Since the update my client crashes a few hours in the game not sure what's going on but its not good. I only have one client open on my machine before this fiasco I would run 3 clients with no issues and no I am not running windows 11.
Version: EP50_Global,LL_s,V2110409,418
BuildDate: Mon Mar 13 01:43:54 2023
Time: 2023.3.19 10:55:43 [GTick=258247,LGTicks=171653,Duration=7007]
PosCode: 169300:11171:-2733
ZoneName: Cemetery
OS: Windows 10(64) 10.0 (Build: 19045), Service Pack 0.0
CPU: GenuineIntel Intel(R) Core(TM) i7-9800X CPU @ 3.80GHz @ 3801 MHz
RAM: 32641MB RAM
CPUInfo: 16,8,16,1
Memory: 1888554KB
PrivateMemory: 3305852KB
Video: NVIDIA GeForce RTX 3060 Ti (3129), DX v4.9r904
Option: 1920x1080S_W0sYD1A1KPB
Scene: 0_0_0
Stat: 5
Replay: 0_1
WorldRaid: 0_0/0
ClientSocketClosed: 258247
NPAuthSocketClosed: 0
Sev: 15_Chronos (GMT-2)
VideoResources: 250 MB
MAC: 42-76
LANG: ENGLISH
IME: ???
Remote:0
Error: Insufficient Memory.
Please check the Virtual Memory Option and avilable hard drive space.
You can check them by going to : Control Panel->System->Advanced->Performance->Settings->Advanced->Virtual memory.
3363052 KB PrivateBytes(OS) 3251284 KB WorkingSetSize(OS), AvailPhys:24480 MB(74%), AvailVirtual: 51 MB(1%)
Protocol: S_TARGET_SELECTED(27, 1) <= S_TARGET_SELECTED(27, 1) <= S_EX_PARTY_SPELLED_INFO_UPDATE(33, 1) <= S_EX_TACTICAL_SIGN(13, 1) <= S_EX_CHAR_INFO(436, 1) <= S_STATUS_UPDATE(23, 1) <= S_STATUS_UPDATE(23, 1) <= S_PARTY_SMALL_WINDOW_UPDATE(13, 1) <= S_STATUS_UPDATE(18, 1) <= S_STATUS_UPDATE(23, 1)
History: FMallocWindows::Malloc <+ 00000000 2952 FArray mem=1933880188, aligned=1948987392 <- FMallocWindows::Realloc <+ 00000000 2952 FArray <- FArray::Realloc <+ 246*12 <- UVertMeshInstance::GetFrame <- UVertMeshEmitter::RenderParticles <+ this=Transient.VertMeshEmitter Owner=Transient.v_rare_templar_roar_f_ta <- renderParticles <- AEmitter::Render <- FDynamicActor::Render <+ v_rare_templar_roar_f_ta Transient.v_rare_templar_roar_f_ta <- RenderActor <- RenderDeferredActors <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- SceneNodeRender <- Draw <- UGameEngine::Draw <+ GRenDev = fd990000 <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- CMainLoop::UpdateTheWorld <- MainLoop