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Get2ThePoint

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Everything posted by Get2ThePoint

  1. Not on Naia, on Chronos. DK is main class and you can't enter the Beauty Shop on main, but you can on subclass. My subclass was already "normal", since I didn't use any change pots or custom beauty alterations on it previously. By the way, worth noting: When you create a DK, the menu specifically states, "Flame Color." Not Hair. Not hairstyle. For once, NCSoft did exactly what it states. That said, it was worth a try. I used the dye pot on the main DK. I tried Dye B and Dye C. The transform lightshow happened, but there was no change. The DK stayed the same color. I didn't check to see if the subclass hair color changed. I also did not try the hairstyle dyes, since I don't have B or C of those. It's really short-sighted of them not to allow you to change the color of the fire. The Change Form toggle skill should have been used for that purpose, not just to look like a human with a DK pose.
  2. The hair dye won't change your DK color. Just tried it.
  3. Are you sure you can use ALL skills with a buster??? My clanmate tried one and told me that a couple of his skills did not work at all. He needed a cutter. Can you confirm with screenshot or something? I'd ask @Hermes for official word, but they rarely reply.
  4. I would stick with a DN, unless you have cash to burn. You will not find a Stage 1 Cutter for under 1.3T. You probably can't even get a +25 Limited Cutter for less than 800B. Last I checked, you can get a Stage 1 Stormer for less and still have adena left to add other essential upgrades. Yes, DK right now are awesome. But knowing NCSoft like I do, it won't last. Avoid FOTM classes like the plague. They are just a nerf away from run of the mill. Then if you truly want to play them because you like their style or whatever, that's when you should buy in. But not before. Slow and steady wins the race.
  5. Hmmm...something to ponder. I've never tried it, but most people choose Feoh Storm Screamer because of higher INT. DE natural magic attributes is wind and dark. If that person uses a DW with fire, earth, water, etc., maybe it is true that they are not truly maximizing damage. But what if they rolled a Feoh Elf or Human? The Elf gets water element skills, the human gets fire, iirc. While their base INT and matk is lower than DE, doesn't this mean that they would do more damage with a DW that matches their respective elements than a DE using a +21 - +23 Limited with Wind or Dark element? If I gave a Feoh Elf a Farfurion Retributor (500 Water Element) and matched it against a Feoh DE that had a Limited +24 Retrib (450 Wind), which would do the greatest damage? Also, don't Elf get more WIT naturally than a DE? Does that factor into equation? More WIT mean more magic skill crits, right? I realize that there are other skills that distinguish the two, but want to keep this simple, if possible.
  6. I have several of those pots (style and dye) in one of my WH on an old character that I no longer play. I'll see if it works after the servers are back online.
  7. Prices only go down when either the market is completely saturated with an item, or when people no longer care to play the characters that use that item -- usually due to nerfs and such. The prices for in-demand items never drop. They usually go higher. And then when you think they're high enough, players tack on another 10000% increase as part of the EGC conversion rate. All that to say, they'll probably get rid of the World Trading Post before we ever see reasonable prices for anything in there.
  8. The smart move was always to exchange the Black Coupons for one of the old Boss jewels, unless you broke a high OE angel jewel and wanted to restore it. Picking the time limited Karas Talisman or any of the consumables was an absolute fail from the start. If you can't keep it permanently, it's not much of a "gift."
  9. Back in the old days of L2 a character could substitute mage blunt and fighter blunt. And then they renamed them as staffs. Players have been screwed ever since. You can use a mage buster with a DK, but there are still some skills that you won't be able to use. I know, I tried it. Probably get the same results if you use an Avenger or a Stormer for that matter. You can hit a mob with anything, but at a certain point, if you want to kill fast, you'll need all of your skills and you only get that if you use a sword. That won't change. Maestro have the same limitation when it comes to one-hand blunt. Yes, they can use any fighter weapon, but they won't be able to use all of their skills. You'll see them grayed out on your bar. And your character will pause for a second if you put those skills on your macro. Instead of those skills firing off, your character will either stop or swing with a normal melee attack. No skill used.
  10. I don't get it. The exchange rate of Einhasad Gold combined with greed of players makes the World Trading Post completely useless. What is the point of having it, if no one can afford to use it? Why not just link the Auction Houses for both servers into one platform? At least that way you cut out the Gold exchange rate mark-up. I get that you can't do anything about player greed, but World Trading Post seems broken before it ever started.
  11. It's not just about weapon with DK. Just switched to 108 DK. Managed to hold own in Innadril 105+ using only cheap Elysium weapon from Red Libra. Had an OOP buffbot. I doubt you can do that with Feoh. I might kill faster with a better weapon, but going to stick with cheap solution until I get enough adena to switch Blessed Exalted weapon to cutter. Agree, DK is best.
  12. Is the cost of the buff more than the what the people who need it most earn in a day? If the answer is yes, then either the price needs to drop, or the amount of adena during Red Libra needs to increase. Or they need to give it for free as part of a Red Libra quest.
