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Murkan

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About Murkan

  1. good night Well, what turned the Olympics? It has become a place where the winner is not the best player, the best equipped player. Who wins is the game full of gems like topaz and etc. You can see, the Iss are all the time turning stone and using such items bought in the store, that is, the winner today is not the one who knows how to play better, is the one who has more items purchased in the store, because even the skills of the characters today, there are few used, Iss itself uses only skill that makes it immune to debuff, turns stone, and the rest is topaz and other gems and so on.
  2. Now with the automatic macro system, what we see is several groups of chars in locals rising and thus dominating the places. However, the owners of these chars are always watching the machine, and when someone needs to do a quest only, they keep giving PK all the time, because for them, that place belongs to him. That's what happened to me when I needed to finish a quest that had to collect 100 items from a mob. When my idea about PK changes is nothing more than a Lineage system that killed someone without him backing out, he gets his name in red and gets karma, and needs to kill a lot of mobs to remove karma. . But in my opinion, whoever does this needs to be punished in some way, formerly dropped the item when defeating someone who has given pk and who was with karma, this is no longer true, but this player needs to be aware that giving pk has your problems. So I will give suggestions for this and let's go to them: 1 - Karma can be removed mob, either killing mob or scroll as it occurs today, but the amount of PK given cannot be removed and it is this amount that will determine everything that will come next. 1.1 - The higher amount of PK given, the player will lose status, ie he will have less atack speed, casting speed, p.atack, m.atack, p.defense, m.defense this will occur until he reaches the maximum that it would be 50% less than all that. I will give an example, he will get a debuff that will reduce all this, and the maximum taken will be up to 50% and goes up to a certain lvl, just put that the maximum debuff will reach lvl 5, already starts taking 25% of everything . 1.2 - Once this debuff reaches lvl 5, it gets another debuff depending on the amount of karma that will decrease critical rate, magic critical rate, evasion, magic evasion, and skill reuse up to 50% as well and lvl 5. 1.3 - Once you reach lvl 5 of the second debuff, the PK will lose elemental protection and debuff resistance, ie it will be debuffed very easily and the PK debuff will fail more. Well, that's an interesting idea for those who love finding owners of UP sites. And they would make them think twice, after all, if they have mobs for everyone, why be selfish, ah! and if PK is Hero, Hero's abilities are disabled. Another thing, the PK would also lose amount of healing, could fit one of those 3 examples I gave, namely the healer when healing, will heal less and less.
  3. Ability to cancel buffs

