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About Murkan

  1. Good night (Using Google Translate) A friend told me that he was training PVP with another friend and had an hour that he was not able to use Nine Aegis, and asked if I was aware of any changes, it was then that when I went to the Olympics I realized why he was not able to using Nine Aegis, that's when I activated Protection of Faith in the fight, when Protection of Faith ends, a 1 minute debuff is activated when protection of faith ends, so for 1 minute Sigel will not be able to activate Nine Aegis, if you need it, you will have to wait for this debuff that Protection of Faith will finish, then you can use Nine Aegis, of course, if necessary at this time. Sigel Knight today in Lineage has become the most boring class in every way and the most meaningless class in the game, as he should be the class that can take high damage, whether physical or magical, but it is a class that can take nothing, it does low damage and can't take damage, it depends on your skills that mostly have 15 minutes of reuse and that impose complicated conditions on you, the class is full of conditions to fight. And then Ncsoft comes and releases an update where, after using Protection Of Faith, for 1 minute or more, because the debuff can give a critical and double the time, as it happened to me today, which was 2 minutes and not 1 minute , if I need Nine Aegis, I will be unable to use it. I see reports from Sigel Knight that with the same level of equipment, they cannot deal with DDs on an equal footing, including Feohs, Evicerators and Archers, this only shows how NCsoft has been fully developing these classes and gradually destroying the supports and myself I ask, what is the support class for today if they do not have the skills to stay alive, the skills to resist the attacks of the DDs who incidentally are getting more and more absurd damage, and with the items that increase their resistance and defenses, they are more complicated to defeat in 1 vs 1, since, even if Sigel, Healer and Iss have the same items, their damage will always be low, because the base, their passive skills do not strengthen them to do more damage. It is enough to see that in the Olympics you only see more archers, feohs and evicerators, you no longer see the animated Iss as ancient, you do not see the animated Sigel Knight, nor even the Healers, because I understand their role as supports, but in in every MMORPG game, the supports also have the ability to defeat DDs in 1 vs 1, they receive capacities for that. And there is no use for the support player to spend on Ncoins, there is no use for the player to invest in set, jewelry and items, because in the end, he will continue to be well behind any DDs with the same level of equipment, because he knows why the supports have been disappearing, because class is always despised by NCsoft and has always been like this and will always be like this, DDs have been getting more attention lately, their damage has been getting absurd, their resistance and defense has been getting ridiculous that supports do not accompany this, even with all items sold in the store game, as they will also have such items to be more resistant. And then comes NCsoft and limits the already limited Sigel Knight, I don’t know why, I don’t know why, because of all classes it’s the class where your main defense skills have 15 minutes of reuse, and DDs have very good skills more powerful with reuse of 5 minutes, 2 minutes, and maximum 10 minutes. A Sigel using Ultimate Defensa and an Evicerator activating its most appealing abilities and with super minor reuse, manages to defeat a Sigel in two stages, even though both have the same level of equipment. The Tyrrs or their Frenzy are 1 minute long and damage a Sigel with UD. And then in this update Sigel if you need to use Nine Aegis, you will not be able to use it after you use Protection Faith, because Protection Faith gives a debuff, which was really good, but it was for something else, which prevents you for 1 minute if you need to, not being able to use Nine Aegis, meanwhile all DDs can use all their skills without restriction, this is because Sigel Knight cannot also use any skill that needs the shield, otherwise it will disable Reise Shield and Focus Shield and there are 3 skills that disable the Reise Shield and Focus Shield buff, and one of these skills is Stun, one of the skills that is important for Sigel. And another thing, in the past each Sigel skill gave 1 debuff, it was easier to deal with it, today they took and decreased the amount of skills, and put several debuffs in these skills, only with chance, that is, the silence that had a skill just for that, now it is a secondary debuff, because the skill gives the debuff of -20% of atack speed and casting speed (Wow how will the guy slow down, irony of course). That is, it fails absurdly and you don't see it happening with DDs, do you? No, they don't. Discouraged even, each update NCsoft gets to Sigel, with the Supports and increasingly increase the damage and defenses of DDs, that when they use all the equipment that can be obtained with Ncoins, in the game store, it becomes more difficult to deal with them, even more in an Olympics that NCsoft reformulated to please the players of DDs, short time and etc., because let's be honest, this short time of 3 rounds that Ncsoft created, absurdly favors the DDs, because they cause high damage , has several skills of not taking damage, like Feoh, Evicerator, Archer, several skills that remove target, like all DDs, several skills that absorb damage and etc. It is no coincidence that the legendary heroes of the servers are either an Evicerator, an Archer or a Feohs.
