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Hydrogen last won the day on December 3 2018

Hydrogen had the most liked content!

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About Hydrogen

  1. The past year or so, people facing problems, such us melee lag, general lag and server random disconnects. That disconnects are a huge issue, especially when people, after a long time, gather up and playing together in party areas. One disconnect can ruin a party and affect more than one player. Even though, ppl getting over it and keep playing. But implementing, even temporarily the queue system especially in exp event, will make people's lives harder. Imagine to lose your tank or healer, for a disconnect that NC is responsible, and have to wait also in queue to lag back, because also NC is responsible. And I repeat, in a very good exp event. The solution is to work hard and fix melee lag, server lag and server disconnects. Waiting for hot fixes, won't fix anything And of course, it's common sense to ask for 1 more week event extension, since the storm of comments from people, is coming. Thanks in advance.
  2. Divekio, i agree at the first place with your original post, that you must declare war in every clan you want. But also, there are clans, that are not interested on war, but willing to defend their spot. So removing the 5 kills trigger, is a fair counter action. My clan has 60 ppl, and we receive wars over a hunting spot, which is not fair. For example, if you declare war on my clan, i can still try to defend my spot. If i die, i will lose full exp, if you die, you will lose only the "active war" exp. Its very fair, that example. And you can pvp the clans that have 14 members, and they will lose more exp if they die, than you do. Makes sense i think.
  3. I am talking about game mechanics from my own experience, i am not aware of what MS/FS/Nova or ProPVE does and not belonging to any of that side. And my own experience is that being in a pve clan, we got declarations over a hunting spot, just to leave from there. When my clanmates defend for themselves and killing the bully, a clan war appears in our screen. For an isolated incident, a clan war. Makes sense? No. So my posts are strictly to game mechanics and own experience. The current system is bully friendly, and has to be change.
  4. Don't get me wrong i agree 100% with you. If they remove the 5 kills trigger, someone can fight back for the spot, fight back the bully. Now its impossible, cause a possible engage, will affect the whole clan. Thats my point. But in any case i totally agree with you.
  5. The current war system is beneficial only for the bigger clans. In isolated incidents at hunting spots, players using the current war system, to keep their "spot rival" away from the spot. A war declaration involving the whole clan, but its used mostly, to gain advantage for a hunting spot. The only way for PVE or smaller clans to defend themselves is these: 1) Staying in 14 members clan, if they willing to fight back 2) They accept the bullying/griefing and looking for another spot. Remove the 5 kills trigger war and everyone will be happy. Thats mostly seems to be more of an exploit, because we have seen plenty times the "force pvp in macro" and the war goes active, without consedence. Also, the bigger "pvp clans" will have more pvp daily, because there are players that are willing to fight back hard for their spot, without having to feel responsible if a war goes up, affecting their clan. A pvp for a hunting spot = Isolated incident. A war between clans = Must be done with both sides consedence, without restrictions.
  6. No its not an exploit. But if you want that to change, it comes with 2 way changes. You can declare war to a clan with less than 14 members, but it would be fair to remove the 5 kills trigger war, for the entire war system as well. The entire war system, needs to change. Two clans should go to war, with their consedence. Bigger clans declaring wars, over a hunting spot and they don't give the chance to smaller clans to retaliate, for an isolated incident. The most fair change in my opinion, is to change the war system entirely. Remove the "14 clan members restriction", but also the "5 kills trigger war". More pvp for hunting spots, more fun, without needed to affect a whole clan. My two cents.
  7. @Juji The new system will be good only if: 1) You refund the victims in case they lose gear 2) Ban permanently the scammers. So it will be good for the community if you can quarantee about those 2 things. If not, all hell will break loose from Wednesday, since exploiters and scammers waiting for this chance. Also, if you are sure that this "fix" is working and everyone is safe, i guess there will be any problem if you promise for refund in potential scams. Thanks in advance.
  8. High Latency Experienced After Game Update

    Expecting fix for the lag, also expecting the server exp settings to keep going, until this lag get fixed permanently. Some of us decided to reroll after 15 years to a range dd class. Thank you NC.
  9. The overall lag got improved a lot. But the melee lag is bad again. @Juji @Hime
  10. Live Server Maintenance: Wednesday, March 4, 2020

    Lag is back and its bad as well @Juji And the latency in melee attack speed and in every crowded area, characters can't even move.
  11. Melee attack speed is still here, starting getting worse again. 3-4 hours after server opened, it was good. Now its around again
  12. The lag is back, and especially the latency in melee attack speed, is more than obvious. Lots of random disconnects as well.
  13. My heart breaking every day seeing my main character...being still my main character.
  14. Maybe a check for latency in attack speed again, for melee classes. Lag, disconnects also. It doesn't work well. Thank you.
  15. Big delay ,lag

    The latency we had the previous month on melee hits is back and its bad. Also the lag impact other functions, such as movement, chatting and everything. Seems like especially in melee hits the latency, is worst than ever. @Juji @Hime Thank you.