    Good Night (Using Google Translate) I come here to discuss with the game about the skills that are intended to cancel buff, the classes that have such skills are Feohs, Iss Enchanter and Tyrr Dradnought. I don't understand what NCsfot takes into account when creating a skill for a class. I'm going to analyze, I'm Sigel Knight, Sigel's skills mostly have high reuse, especially skills like UD, the funniest two Sigel UDs have 15 minutes reuse and honestly, it's a skill that only decreases damage, nothing more. does, it serves no purpose, because the damage is being accounted for, in a group pvp fight, it even makes sense, but, in the Olympics, this is where I am taking this discussion in question, it does not, because even if the Sigel doesn't die, he'll lose, because the damage was done, so this 15-minute reused UD skill is a bad joke from NCsoft. I say this for the reason that, after this update, Sigel got worse, weaker, and it brought more advantages to other classes that already had Sigel Knight advantage. Example, before all Warriors had easy silence from Sigel, today it fails, even me with chance increasing jewels, and me with my chance-matched skill too, to get better, and yet it is failing absurdly, I always notice that every debuff of Sigel Knight fails a lot more than another class, fighting against an Aero Healer for example, silence fails him absurdly, and the funniest thing NCsoft has removed from reusing an Aero Healer skill, which may not defeat a Sigel, but, gains in damage counts, as he doesn't have to worry, as silence fails, and if Sigel uses stun, Focus Shield disables, it's the only class that has multiple skills subordinate to others, if using, cancels, thing which does not occur in other classes, this leaves Sigel stuck, locked in a fight, wondering whether to use it or not, whether to use it without it, is something NCsoft has not imposed on the other classes and that is unfair. Fighting against an Iss that is extremely strong, Sigel's disadvantage is noted, as Iss uses the ability to be immune to debuff that lasts 17 seconds, hits, uses the ability to absorb damage, hits, turns stone, and aggression is failing more and more, that is, it rarely catches now, this after the upgrade, just as Hold is failing absurdly, silence failing absurdly, the Vanish Stun skill that has a chance to drop stun does not release, fails too much, and debuff which decreases casting speed / atack speed by 20%, sorry NCsoft, 20% just doesn't help Sigel, because I don't see when it catches, the guy slapping or summoning magic more slowly, is a debuff that is useless, NCsoft could delete this debuff, which Sigel wouldn't miss. Sigel's stun is another skill that fails extremely, rarely catches, and when it resolves to catch, any damage we deal, the debuff goes away, and if we're protected by the Reise Shield buff and using the stun, the buff some goes, just look at how NCsoft hates Sigel and put Sigel full of skills and abilities, but they didn't do it with other classes. Fighting a Dreadnought lose not because I died, I lost why Dreadnought, just like Feoh and Iss have cancel, reading here, the reuse of Dreadbought's ability to cancel buff is 120 seconds, with buff and own jewels, loads well, but much faster and has encate to increase the chance of cancellation. I ask the players, look at their passive skills, they will see that there is no protection or resistance to the buff canceling skill, and there are no jewels that do that, which is a skill that I find appealing. Much more appealing than Sigel's UD, Sigel's UD becomes important in a quest, or a pvp, but in the Olympics we have 3 UDs that do nothing, help nothing, just keep us alive for a short while and only, but, If the DDs do not defeat us, he will win on the damage count, as the UD does not prevent damage, as most classes have no damage ability. So when fighting Dreadnought several times, I lost because I ran out of a buff, meaning it canceled all of my buffs, even the buff we got from npc which gives us a very small and unsuccessful 30% resistance to buff-canceling. Just look at the issue here, we have passive skills, every class has, which gives us 30% protection depending of course on the lvl stun, the current, the knock down, raise, silence, posion and etc, but we have no passive defense against buff -Cancel. This is an appealing skill, which of course, I agree that in a pvp, in a quest, it is a skill that makes no difference, but in the Olympics, where you fight with almost buff, it is an absurdly appealing skill and Ncsoft when it creates the skills. she must think: 1 - We have to create an ability to help and improve the class in the Olympics against certain class and so on. Or, create an ability to fight better in pvp, group quest and so on. All in all, NCsoft fails to balance the ranks, Sigel hits a lot weaker than a Dreadnought, Feoh, and nowadays, damage equal to or less than an Iss, even though Iss has the advantage of turning stone, already raises using buff that Immune for 17 seconds, knock, knock, and that's all, turn stone, use buff-canceling skill, having every advantage of fighting without any buff. And here comes Dreadnought and has the ability to cancel buff, and then you fight the guy and when you will see, this one without a buff. This is frustrating, because when you get a temporary debuff you can handle it, but when you lose all buffs, because that class has the ability to remove your buff, and this ability rarely fails, you have nothing to do. and that is wrong with Ncsoft. Ncsoft is the only company that destroys its own game, it is no use investing in graphics, which is one of the best, if the gameplay is not good, nor PVP has more right in this game. Sigel who was supposed to endure a lot of beating, a lot of damage, today he can't stand anything and the healer ends up having to sweat more and more to keep Sigel alive for the others not to die, because the Sigel class got so weak that even Iss defeats him in Olympics. But, sorry for the outburst, I was annoyed because losing to a Dreadnought because it ran out of buff, due to the class's appealing ability, really annoys, and knowing that there are so many items that resist it, it gets worse, and then remembering that the Sigel's UD has become a skill that only fits PVP and Quest and for the Olympics lost value is a pity. And realizing that Sigel's debuffs are failing a lot more, meanwhile, other class debuffs are taking a lot more, it really pisses off, not even with cubic summon helping, it resolves, first that the reuse of cubic summons skills is slow, more 10 seconds to act. NCsoft should review the ability to cancel, make it a temporary debuff, such as a debuff that randomly disables a buff for a few seconds instead of removing the buff. Well, even Feoh which is an extremely appealing class has cancel. Iss that has full buff, has cancel. Dreadnought has cancel. While they have passive defense and etc to all debuffs Sigel issues, Sigel has no defense to cancel and that is wrong. Thank You.
  4. Known Issue: Server Queues