  2. Good Night (Using google translator) Every clan dreams of having or owning a castle in the game and we know that Lineage 2 has not been increasing its map and has not been developing much on this topic, fortress for example could receive improvements, however a clan with a castle could not fight for a , and their bonuses could be similar to castles, but on a smaller scale. I am going to narrate here what I think should happen in the siege of the castles. 1 - Every clan that registers to attack several castles when entering the siege area, they didn’t get a target from another clan that is attacking too, they’ll only get a target from the owner of the castle or the clan that registers to defend the castle, if it is a clan friend or ally of this clan who owns the castle. Thus, it would make a siege more interesting, because when the clans register to attack the castles, they will not target another who also registered, they automatically become friends in this fight, and so who summon first wins. 2 - Doing this, the clan that was the owner when losing, automatically starts to attack, so he also when entering the siege area, will not catch the target of others who are also attacking, however the clan that owned the castle, when lose the castle, he can only attack the castle he lost, he cannot try to take another one. 3 - Clans who are friends of castle owners can only register to defend a castle, thus preventing more powerful clans from using their forces to bargain that castle, if he registered to defend Oren's castle, for example, he will not take the clan's target owner of the castle or other clan that registered to defend as well. However, if that clan that defends to defend the castle from a friendly clan, he can only act in that space there, only in that castle. 4 - Clan that does not register nor to attack or to defend a castle when entering the siege zone, it will not catch target nor of who is attacking and who is defending and who is defending or attacking it will not get target of clan that did not register . I know that a castle depends a lot on the player's skill, but I believe that in the current situation today the owners of the castles are the ones who have the most money to spend on COIN and so they can equip themselves, of course this will not discourage anyone from continuing to invest in the game, on the contrary, it will increase the fun much more, after all, what fun is it to go on a siege and get a clan target that also attacks? Or who is defending to get target from who is defending, or clans that are extremely equipped, fight for that clan but asking in return for everything the castle produces. This would also make the game more exciting, imagine, several clans attacking several castles, they are not killed or fight against other clans who are also attacking and it is in that emotion that whoever wins first wins, and then the game is reversed, because he will have to defending yourself against other clans and the former owner together knowing that they do not destroy themselves before arriving at the castle, would greatly avoid what happened in the past siege, where a powerful clan went from castle to castle and killing and disturbing other clans just for fun .
  3. Good afternoon (Using Google Translate) Anyone who is a Sigel, Iss and Healer player knows what it's like to go to the Olympics and have disadvantages compared to the other classes. Every MMORPG game the supports are extremely important in the game, but in Lineage 2 NCsoft does not seem to understand or does not agree with this, either because the number of DDS players are larger and thus give them much more profits or it is pure preconception. In the Olympics, supporters are increasingly losing their ability to deal with DDs, allies, every MMORPG game, supporters are the classes with the greatest number of survival and defense skills, precisely because they are the classes that need to be alive to keep the rest of the players alive and is not what currently occurs in the game, more and more Sigel Knight is expendable, Iss is not yet due to his buffs, and Healer also not due to his healing, but in PVP 1 vs 1 these classes do not they can fight more, especially in the Olympics. Some will say that it is only necessary to equip, wrong, an Iss, a Sigel Knight and a Healer, even having the same level of equipment as a DD, will have disadvantages, due to their basic skills, the passives that will never improve their damage and due to their natural damage already being much lower, then items that improve and increase P.Atack, M.Atack will only really work in class like DDs, since the base of these classes is already damage and they already have skills passive that reflects exactly that, so NCsoft just increasing the power of the support skills will not improve and change anything, now, the defense items that NCsoft has been creating, is increasingly leaving the DDs more distant from the supports, because DDs are increasingly gaining resistance to debuff and are increasingly gaining P. Defense and M. Defense, since Ncsoft does this precisely for them, DDs can support other DDs and with that the supports are increasingly losing damage power, since they are class that already give too low. Just see that the class that becomes a legendary hero is the DD with the greatest damage skills and that currently are the class that NCsoft has been constantly improving: Feoh, Archer and Evicerator, alias, Evicerator was already a very powerful class that won more improvement, in the past I was able to deal with my Sigel with the Evicerator, sometimes I won, sometimes I lost in the Olympics for this class, but now, not because the Olympics time is too short, and Evicerator has a skill that simply hits directly on HP, in the past it did not occur and the damage of this ability is high, nor does it decrease with Rise Shield and look that Rise Shield decreases by 100% the chance of being critical, another useless skill from Sigel that has not been working as it should. Feoh became a god in the game, especially in the Olympics, with the skill that absorbs 95% of the damage, Feoh now doesn’t even need to run away, just stand still, hitting and taking advantage of his huge advantage, the critics who are always high, even those with more or less strong equipment are having high advantages. Shall we look at Feoh's absurdities ?: 1 - Feoh has the ability to stun, and as everyone knows, stun comes out when you physically hit the opponent, so as Feoh doesn’t physically hit the opponent, the stun stays and Feoh who already has high damage takes advantage and another, picks up easily, even if Feoh’s skill isn’t quite enchanted to pick up, picks, aliases, Feoh’s stun works much better than Sigel’s which has always been a class feature since the game’s existence. 2 - Feoh has a total of 3 skills that remove target, one that removes and prevents us from catching the target of Feoh, at least everyone who fought it happened, and there are two more that it is through teleport that it has a chance according to the description of removing the target, the problem that has been easily removed, always working. 3 - Feoh has hold, a class that has a Range of 1,100, with Sigel his skill with the highest Range is 900, which only serves to pull that has been absurdly failing, and yet Feoh has debuff for Hold. 4 - Feoh has the ability to Fear, that is, fear in the opponent. 