Jump to content

eXEQ7er

Adventurers
  • Posts

    19
  • Joined

  • Last visited

  • Days Won

    1

eXEQ7er last won the day on April 19 2020

eXEQ7er had the most liked content!

1 Follower

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

eXEQ7er's Achievements

23

Reputation

  1. Hello, I am fully aware that our forum is clearly used for other purposes, and perhaps this will be another try to shout into the void. Probably to amuse haters. But I'll try anyways... Changing maintenance time was the last drop. NC said they need it? We understood and we accepted, we didn't have a choice But I want NC and Gms to understand us too and try to listen. I wanna speak about server time Naia: GMT+1. Below changes happened within short amount of time: a) Cursed Sword Event. Before Deathrone Fire Update the event was 4 times a week. After update - twice a week. Where Tuesday gets affected by new maintenance time. Because Cursed Sword Event on Tuesday starts after 30 minutes of server maintenance. How is it fair that Naia loses one day of the main event, while Chronos can participate both? b) Open field Raid Boss (7x Raid Bosses 125 lvl). Let's start from the fact that spawn time is way too late for an average Naia player, most of server population are from EU and 12/1am is too late for them. This Raid bosses also must be in prime time, so more people can participate at normal times. This Raid Bosses spawn immediately at the start of server maintenance on Tuesday. If server maintenance lasts 3 hours, the time will already be 2 am GMT+1. Most players are not ready to participate at night. I suggest to finally change Naia server time from GMT+1 to at least GMT +2 or even GMT +3. We are looking forward to changes, if server basic actions would start earlier more people will be willing to participate them. I understand that Olympiad and Deathrone time cannot be changed, due to Dim Server settings. Sieges, cursed events, daily RB spawning - can be more active if server time was suitable for EU time zones. Please think about it, if there is a chance to change the GMT - do it! Most players will only thank you. P.s. My personal online always allows me to participate, I'm talking about those people who are the majority and they also want to participate events. @Hermes @Primali
  2. Hello, Will show few problem about this new content. 1. Neutral zone location. Its good location for party exp on lower lvls then people who can participate Ketra/Varka. Problem: high lvl gear people can farm easier there adena, for example me 200m per 1h alone on dual class. How to fix: nerf adena and people who really need exp will stay there (not solo location like Tanor/Silence, etc). 2. Krofin 110 – I did this instance without big problem because have not bad setup, but hear about many partys fail on this instances and its waste time (event not give scrolls, long time etc.. if we compare with rest same 110 instances). How to fix? Even if remove shield - ppl will not go same instance. Try add reward from event to this instance for some reason to go. 3. Fallen Angel Ring upgrade. For +10 Ring need to have 6000 Fallen Angel Ring’s Box. It’s very high amount. From +6 each up must be +100, +7 – 200, +8 – 300, +9 – 400, + 10 – 500. 4. Dragon Shirt Augment Stone? Nice update but there no way how to get it, event from l2 store give low chance for this. From current 1 LS can have from 4k NCoins +-. Our game miss way how to use adena to people who have it on high amount. We have bad economic and huge inflation. Thanks.
  3. Hello, Just understand that its no possible way for now. It is difficult to fix something here, to add something new is unrealistic. That possible in theory: 1. No limit for enter dimensional server and no limit for trades. 2. Make dimensional server with PvP mode, for example stable pvP zone near Aden Castle. Still this too only fantasies. Cya.
  4. Hello, People always have problem with disconnect or critical error of the game. It’s because – internet / electric / wrong way from game, etc... In Olympiad (some people only play for this part of game) if you get same issue its big misbalance. Every month have 4 or 5 weeks Olympiad. 1 week = 25 fight. The more points the harder it is to earn them. That mean on 3rd week as usual half fight with basic people not high geared will give to you 3 pts. At the beginning of the third week I had 1372 PTS with result 50 win – 0 loses. I got disconnect before match start https://c2n.me/4c2r6xp.jpg After 14 fight without loses I had 1427 PTS. https://c2n.me/4c2r10k.png After 1 disconnect I got 1355 That mean – after 14 winning I stay lower PTS before even start?! When I win 3-4 pts or vs top people 10 I lose 72 because one issue? It is unacceptable. I think this is a gross mistake in the mechanics of the game. Disconnect or critical error its technical issue and not always its problem player. This issue must decrease points but with limit 20 pts. 1 same issue it’s almost lose hero competition. We need limit for penalty 20 pts. I have understanding game mechanic well and this pts enough for make fair game. Why not 10? Because if lower for example people can abuse it (if play vs strong opponent with lower pts and just re login). Why not 15? 15 its still close but possible. Why not more than 25? No way lose same pts without another abuse etc. And its already so high pts for same problem. Many people every month have same issue and same penalty with high pts make impossible Olympiad game. We lost last month with critical error legendary status and hero. Forum its one from way how to try fix this problem, that why I did same topic. Thanks.
