1 - Hunting Zone - The new Tower of Insolence monsters are way too strong for the current gear of the server and needs difficulty nerf.
2 - Epic Raid Boss + New Priest 85 - Needs increase drop % on epic jewels. We barely drop 1 epic in 1 week farming all epics + priest. Also drops are outdated: no cloth pieces, sealed a grade, low/mid a weapons and crafting packs of s grade items when new random craft system made s grade more available. Drops need to feel like you realy just killed an epic boss.
3 - Adena - Fix adena drop scale for higher level areas (dragon valley, lair of antharas etc) Doesn’t make any sense that player get more adena drop from low level mobs and easy locations compared to high level mobs and hard locations. This has been requested many times but never got fixed. Level 25 mobs in abandoned camp dropping from 250 to 400 adena and level 70 mobs dropping 700 adena makes 0 sense. Not to start comparing level 82+ zones.
4 - Clan Changes – Clan exp are moving way too slow. Servers are low population + for some reason we still have 40 player limit which makes things almost too hard to try. Also, blood crystals from just clan arena are way too slow we need another source.
5 - Class Balance - Classes like Dagger, Archers, Warriors need buff. Summoners are too overpowered and needs a nerf.
6 - Random Craft – Just few people control most of the crafting points because of the rune drops and full drops. Regular player doesn’t drop almost anything to put in random craft, even herbs which are supposed to recharge the points give very little, this makes just few players get most of the items and stagnates economy.
7 - Augment system - New system is very expensive compared to the old one.
8 - Daily Hunting - Transformation speelbooks fragments should be based on level of the player , for example level 20 player should get 1 and lvl 80+ should get 7.
9 - Content - I think the game lack real end game content worth to do and explore. There is no solo or party daily/weekly dungeons.