5 - Feoh has the ability to be immune for a few seconds from taking damage. 6 - Feoh has the ability to levitate the opponent and still keep hitting the opponent in the air, funny, Sigel if using Rise Shield and Focus Shield, can not use several skills that nullifies the effect of it, but Feoh can levitate the enemy and it can hit without stopping. 7 - Feoh has the ability to burn HP to recover mana, as he with the ability to absorb 95% of the damage, he will be able to use this resource non-stop, he will only have a certain problem only with DDs as evicerator, archer, but with Iss , Sigel and Healer, no problem, are ultra low damage class. Let's look at Sigel: 1 - Rise Shield and Focus Shield, an ability that increases by 100% P. Defense and / or M. Defense, summing up Sigel is always taking damage, unlike Feoh, Tyrr, Summoner who has short russe skills that leaves them immune to damage. These skills that if I use I can't use Stun's skill and even if I use it, if I keep hitting the stun it will disappear, but it will only disappear if the stun catches, because it fails absurdly, Feoh's stun catches much more. 2 - 2 Skills to pull the enemy closer that fails absurdly, and look that I have jacks that improve this and my ability is engaged to increase the chance. 3 - Silence, in fact the skill decreases by 20% atack speed and casting speed (Wow as if 20% was a huge advantage and it is not, today a player can easily have atack speed and casting speed full), silence is a secondary skill of the skill that by the way silence comes more and more, rarely catching. 4 - 2 UDs that, by the way, have a 15-minute reuse, until today I don't understand why these two abilities have a 15-minute reuse and if I use Final Ultimate Defense and Evicerator use her ability to increase damage, the Evicerator detonates my HP in a few seconds, when the Final Ultimante returned 100% of the damage, it was even logical. Today it is a skill that only serves for decoration. 5 - Another skill that decreases by 50% the damage of the archer, well, use it and the damage of the archers remains absurd, after all, archer kills with Lethal that the skill Pinpoint gives and that, by the way, leaves all the time. 6 - Hold, which by the way lasts for a short time 5 seconds and has been absurdly failing and looks that mine is in for a chance and that class like Feoh when he takes Hold and uses the skills of teleportation, continues to teleport and which he should prevent right? 7 - Ability to remove target, good is secondary to another skill, the skill actually pushes the enemy away from me, and has this chance to remove target, which by the way fails absurdly and the enemy catches his target all the time, remembering that Feoh has 3 skills to remove target, Evicerator has 3 skills to remove target and one that still prevents you from targeting. 8 - Skill that when your HP arrives at 1 you don't die, seriously, ask the Sigel if they have already used this ability, especially in the Olympics, it is another ability that was only created to say that Sigel has the ability. In short, I'm sorry NCsoft, but skills that increase M. Defense and P. Defense today, no longer make a Sigel Knight a real tanker and the proof of this is that you start watching the Olympics and see how a Feoh, Archer they can prove otherwise, and it’s no use for tanks to buy all the items you sell in stores, that doesn’t make them or the same level and ability to have a fair pvp with DDs, I say PVP 1 vs 1, proof of that just look at the Olympics, there are some remaining ultra-equipped players who are Sigel who will never become, for example, a legendary hero, as the defense items you create dramatically improve DDs, since they automatically already do high damage, and even that create items that increase the power of skills or damage, will not improve Sigel, Iss and Healer, as they are class where the base is already low damage. For example, Sigel's ability 110 has a chance to debuff that takes 30% of the enemy's defense P. or mob, but that only works for PVE or group PVP, in PVP it will not benefit Sigel at all , unlike DDs where your 110 improved skills, will benefit precisely from your high attacks and damage. Another example, all Sigel that we see in the game, are logged and left in the Macro to just gather Mobs so that the DDs can evolve faster and etc., then they are logged out and ready. Lineage 2 needs to follow Blizzard's WOW paths, there the supports are supports but in 1 vs 1 you have the same chance of winning if you fight against a DD. NCsoft needs to learn how to balance the class, an example, when Ncsoft created Feoh's aura that absorbs damage, it created thinking about DDs, but she didn't forget that this would make Feoh have an absurd advantage against a class that has no damage tall, alias, ncsoft when she thought about this skill of Feoh, she basically thought of the high damage DDs, Archer, Evicerator and other Feoh, because Tyrr was somewhat harmed by this, Tank too, Iss, Healer and etc. The suggestion is, review all the skills of all classes, and try to balance the classes in a way that if two classes have the same level of equipment, both have a chance to win and then it will depend on the player, because today the items that there are favors exclusively for DDs, proof of this is this current Event that favors DDs, Exalted favors DDs, proof of this that NCsoft had to create a field for Tank, Iss and etc. to be able to start their exalted. NCsoft is slow to make changes, it takes years to realize that.
  4. When new events for all players?

    Good afternoon (Using Google Translate) I agree with you, this event, I tried to do it with my tanker, not being able to do it, because the mobs have too high defense, that is, it is more an event aimed at the damage players, the DDs. Of course, according to what I read from one player, as the Korean server supports are highly equipped, they do according to them, this only shows how NCSoft is a limited company that does not know the other servers well. NCSoft is absurdly improving all DDs, giving them more resistance and ability to not need Sigel, Healer and Iss. Today we see Feoh killing several mobs and use the Healer more to recover their mana, since they slowed the mana recovery by dead mobs. I see archers with red weapons kill several mobs with their weapons glowing red and very enchanted, something that a Sigel, Healer and Iss were never able to do, even if they were quite equipped, since they are class that do not do high damage, their skills never give critical as occurs with DDs. It's time for NCsoft to review these absurd improvements that DDs have been gaining, just see in the Olympics how DDs are in privileges with always high damage, with their defenses and resistance to high debuffa improved and the short time for example and here comes a event where only DDs can do it. Today the game comes down to active players using Feoh, Archer, Evicerator, as the others we see, are all in the macro just to help DDs evolve quickly. It is enough to see that when you enter the Olympics you see very few healers fighting, few Sigel, and the Iss that previously had a little advantage with the scheme, stone, debuff-immune skill, etc., disappeared again.
