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Colton

Adventurers
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Everything posted by Colton

  1. The only player who would benefit from 10 clients per computer is the market makers, such as Arturious, who runs the Chronos economy. Now he won't need 10 computers to run 30 greedy dwarf shops in Giran and Aden. He only need 3. Great savings on operational cost for him. Perhaps he should pass some of the gains back to the players by offering SMALL PRICE GAP between Einhasad Coin and Adena? Reason why everything is so inflated in adena is due to the bubble created by unfair price gouging that start from market place. We need a grip on this to turn things around toward better and make this game great again, especially for the new players. One thing for sure, Lineage 2 will never die as it has proven its superiority over other mmo games over the years. That I am certain of. Big question is what can we do collectively as community to punish and reward greedy self serving players or honest and fair liquidity providers like, J ?
  2. Colton

    Crafting Bug

    Actually tried what Diem said. It does NOT work in both ways. DO NOT burn L-coins in Random Crafting "LOCK" features because it does not work at the moment. Hope this can save players money and agony
  3. Colton

    Crafting Bug

    So same exact problem happened to me today with random crafting Plqsi. I "Locked" 3 items I didn't want, which costed 1600 L-Coins for total of 3 "lock buttons". I clicked garbage items to be "locked away" so when dice rolls, i have more favorable outcome toward getting what I want. So I thought I was "eliminating" the potions, spirit ore, and C-grade armor. Then I was left with 2 possible outcomes. Level3 Agathon belt or C-grade weapon. When I clicked craft, I got spirit ore. Like... Come on NCsoft... I'll gladly pay to play but you gotta fix this type of customer-disrespecting business models. Huge slap in the face. According to Diem, Lock features are for the "keepers"? rather than "discard"? But in Random Crafting, it says "Lock up to 3 slots". What does this mean? If locking is for the keepers to be rolled, why is business model of 100(first lock)-500(second lock)-1000(third lock) L-coin cost increase per lock is there to mislead players into thinking the more you eliminate the more you pay sort of more generally accepted way of RNG? This poor interface design of Random Crafting needs a quick description update before it wrecks many more users. Ticket has been submitted regarding this bug and awaiting response. I'll update here Will I get my 1600 L-Coins re-imbursed? @Juji
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