  5. Hello, Its old problem and still not fixed. Paagrio Earring lv. 2 and higher unbalanced item in Cursed Swords Event. Standard character for example 115 lvl can hit - 20 dmg limit. Character 99 lvl with Paagrio Earring lv. 2 success - 3717 dmg. x185 diff dmg. The difference is really huge and there is no doubt that this is a bug Its ok if someone used it on main character like Archer / Wizard or Ertheia etc without trade. But when few Earrings trade per event for different ertheia (BOX) its turns into a large-scale abuse. Another problem its again abuse for different characters Dragon Weapon Stage 2 for Dignity to same Ertheia. Its ok if one guy used for few him boxes weapon, but for 10-15-20 Evi its so much for one event every day. In this case together with the earring, this is another addition to the abuse items. Lets remove dignity effect after log in to the game in this situation. When we did few times trade on Siege Cursed Swords its nerfed so fast (reuse skills 5 min) without any discuss and we cant use even normal giants skill augments till now. Because there option, use augment HP/CP or celestial or lose cooldown all skills from Cursed Weapon. After we got nerf exile from 60 sek to 15. x4 time! not even half... Thanks.
  6. Many ideas and astral fantasies. General and my personal problems and their solutions. Let's touch on some of them today. Dimensional Siege Siege is one of the main parts of our game. We cannot ignore it. Situation at this moment – dimensional siege total inactive. There x2 big problem. 1st problem – 1x Castle, its Aden Castle. 1 castle not enough for good move / action. Our game its about high gear / lvl / zerg (unification of clans and servers). One of these parties can completely control the defense and not give a chance to the rest. With many castles its hard control and there additional maneuvers. At least need activate minimum 3x Castles Aden + Rune + Giran. Even better ALL, its something… With this change may be middle Clans will have some actions. 2nd problem - motivation. Motivation its: 1) Reward and then 2) Fun. Updates going so fast last years but rewards like 5+ year ago without any change. Dark stones for armor / weapon not enough for our times. After many events and years reward from Aden Castle for example cost lower then need use potions/buffs for one top DD for 1 siege. So there need to make Reform. Possible new/additional reward: 1) High Clan Reputation (CRP) for Castle Defence: Aden/Rune/Giran 250-300k+ for one round; Gludio/Oren/Innadril etc – 100-200k+; 2) Additional items – for example active clan its around 5 partys+, so: 50 Detons Purple / Lucky Growth Scroll / Valiants or something another even for 30 days limits or the ability to use only on Dimensional Sever. That mean people will have temporary buffs that give bonus for pvp / fun. P.s. diff castles – diff amount. 3) Buffs or something runes for owner Castles on main serve (like Ceremony of Chaos). Etc... When people see good bonuses they will come and fight for them. Then fan will start again… Rocky Camouflage This year we have problem with skill Rocky Camouflage (STONE) from Aries Agathion Charm. Main problem that this skill unbalance, on 12 lvl Charm have 60 sek reuse. On our game we have a lot items/buffs/dual skills/ability points etc that reduce skill rollback. Together with all this move “smart” people start to use abuse same skill and after there window for even appear character. That mean character after “stone” without delay use again “stone”. Its not one guy who did same, you can see my proof from last siege. There a lot people who do same and its really hard to control them. Stone give extra defense and not all people have AoE skills for hit/control them and its additional time. https://www.youtube.com/watch?v=Aa8BvRU9z8A <<<< few moments from last sieges Problems: 1. Possible non-stop reuse. That mean people with good setup can have perma stone; 2. Possible port to town inside stone. 3. Using hp/mp/cp pots inside stone. 