  5. Good night (Using google translator) Really, the imbalance is made by the items yes, I agree with you, but also by the skills created for certain classes and that are enhanced by the equipment and items that are sold in the game store. Feoh and Archers even have tremendous advantages in this game because it has a high attack range, and that makes it easier for them to have advantages, Feoh is worth the magic critics that are increasingly insane, and the archer for Half Kill that increasingly gets easy too. Not to mention that more and more Ncsoft has been increasing resistance to damage and P. Defense of the DD class which already has a huge advantage due to their high damage which are enhanced by their passive skills that increase much more which makes them full buff are more potentiated as well. When NCsoft modifies a skill, it needs to test this skill a lot, when it creates a new skill, it has to also test this skill to make sure that this skill will not bring absurd advantages over some classes. There is no point in taking a skill and transforming it into an aura as it did with Feoh when creating the mana shield that absorbs 95% which 5% goes to MP, all this is for Feoh to take damage from other DDs and thus have a chance to to defeat. Except that in doing so, NCsoft has not tested it everywhere, as this ability gives advantages in PVP with class with little damage like Sigel, or in the Olympics as we are seeing there, Feoh becoming the king of the Olympics, because as the skill absorbs 95% of the damage and 5% goes to the MP, the Feohs invest everything to increase their MP, so they can take it longer and there is another aura that increases the P. Defense by 40%, and then NCsoft creates items that increases more P.defense and decreases damage and critical demage, and so on. In short, most of the items created by NCsoft end up giving advantages to a class that already has immense advantages in the game, because these classes already have very strong skills and that NCsoft is increasingly strengthening and at the same time worsening another class. NCsoft failed as a MMORPG game company, simple as that, it can't balance the game because it can't make things flow in a harmonic way. This new update even left the Evicerators that were already strong in damage, more resistant and today I was able to beat Evicerator sometimes, I don't, the Tyrr really needed improvement, the Dagger too, but that hasn't changed, because Feoh and Archers are still the ones who rule the game. And I will always defend my Sigel class, it is a class that does low damage, and NCsoft thinks that increasing the skills skill as it did some past updates will solve this, it will not, because Sigel's base is low damage , and the base is passive skills, as it is passive skills that dictate this, if you take a Sigel Knight and put the same STR as an Archer, that archer will continue to do more damage, because in the passive skill of the archer, or the Tyrr has multipliers that increase the damage. Honestly, I eat Sigel when I go to the Olympics and catch a Feoh, I don’t even try so hard anymore, because I know that he will win, even if Feoh doesn’t manage to defeat me, he will win in the sum of the damage, if he draws, because as Feoh’s ability is to abort the damage and the rest is transferred to the MP, and Sigel’s absurdly low damage, Sigel can’t burn the MP and the damage is only counted when removing from HP and CP and never from MP and Sigel will always be suffering damage, because Sigel doesn’t even have a skill to help him absorb damage, or to do him or take damage like DDs do, but many will say: But, there are items you can buy at the store game. Yes, there is, but these items will not help in almost anything, as they are the same items that DDs will be able to buy and will add up to the skills they already have to prevent damage. Sigel is the most fought class in the game that NCsoft hates, NCsoft hates, there's no point in putting the opening photo of the game always with a Sigel, the company and the creators hate Sigel, they see the class as nothing, it's the most caught class in the game, if we use this skill, we cannot use this or that but the effect of this disappears, if we use this, we cannot use this other there, that the effect of it disappears. Sigel's UD is an aberration, it doesn't protect you from anything, it has a 15-minute reuse, for God's sake NCsoft, how is it that a skills like this current UD has a 15-minute reuse, and this skill does not bring any advantage to Sigel Knight, says that it decreases damage, but it decreases nothing, Sigel is there taking and catching and I already got a critical 80 of a Feoh even with her, but in her head it is too strong a skill that needs to have high reuse. Now, there is class there that has an ability with extremely short reuse that makes the class absurdly powerful, like Feoh, Evicerator, Tyrr with his Frenzy, etc. NCsoft does not know how to balance and the question is not just the equipment, they are uneven skills, skills that are not tested, and which they seem to create and that is it. Just look at Sigel's skill at lvl 110, is it just a Provoke that we already have, that will have a 2% chance of a debuff that will take 30% of P.defesa, my God, 2%? Seriously that NCsoft, meanwhile, the DD classes, will gain improved skills that will improve guess? Your damages, your resistances, and etc. As I say, NCsoft hates Sigel and the programmers will never balance the classes, as I believe they don't know what they are doing anymore and there they launch more items and items and items that will make DDs more resistant. Because all DDs have either the ability to Hide or the ability to be immune from damage, or absorb damage, do not believe, look and research, Sigel, always, is always taking damage.
  6. PVP Changes

    Good afternoon (using translator) I agree with you in some parts, the problem is also the imbalance of the classes, because players whoever they are, want to play with a class that encourages them to play, see that when NCsoft decides to privilege a class, a good part of the players start to join this class and to spend with this class. I am not against creating items and selling in the store, what I am against is the imbalance that these items promote, a player who plays Iss, Sigel and Healer, even though extremely equipped and buying all the items sold in the store and evolving them to the maximum, they will never actually enjoy these items sold in the store because a DD with the same item will always, always have advantages, because they have in their passive skills bonuses that always magnify the damage absurdly, as is the archer, as is Feoh, as is the Evicerator, since the other Tyrr near the Evicerator are nothing in high damage. Another mistake by Ncsoft was to increase absurdly the resistance and class defense that give high damage, see in this update the Evicerator is taking much more damage than before, resisting debuff much more than before. Feoh with the mana shield became a god in the game precisely for absorbing damage and allies to the items they sell, they take advantage, archers too. See for example in the PVE places, you will see Sigel, you will see sigel, but they are only there to use his ability to provoke mobs with the skill provoke aura, so he gathers everyone together and so the Feoh and Archers make the party. But if you look further, you will see Feoh, Archer enduring a PVE without Sigel without any problem, and only use Healer because NCsoft decreases the mana healing when killing a mob. In short, what spoils the PVE is the class imbalance, the absurd damage advantages that NCsoft has been adding to DDs, creating items to further increase this damage. The number of items that benefit DDs, such as items that are immune from damage, or items that absorb damage. Sigel's debuff was weakened in a pvp fight, I know that because I play Olympics, and even fighting with less equipped players I see that my debuffs even being + 10% chance fail absurdly. Defense-enhancing items could benefit Iss, Healer and Sigel, but in the end they do benefit DDs. Since they only need to stay alive longer to kill and with such items and etc., they get this time...