  13. @Arctic Please advise the Korea team that it still takes too long to get to 115. Each update should bring drastically better XP for low level areas. It should not take more than 48 hours of in-game time to get to 110, and no more than a 100 hours to get to 115 with basic equipment. No new players, i.e., happily spending customers, are going to want to play this game when all of the new content is 120+ and it will take them a year of both time and salary to get there.
  14. Speaking of support classes, seems to me one way to fix them would be to allow ISS and Healers to have more dual class certification skills, not less. Not only more types, but more levels, which can only apply to their support class.
  15. Ugh. You were doing so well unto you got to this point. If you have to change the way a class equips itself and plays to mirror a stronger class, then you are basically confirming that the imbalance exists. The simple reality is that the game is built on class imbalance. Full stop. People who play support classes should learn to accept it. NCSoft isn't going to do anything to dramatically change the dynamics of the game. Ever.
  16. I mentioned it in my post, but the rest of your reply is spot on.
  17. I wonder to myself how much adena would a person who is either new or returning to the game need to be truly competitive and find this game enjoyable. 10 Trillion adena? 50 Trillion??? And how does this player go about getting that kind of adena quickly without violating EULA or spending their mortgage on "event" sales...because there's really no other way in game for a new or low-geared returning player to obtain trillions of adena fast otherwise. If going through similar mental gymnastics is fun for you, then yes, this game is worth playing. If not, then do yourself a favor and find another game.
  18. Isn't it also for normal arrow attack too, not just melee attack? I think that is what the OP is trying to point out -- that the ranged equivalent of the archer, i.e., a mage, doesn't exactly get the same boosts from the jewel that is designed for that class. Of course, people who play mage need to remember that there was a time when almost everyone played a mage and the only way for NCSoft to institute balance was to make mages less "all powerful" in every way. So they can't get all the exact same boosts as the other classes.
  19. Just to be clear, he'll get a +13 Bloody Krishna Bow. Depending on the market prices, it might be cheaper to do it that way. Unfortunately, he just missed the HEWR event where players made a bunch of +12 Krishna Throwers for just the cost of the bow. I made a +14 one that I sold relatively cheap.
  20. You'll have to ask NCSoft that question. They are the ones who designed it to keep the high scores of the top 3 or so players. Plus, the number of boxes you get is based on your score, so in a sense, you are competing against their points award system. No need to get any deeper than that, I imagine.
  21. Because Rim is meant to be a competition, I doubt if they'll ever do anything drastic to even the playing field between DDs and Support. It wouldn't make sense for them to do that. But maybe one day they'll have an event that caters more to support than DD? That would take some imagination, but anything is possible, I guess.
  22. My above reply to Mafas answers your question. The resistance skill that a healer gets serves as an additional buff that helps other party members, not just the healer. Enchanting the skill turns it from a purely defensive buff into an offensive buff as well. Even a "full defensive healer" at some point has to hit something and help out his mates actually kill something. The problem with this game is that too many people focus on the "big ticket" items and completely ignore the small things that help increase productivity. They'd rather pay tens, if not hundreds of billions for an accessory, talisman, artifact or other shiny object than shore up the deficiencies in their character skill set. Given the same gear and knowledge of how to play a class, I'll take the player who has his crucial skills enchanted over the one that doesn't. That can be a deciding edge.
  23. Only if "every little bit helps" is a guiding principle. At +10, your resistance skill will give you an additional 6.4% m.atk or 4.6% p.atk to you AND your party members depending on which enchant path you choose. By contrast, a +5 Greater Kaliel bracelet only gives 3% more p.atk/m.atk. Even with chance of fail for skill enchants and overpriced costs of Superior Codex, it won't cost 28 billion adena to enchant that skill to +10. Of course, feel free to go higher to +20 if you have the SP, adena and resources for that. That will give you and the party about 9% p.atk or 12% m.atk. Not saying you have to, only it's something you can do relatively cheaply to improve your character build, while you're waiting to get that Lucien +10 or Top Grade Kaliel.
  24. Curious. Not sure which healer type you play, but what level enchant is your Melee Weapon Resistance, Ranged Weapon Resistance, or Elemental Resistance and did you choose Might or Empower?
  25. Yeah, I've been getting C grades on my 106 ISS who is in basic Blessed Exalted gear, Commando belt, level 3 Venir, etc. Really low level gear. I don't even have an artifact book on that character. I have him set up for Warrior tree, though, with +5 STR dies, so at least he can tickle mobs. I buff him with POM (at least for first 5 minutes) and Crippling Dance, and Healer buffs that are enchanted with Might. Every little bit helps. Maybe tomorrow I'll farm some of the cheap Christmas talismans and see if that helps my score. With Rim, players probably have to tweak their ISS a bit and play them in ways that they don't normally do. I definitely use Assault Shock and Transform more often in Rim than against normal mobs. I also found out that the mobs' Strike doesn't land 100% of the time. But it does land more than I like. The way points are calculated in Rim definitely allow for class, so an ISS can get enough fragments in 2-3 days to buy a good item. The cost of the Lucien's scrolls (500 million adena each), makes it impossible for me to go after a +10 Lucien on that character, but if that was one of my goals, I could see getting it during Rim next year. It's too bad that they don't let support classes keep and carry over the fragments.
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