of defending the company who thought a service-desk was adequate support for the entire Western Hemisphere, why not exercise your right to feel neglected? Lastly, for all of you corporate warriors; There is no way in hell any competent corporation would allow business critical applications to be impaired for this long. If there isn't a Skype, TeamViewer, or Webex session taking place right now to address these issues then we all have every right to feel slighted by NCsoft. You do yourself a disservice by defending them.
  9. Issues Status Update - 10.10.2018

    Btw it seems like its -15% loss on death if you de-lvl.. -10% otherwise @Juji @Hime
  10. To all the ignorant people making sweeping generalizations about how easy the game is after 20 levels I implore you to review the Skelth xp curve posted above by @ephy. Hitting level 20 was never difficult and I played a freaking Paladin in c2....... There is nothing about grinding without soulshots that makes the l2 experience better or more genuine. Soulshots were readily available back in the day and with the actual 1x adena rate they were more than affordable. Lineage 2 is infamous for its grind heavy experience and the idiots at NCSOFT literally decided that it would make sense to make the game 10x harder this time around. Stop blaspheming about the genuine "old school hardcore feeling". So long as the server is not 1x it is inherently disingenuous. I predict that the majority of you will be crying on the forums by the time you reach 60 (generous estimate imo) as this is the equivalent of hitting 76 on retail in Interlude. Good Luck with that.
  11. Issues Status Update - 10.8.2018

    Are we seriously neglecting the exp rate and % loss on death?
  12. Lets stay on topic. https://www.strawpoll.me/16599907/r The state of the union is........ Not good
  13. The fact that people still believe this poll isn't indicative of the public opinion is just silly. People don't only come to the forums to complain. People are here to ask questions about quests, bugs, looking for clans, and the list goes on. These results can almost certainly be applied to the community as a whole and to continue to suggest that we are simply an "unhappy minority" is ignorant. When the servers are deserted we will see which of us was truly in the minority.
  14. It's Time

    They can tell us that they are talking to the dev team about the issue. They can tell us they realize 80% of the community is unhappy and they are working on a resolution. Their silence suggests that either they are ignoring us or they know we wont like the answers they already have.