  7. seriously in need of class balance

    Good Night (Using translator) For me, Ncsoft when it moves a class, it does not test this class with the other classes. In short, when she creates a skill, or modifies a skill, she doesn't test enough, in my humble opinion NCsoft failed Lineage 2 a long time ago, not to mention the creation of items that end up enhancing the class that are enhanced in the game, one example Feoh. I think that when you go to change a class, your skill or create a new skill, the company has to test it extensively to see if this skill will not give you much advantage. In short, she has to test with another class, she has to test in PVE solo, PVE in group, PVP solo, PVP in group and Olympics, since the Olympics today with their time too short, favor Summoner, Dagger, Archer, Feoh, Eviscerator and the wizard Ertheia who can disappear, hit, disappear, hit, disappear hit, but in particular the Feoh are the ones who are taking advantage and I thought that this update would diminish this advantage, but I was completely wrong. And worse, the delay in reviewing skills, and presenting changes in the game is too much.
  8. Good afternoon (Using Google Translate) Precisely, NCsoft is weak in analyzing the game itself. For me there is a lack of real planning about the game, it seems that they create things to create, without planning where it will improve, where it will get worse, where it is necessary and so on. I understand that Sigel, Iss and Healer are support class, but NCsoft itself has been destroying that and at the same time, it has not been doing anything for this class, I will give an example, it has been enhancing DDs, giving this category capacity to stay alive, giving this class more P.Defense to be able to do things without a Sigel, an example of this is Feoh, who gained very strong skills capable of keeping them alive and even has skill that stun in the area. All classes have the ability to leave them for a few seconds without taking damage, Sigel is the only class that is always taking damage, imagine it in an Olympics where every class has the ability to avoid damage and enhances all of this with the items already made to avoid damage , adding all this to the skill of the class itself? Thought, this is what I talk about lack of planning. I think that when you are going to create new skills for each class, you have to look at where this skill will be effective or not, in my opinion when you create a skill and do not do a thorough analysis where this skill will benefit the class in every way, PVE, PVP, PVP in group, Olympics, all this has to be taken into account, otherwise it makes the game always unbalanced, and the skills have to be created by observing the items that the game created, as some classes have much more advantage when they win a new skill, as it has items that further enhance this skill and this class. I'll give an example here: 1 - Feoh has the ability to stay immune, and we have covers that also help in this, Feoh has the ability to da stun, but the stun never disappears just because Feoh doesn’t do physical damage, but only damage by skill and everyone knows that stun only removes with physical damage. Feoh has the ability to remove target, lift the face up, fear ability, add to that the ability that Feoh absorbs 95% of the damage + ability that at the highest level of 50% more than Defense and most of the items created increase the Defense P. more than M. Defense, you can see, if we count the number of items, armor, jacks and able, there is more item increasing the Defense D. than Defense. So when I saw the new skills, I realized that they are already existing but improved skills that can only be taken at level 110, and from DDs these skills will improve everything in them, damage, attack speed, critical and everything, and Sigel's chose to base the new skill on Provoke Aura, that is, a habit that only serves to draw the monsters' attention. And then NCsoft comes to me and creates the Great Tease Aura, that is, the same skill that is to summon monsters that will not help Sigel at all, because we already had a skill that did this, so I think NCsoft thought: Good , for the players of this class not to complain, we will make her debuff that takes 30% of P.Defense and M.Defesa, but, we will not favor this class as we favor DDs, the chance will be a measly 2%, 2% , only 2% is extremely little chance, because the chance of activating this in addition to being small, we will bump into the chance of the enemy monsters or player resisting. To sum up: All the skills created for the classes in level 110 will favor them in PVE, PVP in Group, individual PVP and Olympics, that is, they will give advantage, that is, they are skills that will serve for several things, while the skill of the Sigel really only works for PVE, and only PVE. This only shows that when NCsoft creates something or decides to do something, it does not analyze the game as a whole, it does not ask itself: This skill will serve a wide function, it will improve the class in that sense, this skill will be good for what and etc. So I predict the following, Sigel, who is already having great difficulties in the Olympics, will continue to have difficulties in the Olympics. I will not even waste my time acquiring the item to get this new skill, because I already have one that does this which is to provoke the monsters, because acquiring the item to get a skill that the only novelty that comes is to make a debuff and that this debuff has a 2% chance of occurring, it’s not just worth it.
  9. Good Evening (Using Google translator) The new skills that we will get at lvl 110 only show all the neglect of Ncosft with Sigel Knight, the skill that Sigel Knight only serves to call mobs, that is, a new aura that Sigel Knight already has, the only difference is that the new aura has only a 2% chance of making a debuff that takes 30% of P. Defense and M. Defense, but when youd see the new abilities of the other categories, such as Tyrr, Summoner, Archer, Othell, Iss and etc., Sigel's new ability is a skill that shouldn't exist, as we already have an aura that already provokes monsters. Meanwhile, the other classes simply gain skills that will reinforce and make them stronger. Because, Ncsoft when thinking about a skill, it thinks that this skill will serve this class not only in PVE, but also in PVP and honestly, Sigel has been gaining crude skills that only serve for PVE, while the other classes has been gaining skills that serve for PVE, PVP and Olympics, and this new update is further proof of that. In short, for other categories, abilities that increase damage, defense and etc. and for Sigel, ability that causes monsters and that has a percentage of 2% to make a debuff of taking 30% of Defense and Defense, or that is, a skill that only works for PVE and does not help Sigel in anything in PVP or in Mass PVP, much less in the Olympics, while the others help in PVP, PVE, in Mass PVP and in the Olympics. I will give a suggestion to NCsoft, Sigel Knight cancels, if they hate the class to the point of creating a meaningless skill, with a percentage of only 2%, better not to have put a chance on this, better to just keep the aura that already exists and ready, leave Sigel without this ability that shames us when we read the new skills of other classes. Because in the Olympics, with the extremely short time, NCsoft just said the following, the Olympics continued to be dominated by the high damage DDs, especially the Feohs, NCsoft has always been a company that never had the capacity to balance the classes and that is a fact, and the greatest proof is in the skills of lvl 110 created for each class, while the others gain abilities that enhance the damage and etc., Sigel gains an ability to only provoke mobs (which we already have) and that has a chance ultra low to debuff. And the worst thing, remembering that this low chance of giving the debuff is 2% and we will still have to pray for the monsters not to resist, because it has this small detail, that is, in addition to the low percentage for the debuff to be triggered, we will still have to deal with the resistance that the mob will still have.