4. Abuse with Mana Barrier Feoh. Top feoh with perma stone + mana barrier - very low chance for kill, because they can use pots inside and if not flagged even cant hit with AoE skills 5. Owners Castle have MP regeneration inside castle 3000%. That mean Wizards inside castle use stone+mp barrier with same regen +potions/elixir – almost no possible to kill. I’m understand if its class skill and only Iss Chanter can use same (profile skill), but for now its doing ALL classes. Impossible normal play if all time we see this stones. Last update have a lot penalty with skills and control. After party UD we have penalty for not use 2nd UD, same rhapsody… people can’t use repetition of defensive skills. Control skills like exile from cursed weapon 60 sek > 15 sek etc. it is necessary to cancel the influence reuse skill Rocky Camouflage. Items/buffs/dual skills/ability shouldn't influence him. Wizard skill Empody Mana Armor should not work simultaneously with Camouflage. Clan Reputation in general CRP we need for upgrade level our clans. How to collect it? Basic methods: 1) Heroes status from Dim server (half Chronos / half Naia); 2) CoC winner (1 guy per server); 3) Castle/Fortres Def; 4) Clan Quests?! After nerf mentee Quest it’s so low atm; 5) Clan War?! System need reform. Middle clans no have chance for more then 0-1-2 hero from Dimensional Oly! Its mean old clans without top gear/skilled ppl don’t have much chance to lvl up their clan. Because system mechanic asking much CRP for up and low choice how to do it. I’m understand if we speak about 13-14 lvl clans… but for 5-10 for example need change request or method up CRP. Clan War its about 1 CRP for 1 kill enemy. Because for now need millions CRP 1 CRP its old irrational meaning. Need minimum change for 25-50 CRP for one kill, that people will care about Clan War situation! Because resurrection – 100% exp back, 1 CRP – its nothing… people stop care about another main part in the game. Possibility additional way collect / farm CRP (quests etc). Thanks.
  7. Hello, There easy solution for people who used same abuse. If items was used more then 1 time for restore, for example dragon ring was +4>5>failed>restore 5 / 5>6>failed>restore 6 etc, then best way make rollback to 1st restore, in our situation its +5. Good luck in the game.
  8. Hello, Strange action from MS about same abuse. But really for sure they think if they can use MASS action will be nothing. Anyway, i don't care. For sure, "My teleport" system its wrong action, all used even close to pvP zone and with jumps + good reuse so fast possible come to "Cast roon" for interrupt someone. With new 3rd SA and jumps really not easy for casting Castle. Hope, soon they fix something for a bit fair game play. Thanks.
  9. Hello, This system unbalance. When you have 1400 pts for example and fight vs guy with 1400 pts its +-10 pts. If you win 1400 pts vs 1100 its for around 4-5 pts for example. If you got dc with 1400 pts you will lose 30++ On last week so rly hard up points, so this 30++ its almost lose hero and no chance for participate oly for hero. We need fix it for sure, with this one disconnect almost impossible go back to position. Thanks.
  10. Hello there, No need remove - need fix. I see few problems with same skill too: 1. Possible non-stop reuse. That mean people with good setup can have perma stone. - need to have penalty for use next one for example 5 sek. 2. Possible port to town inside stone. 3. Abuse with Mana Barrier Feoh. Top feoh with perma stone + mana barrier - very low chance for kill, because they can use pots inside and if not flagged even cant hit with AoE skills. - need remove mana barrier if character transform yourself to stone. 4. Using hp/mp/cp pots inside stone. Thanks.
  11. https://www.youtube.com/watch?v=G6sS_JHZ0XU
  12. Hello, Its right fix. Remember when I did same last hit together with OverDPS. And its was around 10 success vs 20-30 characters with cancel / paralysis DW3. Clan MAX said its like steal tactic and not good to use same. Hope they will vote for fair action, I’m right? (sarcasm) With best regards.
  13. Hello, For sure its good idea for add cooldown. But with this fix we have another problem. When owner Zariche/Akamanah weapon have to use Augment Skills from Giant Life Stone – they have big problem. I speak at least for x2 main skill for top players: 1. Giant’s Battle Roar (MAX HP/CP +10% for 5 min); 2. Giant’s Critical Damage (P. Critical Damage +15% for 5 min). That mean, when owner sword will use Augments from another weapon – skills from same Zariche/Akamanah always will have cooldown. Its main skills and people need keep these skills always! Its like owners Cursed Sword have choice what to use - Giants LS or skills from Cursed Weapons. How its possible fix: 1. Change duration time Giant skills for 15-20+ min. Why? Because there no any abuse for have same skill because they have few second reuse by self. And people with Cursed Swords will no have any problem. or 2. Change timer upon equip for Cursed Sword Weapon from 5 minute to 2. It’s already will fix same issue with trade weapon. Because did fix about same reuse will be fair make same rules with cooldown for Dragon Weapon Skills. Thanks. @Juji @Hime
  14. https://www.youtube.com/watch?v=uIf5EvVzcb4
×
×
  • Create New...