    Good night Forgive me, but what kind of solution do you find to solve this, create other servers to try to identify latencies? Sorry, but there are players with more than one machine that logs in multiple accounts, wouldn't it be much more interesting if you had limited the number of logged in accounts to the extreme, or just left one or two to log in until the problem was solved? There are a lot of players who buy Ncoins who are out of game and etc, or have no patience, you can see, half of logged in players are from macro accounts, automatically uploading.
  5. Server is full

    Good night (Using Google Translator) I was trying to log in and came the comic saying it was full, so I disconnected from the server, because there were 88 people in front of me. This is surreal, honestly, it never occurred, I think this permission from NCsoft to let one person log in multiple accounts just to create a full server unreality, that's at least my opinion. It is time for NCsoft West to start imposing limits on these players who log in multiple accounts that end up preventing other players from having fun, this is slowly killing the gameplay, NCsoft West has already killed the gameplay of the game when it started selling various items on loha online from them, and that left the game unbalanced, and etc and then when we log in, we can not, or when we do we are forced to play with several parties in auto macro that kill faster and disrupts those who like to play in the old mode , playing even without needing macro.
  6. Good Night (Using google translator) I hope that correct, this boring and complicated quest, which took me about 40 minutes, I'm taking about 1 hour and 30 minutes. Worst of all, when I'm in town my character moves very well, but when I'm in quest locations, killing mobs and so on, then the character hits, stops, hits, stops, stops, even though I'm around 1,300 atack speed. And then I took a quiz, when I start to look like this, I change the position of the character, he beats faster or faster, but then he beats slowly and stops a little bit, all after this new update and This has been hurting the players, who no longer have the patience to even go on group quest, the Olympics even, was annoying.
  7. I do not think Sigel is good, they have given a lot of quest skills and they can barely resist various mobs and skills that can actually keep these mobs under control. However, it is a skill that was very bad in PVP, many say no, but it's the truth, just see the Sigel scores in the Olympiads and Feoh for example. NCsoft does not know how to balance the class, I'll give you an example, he created that Feoh skill that absorbs 95% of damage, but the 5% burn is mana, this was made for Feoh to get ahead of class with high damage, like archers, othell rogue and tyrr warrior, the problem that class where the damages are lower, end up succumbing to Feoh, like Sigel, Wynn, Iss and even, the Tyrr today has difficulty dealing with the Feoh, the skill that was a buff a few seconds turned aura and they can still do combo with the other aura that increases if I am not mistaken 40% of P.Defesa. Not to mention that they have created various skills, knocking down, levitating the person and etc, pushing and etc., and these skills give debuffs, ie you knock the person down and she stays a few seconds on the floor, levitates and stays in the air, but, the passive skills only continues to protect or give only resistance to stun, mental attack, and so on. For example, Sigel's Stun when he can apply, is the most fault of the class that give stun, incredible as it seems until the stun of Feoh magic picks up more, the stun disappears when we start beating... Feoh has cancel and the Iss also, the Tyrr that uses spear also, and has no buff, or passive ability that protects against this abilities and the incredible that these abilities removes just the buff that give atack speed and casting speed, and remembering that the buff of casting speed and atack speed is the junction of two buff of the prophet, which in the classic eliminated one, but had the other. For me, NCsoft had to remove this punishment by using Focus Shield and Reise Shield, which forbids us from using other skills that use shields, that...
  8. Good afternoon (using google translate) Well, if you equip today this expensive, put on armor with charm that exceeds the expensive +4, people ask absurd prices on items that are not worth it all, is why that every day the server is losing players and visa , will continue to lose players, this new expansion will only benefit the ruling clan, who can kill the new dragon and so on. It's a game that invests a lot more in attack attacks than defense, I was looking at the games, everyone, and there are more items that give more P.Defesa than itens that give M.Defesa and this is already a huge advantage for example for the Feoh. And another, I think in the passive skills of the class, it is time to build resistance to new types of debuff, such as tipping, levitating, pushing and removing target. Because it has class that only has debuff attacks where the passive skills already give a beginning of resistance, as stun, poison, mental and