  10. Stupid Embodied Mana Armor

    Good morning (Using Google Translate) I agree and sign below, Feoh in addition to this ability to absorb damage by 95% and only 5% burn MP, Feoh still has another aura that gets activated that increases P. Feoh's Defense by 50%, not to mention the ability of stay immune to damage for a few seconds, teleport that removes target, magic ability that in addition to the damage of the stun, and as stun only removes if it hits normally, the stun does not disappear if you take damage from skills. It has Fear, Hold and Skill skills that knock you to the ground and a debuff that prevents you from getting up. Feohs is the class with the most damage in the game, especially when analyzing critics. Feoh is being largely benefited by NCsoft, I understand that they tried to make Feoh last in fights against high damage DDs like Archer, Dagger, and etc., but it hurt low damage class like Tyrr, Sigel, Iss. And when you are going to fight in the Olympics, then you lose, because the damage is only counted when you take HP and not MP, so at the end of the fight if you end tied, you will see that there was no damage, while Feoh did, but NCsoft doesn't seem to be willing to review that, so Blizzard dominates with the game WOW, I remember when they launched a class that became too powerful, a few months later, adjusted this class that was balanced with the others. And of all the classes, Feoh is the class with more defensive ability than a Sigel for example, a Sigel. His defensive ability is based on increasing P.Defense and M.Defense which in the end, has been shown to be not efficient . Feoh has stun skills, take down and prevent you from getting up for a few seconds, cancel, levitate you and hit you, immune to damage, fear, teleport that removes your target and you were having a slow reaction to locate Feoh, da stun ability , ability to create a wind that prevents you from moving for a few seconds and ability to burn your HP for a few seconds. I forgot to mention, it is one of the classes that most benefits from the items created by the game to be sold in the game store with NCoins and Hero Coins. Imagine, as Feoh already has the ability to be immune to damage for a few seconds, then he has absurd advantages, because he buys the cover that has this same ability to absorb damage which already has a skill like Feoh, that is, it does that a player will never have a chance to burn Feoh’s MP, as he can keep using their skills with the items, since these items are much more functional for Feoh than for a Sigel for example, Sigel buys a cape of this, and uses it to absorb his damage, however Sigel will be taking the rest of the time taking damage, while Feoh does not, will have his damage-absorbing skill always activated, using the items and etc. In short, NCsoft creates items to enhance Feoh, and the class that already has these skills, just like Iss, has the ability to absorb damage with the cape + stone + skill that makes it immune to debuff and this makes it easier. In short, all items created to date enhance already strong class and damage low damage class. In my opinion these items in Olympics should be modified. These items should not even be able to be used in the Olympics, or, when the player enters the Olympics, the reuse time is changed and there will be a high reuse time, so when he returns to the city, continue counting. Or just allow it to be used in the Olympics only once, forcing the player to know how to measure the use of these items, however, outside the Olympics he would stay in the normal time of reuse.
  11. New Update Pros vs. Cons

    Boa Noite (Using Google Translate) They have been killing the game little by little, Lineage 2 has always been a reference as one of the best games with PVP system and NCsoft was able to destroy something that it has created and developed. I remember that in the past we saw Clan fighting against each other, in the famous mass PVP in various places in the game, sometimes we teleported to Parmassus to make Baylor, there were people fighting, sometimes, there were players who had to run and the party leader enters the quest right away. You will see the items being sold, and the prices are extremely high, especially when we see that the game has an extremely low adena drop. NCsoft will never be able to solve this problem, because, if the drop in adena is greater, the people will still increase the prices of the items, if already with this ridiculous drop it is already this absurd price, imagine with the adena falling more. Prices only drop when there are many more offers of items. I remember that few people had the eternal armor, after everyone had access, the prices of the parts of the armor fell dramatically, that goes for weapons. That's what has to happen, items that are not sold in the game's own store, those bought by Ncoins, should fall more, people have much more access. As it is, the game that used to be a PVE / PVP game will become just a PVE server, where more than 80% of the characters logged in will be all macro. Even the PK that had a very good system, that if the guy gave PK, he couldn’t die otherwise he would lose something, NCsoft made a point of destroying it, today the people of PK and stay right there, they don’t care about someone killing, because he will not suffer anything there. Not to mention that XP is very low, even if the VP is slow to fall, XP is very low, not everyone for example is able to log multiple characters or create multiple characters to level them up, so there are places where players have their characters main ones are Sigel, Iss and Healer, they are complicated to be developed. So, the end of the quests was NCsoft's biggest mistake, it shouldn't have ended the quests but rather improved them, especially the solo quests, which helped a lot, many casual players. For me, this game had to be revised many things, even COC is dominated by only one Clan, only they get what they want there, because they are the most equipped and they organize themselves just so that no other player gets along, Olympics or We need to talk. Neither do dragons, there is no way to balance the game precisely for that reason, because in the past NCsoft did nothing to try to stop and balance the players so that several powerful clans would appear and, therefore, have fun. I wonder how the big clan can play today, because if they match up, monopolize the game, and spend the whole day just picking up XP to evolve and nothing else, they have no way of making PVP, because they have no strong clan for it, but , this is their fault directly, they monopolized and that's it. For me, the rate of enchanting armor should be improved to at least +6 armor and jewelry and +6 weapons, as today it is 100% up to +3, or at least it makes it easier to put +6. I just know that in my humble opinion this update was only good because everyone has their own buffs, the items exalted, other than that, it's a disaster.
