Hunting Zones
Going to address these separately as i feel they should.
On login when i check my usual hunting ground i was pleased to notice there are more mobs, 12 now when there was 7 before and as far as i can see same or more groups now.
However i do not know the situation on lower hunting grounds since this is a level 115 hunting ground so i can't speak for those who are on the lower ones but i keep hearing it's bad for them.
Also pleased with the grouping of mobs in timed zones, makes life for melee/single target DD's a lot better and more pleasant.
Clustering of mobs and clear "spot" separation with enough distance to stop the "i must have 3 spots mentality" that is developing by some of the most geared players is a big + in my book too. Raid Bosses
They been made harder and harder, for bigger groups, higher levels and basically only for the most geared now.
I remember it used to be fun to do raids like tauti in small groups or even solo and for me that was fun even if most of the time (1 year of farming) it didn't drop anything worth mentioning.
It is really hard to keep motivating myself let alone others to even keep going to these raids now, their drops for the number of people required are not very motivating either.
More stuff is being level locked, gear locked and it feels there is less and less to do in the game as a direct result making the game very boring! Augment System
Good side: The way it works to directly do it without having to go to a npc is great, that you can go right over another augment is great too!
Bad side: augment removal used to be less expensive, it's now much more expensive and for weapon augments there are still the very same horrible augments which makes it an even more expensive thing to do. Item Changes
More stuff to improve it's good overall, odds on improving are terrible however which i wouldn't mind if it did not mean going back to square 1 every fail.
Enchanting system still is a thorn in the eye with a fail meaning having to close the UI, open enchant again, put the wanted item in again and hope it wont fail immediately.
This could use the same treatment the augment system got with the UI allowing to "resume" which used to be like this. Skill Changes
Obviously being able to hit very high level mobs with 30% skill was kinda broken for both eviscerator and maestro so i do understand the need to change that.
However it also took away some fun-time with that special ability because it was also enjoyable/fun to be able to go into your solo daily and do the castilla level 120 boss on the premise you have enough damage to finish it off before you die.
It's kinda like tauti small group or solo runs being taken away, yet another enjoyable activity with a reasonable realistic challenge factor gone.
As i see it personally there was nothing wrong with solo instances for example allowing it, there was no real harm in low toons fighting high level mobs because penalties to xp and slow kill speed already took care of that problem anyway.
The only issue probably was with pvp, having a low level character with the ability be able to absolutely destroy a high level person so if this was the main reason then personally i would like to see the change only apply to pvp. Other Changes
With the reduction of places where people can try farm some adena while overall the cost to do anything (augment etc) is going up dramatically i feel we are heading to a unsustainable situation where overall game enjoyment really suffers.
People mostly only macro now, there are very few reasons to actually be in game or actively play and for those things that do require it the rewards are so low people aren't motivated to even come due to disappointing drops.
I feel we need more ways to get most of the stuff we need to progress within the game environment farmable in some way, even if it's locked behind high level to prevent it being botted to hell.
Things like the timed zones are the right direction, adena is there, the different scroll drops are there.
It's capped from 24x7 farm by allowing a certain amount of time only so it prevents the issue with botting mostly as well.
Personally my preference is having so many things to pick from that it's hard to choose which ones to pick first or do and having to prioritize certain things ahead of others as i align it with my personal goals.
Enough activities where each day of gameplay can look entirely different due to all the options which for example faction quests were kinda doing and filling as a function already.