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Anything

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Anything last won the day on August 16

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About Anything

  1. can this be increased to 105? those levels are reached really quick so it would do nearly nothing against the true problem (RMT spam/mails)
  2. @Juji atm melee dd doing 1 swing every 2 seconds, aoe dd also being affected with lag but not as much
  3. @Juji Chronos feels to be running worse now then it did before maintenance
  4. I rather see no more xp events or extensions, the main problem right now is people logging in their useless alts that kill 1 mob a hour "because it can get so much more xp" which then in turn causes everyone else to have to wait very very long... During login also had a disconnect on the que wait, going to log my perma red and remove a bunch of players to reduce the que... for everyone pissed about being disconnected after that 1 hour death say thanks to Juji and NCWest for this!
  5. @Juji Please do NOT extend xp settings at all, in fact please just never run any increased xp settings ever again and let korea fix field xp itself instead. Also please investigate the emergence of a new RMT company starting to spam, log in on the server and just stand in gludio for a few minutes and you will know what i mean...
  6. chronos attack lag

    Actually not a strange idea to have since i have been wondering about that impact myself, in fact i brought it up myself as a somewhat inquiry in https://forums.lineage2.com/topic/19857-out-of-game-macro-use-by-either-mouse-keyboard-or-software-or-a-combination-thereof/ Now i am pretty sure the gross of the issue at hand is not solely down to this but a combination of several under performing sub systems combined. But in the end things like this may be what is claiming its toll on the server and makes it struggle to keep up.
  7. Yes there is a threshold because i know when we had to turn in fortune pockets it used a lot of clicking and if you put the windows overlapping so you could spam click them really quick this would actually disconnect you if you spam clicks as fast as you could as if your life depended on it However each client action still comes at a cost on the server side. The client may have some of this logic on the client side like "if the skill is in cooldown inform user and do not send a request to the server" however there is some server logic involved. This is easy to test by clicking a skill while it's in cooldown while running around, your character stops which means there is a communication to the server for changed states (moving vs not moving) so who knows what else happens. Additionally when you repeatedly press a key that uses a skill while it's in cooldown and repeatedly click further ahead you will see your character still is kept synced with the many move and stop actions. This is mainly why i bring it up because essentially on their own it wont do much but all those characters together would potentially make server load heavier and be somewhat like a ddos. Not accusing anyone of anything, i am pretty sure each individual player is completely unaware of their impact on the server by doing this but it still should be a avenue to consider/explore for ncsoft to improve client side logic a bit more.
  8. Since this seems to be a accepted practice people been using this more and more. What makes me wonder is how many clicks are done per second, on how many characters and how much this may contribute to the server lag. The macro system was designed with 1 second between operations and to only switch target on the death of a pc/npc to not cause excessive load on the server. Now since it is allowed anyway (at least so far it seems) i would have a suggestion that may improve the quality of life for everyone including the ones not using this due to the gray area it poses namely: Allow to auto use attack skills that normally can't be used automatically or let us make a skill group with a certain max number of skills that should be used immediately on it's cooldown. To make this also worth considering for those who wish to only use skills exclusively also have a toggle to allow/deny performing any normal hits. This will solve the need to use out of game macro devices / software for those using it and decrease the load somewhat by not needing to spam skill clicks insanely fast. Also down the line this makes the game a bit more streamlined and allow everyone access to the same tools while taking away some reliance on 3rd party software / hardware.
  9. @Hime @Juji MP bug has not been resolved yet or been made worse that it now always happens. Specifically in the situation a character is more then 5 levels apart (xp penalty range) this results in 100% and guaranteed MP bug.
  10. Fixed an issue where the level gap between members in a party was causing MP regeneration issues, especially when a player switched to a lower level dual class. Sadly this MP bug hasn't been fixed yet entirely or there are more causes for it to occur. Ways that i have noticed it happening: - One of the party members died (party leader specifically?) - Switching to a dual or main character in general regardless of level / xp range - Changing party composition due to disconnects, kicks, people leaving or inviting new characters after or during killing mobs - Having 1 party member inside of a instance while the rest does not share that instance - Having buffs refresh at the exact whole hour when server becomes somewhat unresponsive As for the last one it also is impossible to login at whole hour for about 2 minutes. You click the login button and for a brief moment the animations stop as usual while it try to perform the login attempt but then the animations continue and nothing will happen at all for 2-3 minutes. Maybe many of the issues described are related to this, i don't know at this point just guessing.
  11. Raid Boss Kiting out of PVP zone

    Been there, done that even on a 110 char, yes gear is key in doing this but indeed fully possible. Only worth it if you can clear a spot however, these monsters do not give all that much more xp compared to lower area counterparts even in field of massacre which would be yellow and thus suffer less penalty.
  12. Some Fun in Aden :D

    I just wish GM's actually would take action against this for once... And not just with a laughable 3 day ban but permanent ban! Set example remove their toon and track if any gear moved recently to evade loosing it and ban that toon too! In fact apply how other territories do it "not just your offending toon gets banned but every single one affiliated with you".
  13. Not having this issue myself but i notice at times a lot of people all of a sudden get dropped from the game. @Juji Aware of this?
  14. Sayha talisman

    actually the item does exist through (now removed) venusta boxes. There are a couple in excistance between level 4 and 6
  15. Abuse of Game Mechanics

    The main problem is most likely the char is 105 and won't further delevel given the level of that area. No matter how often you even manage to kill it if you do, it wont matter at all other then the time it take for them to run back. It won't be a big setback since porting back there is nearly instant since you can use the normal teleport function in the game even when red, won't even need a my teleport. All that you can do is make it more of a nuisance to come for you rather then having someone else bite the bullet. Additionally you can hide a rezzer be it any class with brez scroll an iss or healer by logging it off on the spot you xp at and rez yourself as soon he or she disappears from the screen. Playing AFK means you have the risk (and accepted the risk) someone is most likely going to pop you at some point, be it as perma red who general kill everyone or a player that wants to take over the spot. I just hope abuse like what you described with abusing the port in spot is going to be addressed directly rather by making it impossible to be used like that rather then them taking the easy road out and castrating another fun class to play or removing those spots.
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