  12. Hypocrisy with fighter

    Good Morning... What Feoh players do not understand that in an RPG the wizard has always been based on the fact that they are characters that deal high damage, but they are characters that take a lot of damage, ie it should be the balance of the game. Wizard players forget that NCsoft has been creating items and more items that are enhancing physical defense, while we don't see items that increase the magic defense of warrior characters in general, be it Tyrr, Sigel, etc. Every item created usually comes with P. Defense and does not come with M. Defense, if we look, we have a total of 5 jewels that increase M. Defense and we have covers that give P. Defense and M. Defense. I understand that warriors can wear cloaks, they can wear items that diminish that, but it won't change that they still didn't do Feoh damage. I was doing some research and I saw that Feoh gained an aurea that increases the P.Defense by 50% and increases more stuff, and has the Mana Shield that absorbs 95% of damage and 5% focuses on Feoh's MP, but then remember Feoh has a skill that sacrifices his HP to regain MP when this... Take for example the overall list of global Olympics, overwhelming majority is Feoh and Ranger, but Feoh is on top of everything now. Because as the game counts as HP damage taken as damage, Feoh always wins. For the tiebreaker will be done by the damage dealt, and since the damage dealt is by the HP and the Mana Shield focuses on the Mana, the Feoh Wins, just like Summoner, when you hit the summoner, the counted damage is the one that hit him. In fact, the damage transferred to the Pet does not count in the Olympics. And I agree, Feoh is the most damaged character in the game, because his critical is extremely high, the archer, the othell rogue to hit, needs to hit Half Kill to wreak havoc and this only happens in one or two skills, while no, the wizard always manages to do absurd damage, and with NCsoft's investment in enhancing his damage resistance, made Feoh the god of the game. Not to mention that Feoh today is the class with the most defense skills: Give cancel, ie remove your buffs from stun, knock down and debuff preventing you from getting up, teleport back and forth with a distance good and yet removes target, ability to levitate the person to continue attacking, ability to create wind and prevent the person from moving, ability to fear, the famous fear, sleep. And none of these skills are canceled when Feoh keeps beating and they are abilities that have debuffs of at least 5 seconds. Sigel's Stun really fails a lot, even if we put on jewels and enchant for chance, and when it picks up, when we start beating it has a high chance of disappearing. Sigel's silence fails absurdly, even when enchanting and when it takes, it doesn't last 3 seconds, Sigel's remove target skill only removes, not a debuff that stops targeting, which Feoh prevents. Eva's Templar and Shillen Templar's paralyzing ability, when caught, lasts 3 seconds too, the current that only pulls, currently fails absurdly. That is, the Sigel has the defensive ability: Silence that fails, Stun that disappears when we hit, removes target that misses a lot, rope that fails a lot currently, hold that no longer holds the ground as before, debuff that takes 20% of atack. speed and casting speed, does NCsoft really think that it will take 20% off Sigel? When we get back to Feoh: Cancels buff, two types of teleport that removes target, ground knock ability with debuff to stand, skill to levitate and so on, stun, ability to create wind and prevent of the guy walking and moving, ability to leave Feoh immune from damage for a few seconds, fear ability, causing the character to flee and so Feoh keeps attacking, Feoh also has Hold ability, and has ability to remove target and prevent that you take his target for a few seconds. Skill that absorbs 95% damage, skill that increases your defense by 50%. And most of Feoh's most powerful abilities are reused for 5 minutes, while there are classes where most reuse is 10 minutes, Sigel UDs last 15 minutes, and these UDs today don't protect Sigel at nothing, and I wonder why the reuse continues for 15 minutes. LIneage 2 The most unbalanced game, it looks like NCsoft makes the changes and doesn't analyze anything. I think it lacks a bit of focus, when creating a skill tests her with full buff, tests her at the Olympics to see how she will behave, whether she will leave her too overpowered or not, when they made this change in the Olympics, it became evident. who were Olympians who would favor Feoh absurdly, would favor Iss with their combo of stone, attacks, stone, attacks, stone attacks and Summoners that deal damage with the pet, and Ncsoft doesn't seem to test.... A friend of mine plays official WOW, when they from Blizard launched a new class, this class came in very powerful in the game, and that ended up unbalancing the game, since WOW is an extremely balanced game in characters, which happened in a few months Blizard had already adjusted the class so that it was not superior to the others but at the same level, in NCsoft this does not happen, it is an eternity to balance things.
  13. m.crit rate

    Next nerf for wizards, since when have wizards been nerfed? Wizards is currently the most powerful class in the game and this has been happening at two expansions, has the mana shield which is a 95% absorbing, activating skill that consumes 50 mp mana for seconds, but these 50 mp mana consumed it seems that there is no consumption, because it takes time to fall, and has another skill of Feoh that leaves activated that increases the P.Defense by 40%, realized that Ncsoft invests in giving more and more P. Defense for the Wizard and not do this for the Warrior and Knights in general, does not increase their Defense. Anyone in the hunting grounds will see Feoh with Iss and Healer calling out several mobs and killing them fast and withstanding the damage they receive, and that goes for archers as well. If Feoh will get a nerf in the next update, I think it's valid, with the new olympics system, nobody beats Feoh, first why if Feoh doesn't defeat you, and both are for breakthrough deal if you failed to burn Feoh's mana, it will appear that you dealt 0 damage. Ncsoft nonsense that with Summoner the same thing happens, when you tie him in the Olympics and go to the tiebreaker, the damage that counts is only that of the summoner, because the damage that is transferred does not count either. Ncosft does not know how to balance Lineage 2, because when it creates a skill, and determines the reuse of that ability, whether or not the character needs to take its own target, and the time that this skill is working, Ncosoft ignores the created items that they are bought in stores, making certain classes much more beneficial than others. I will give an example of a class that benefits much more from items designed to be bought at the store than others: Feoh all classes, including the wizard Ertheia, Iss, archers, Summoners, see, are all classes that attack from afar. Erheia's magician occurs because the reuse time of his skills is extremely low, and with several items decreasing this time, he basically disappears all the time. Feoh has the boss shield, a skill that increases the power by 40%. Defense, has most of its skills with extremely low reuse, is the class with the most damage in the game, I say bigger because his critical is extremely high. , since the archer depends on the hallf kill to come out, although nowadays it comes out with tremendous ease. Feoh has a stun ability, and since he doesn't deal physical damage and stun only disappears with physical damage, removes target, drops the ground, cancels buff, raises the guy and keeps attacking the guy in the air, is immune to damage for a few seconds. has the teleport with quick reuse both forward and backward, and if the mana runs out, he can sacrifice his HP and fill his mana and thus continue using mana shield. So, Feoh buys damage-absorbing buff cover, the gems we put in brooches and etc, among many skill-lessening reuse items that further favors Feoh, Iss is another class that has extremely short skill reuse , has a skill that makes you immune to debuff lasting 17 seconds with 1 minute reuse which at full buff this reuse drops to less than 40 seconds, and with proper jewelry drops to less than 30 seconds, but NCsoft thinks it's fair , and there it is only in the crash, immune to debuff, hits, absorb damage and turns to stone. The classes that are suffering the most in this game are Sigel and Tyrr, because they are a class that fight hand-to-hand, need to be close to deal damage, and even with brooch items, even with decreased skill reuse items, there's no chance counter class basically with high damage with wizards, archers and summoners that with the same items come out to absurd advantage. Sigel is the most injured class, always hit the key, has two cool skills that disables if you use 3 skills, imposing Sigel to use few skills, always taking damage, Sigel's two new UDs is terrible, no good, It is good for nothing, as it only serves to reduce damage and nothing else, it is good for basically nothing, even a Tyrr using his Frenzie can burn every HP of a Sigel with UD. The ability to remove target from Sigel is chance, too much failure, in this update Sigel's silence doesn't even pray, fails too much, hold fails too much, everything in Sigel has been failing too much, the pull chain failing too much, everything failing, In my opinion, far-flung class should not be as physically defensive as it has been, and if it is to be, that they are class that are extremely vulnerable to debuff. Want to bet, look at the score of Feoh, Healer, Archer, Wizard Ertheia in the Olympics, will be higher than other classes, even Iss today scores higher than a Sigel, see that the Sigel Knight hero, has much more defeat in fights than others. class, that's why, Sigel Knight and Tyrr are the most affected class with all these changes. For NCsoft decided to absurdly increase the defensive abilities of wizards with their absurd damage, and of archers, and of Iss, all with extremely short reuse skills and abilities today superior to any other class, forgetting the essence of an MMORPG. For every MMORPG, the direct competitor to WOW, we know that a class that attacks far has extremely low defense, a class that attacks closely has defense and high defenses precisely because they are class that needs to reach those of long range attack. Low damage tanks, but they are class that should resist absurdly without having to resort to defense skill like UD, should already be high natural of him. They think I'm lying, I saw a fight of a fully equipped Sigel, blue armor, red weapon, fighting a Healer with armor all blue robe, his weapon was not glowing so red, that in the Olympics, both had cape which left immune to damage and brooch items, Sigel lost, Healer failed to burn his HP, but in general damage, Sigel took more damage than Healer. And Sigel's Vanishing Stun never caught Healer once and that's nonsense, because if Healer invests in items that protect against strike attacks, he is left defenseless against other debufs, but the healer resisted the silence that is an attack. Sigel's strike and hold which is a Confusion attack and Sigel's aggression and Sigel's chain didn't pull, failed absurdly, meanwhile all Healer's debuff caught easily.
  14. Suggestion: Make Tank Cubics recyclable

    Good afternoon For me this is the least. They want to improve Sigel to be able to fight on equal terms with other classes in the Olympics, which now have short time and Sigel has no skills like Hide, or absorb damage and etc., Sigel's reflection is rubbish, especially after NCsoft has created items that resist Sigel's damage reflection, I want to challenge Ncsoft to create items that resist cancellation, halff kill, and so on. To improve Sigel the Reise Shield and Focus Shield skills should not be disabled when using Shield Bash and etc., after all, Sigel needs to use these skills, and here comes Ncsoft with his hatred for the class, yes, Ncsoft has always shown In class hate updates, it creates two even interesting skills which they deactivate when using 3 skills that are important in the fight, which it doesn't do with any other class in the game. Increase Defense. And increase Defense. After all, if Sigel does low damage, then let him be what he was born to be, extremely tough without having to appeal to UD. Decreasing the reuse of UD, I think 15 minutes is too much for a skill that in the background, doesn't protect that much, used it and we take very high damage the same way, I used UD there, and still took 186 k from a Feoh.
  15. ISS dominator.

    NCsoft does not know how to balance the classes, I saw here that the wizard Ertheia will gain a skill that of course, will last only 3 seconds, but will absorb 90% of damage and the rest of the damage will burn the class MP, but it is a class already tricky to defeat, especially at the Olympics, where the invisibility skill has extremely short reuse, and I ask, what's on the minds of NCsoft programmers and developers.