etc. And I hope they have corrected an anomaly that I have noticed, when using the UD that says the damage limit is 550, I took 280k of damage from a Feoh in the Olympiads, and I was thinking, what is a skill that should be powerful, after all, it has reuse of 15 minutes, if it has so slow reuse is why NCsoft itself considers it appealing, which of course I disagree. The NCsoft problem that she focuses too much on damage, and forgets defense and I do not say those items bought in the store, I speak of the armor even if they do give a good physical defense, and this time to improve is all the Boss jewelry and not only a few and improve on M.Defesa of them, as every day more damage from the Feoh are getting too absurd. While some class with low damage, are getting unprepared, such as Sigel, Iss, and even some class of Tyrr before the Feoh for example. Sincerely, nothing excited about this new expansion and it seems that NCsoft can not figure it out, they are inventing stuff in stores, I think if the basic equipment was more accessible, like the new R110 armor and R110 weapons, this makes people be encouraged and invest more. I wanted to give a suggestion to NCsoft, how about a certain day the enchantment being 100% up to +6? Or be 100% +6 as the natural and not more +3? To balance the game more?
  9. Good Morning... I'll go back and talk about it. When NCsoft transformed a Feoh skill, which absorbs 95% of Feoh's damage, just so he could face archers and othell rogue, it eventually made Feoh extremely advantageous with a class that does not have abilities like Half Kill and / or that the damage is too low, so to burn Feoh's mana. You need to balance that. Another thing, this time to eliminate the skills of cancel, first that there is no passive ability against this, most of the jewelry does not give protection to this, and today we do not use more than 30 buff as it was formerly. For example, the atack speed buff of more than 60%, because it is there including two buff that existed before. Damn, Feoh's already high damage, Iss full buff fight, and when we get this debuff, we always lose the atack speed buff, which makes it a huge drawback to other class. Another thing I want to discuss is the passive skill that resets or doubles the time of a skill / buff, which uses STR as a reference. Sorry for NCsoft, but when you created this passive skill, I found it interesting, but in fact, it only gives archers advantages, which, by the way, I say with propriety, I own a dual archer, and have no dyes and nothing, and my skills get to reset 4 to 6 times in a row, or duplicate with ease, and my main class is a Sigel Knight, which rarely resists skill and / or doubles time, this is a skill that is tied to STR, Sigel possesses STR low, and Sigel always puts CON Dyes and even if he put everything from STR, it would not reset with ease. In my opinion, each class would have to be based on its characteristic. Since the Sigel is based more on the use of the CON, being of defense, of course that his should be based on the CON and not on the STR, because the Sigel is not Warrior. And I think NCsoft has to review this absurd advantage of the archer in resetting skills so easily, I fought with an archer and his skill to remove target reset 3 times in a row, giving an absurd advantage, even more that archer releases hall kill with tremendous advantage. I even have a suggestion, as Sigel's skill rarely resets, creates something for Sigel based on his features, how about being based on CON, and instead of resets or duplicates, keep resetting and the chance to return 100% the damage taken? After all, he is a sigel knight. And for God's sake, for more open Olympics arenas, because, honestly, the sands favor class of long-distance attacks. That is fact, that arena that is a monument in the middle, with openings, Feoh and archer love that, because they take advantage of it. And another, check also the fact of always falling in the same arena, I already got to fight 5 times in a row in the same arena that unfortunately of the advantage the class of long distance attack.
  10. [News] Golden Compass Event

    Good night Another event made for powerful DDs and well equipped, ally, very, but very equipped. I tried to do with my main char, a Sigel Eva's Templar, and as everyone knows, too low damage, nor using the skill that wields the sword with both hands, it worked, because I lost defense. In short, NCsoft creating more and more, events thinking only well-equipped players, but it seems that Iss, Healer and support in general, with a good level of equipment, is having problems, congratulations to NCsoft, so the game desistimulates more and more players.
  11. Ability to hold

    I do not know if this is a Bug, so I'll treat it as a Bug. Well, I realized that every time I fight with a Feoh, Feoh Erthéia and even Tyrr, even when I'm a Sigel, I use the Hold debuff skill, that Tyrr if I'm in his range, even with Hold, he can jump close to me, so that's fine, Tyrr gives it a good look. But, Feoh is different, it's a class where magical criticism is huge, even when the guy is not well equipped, he manages to cause extremely high damage, even more that, NCsoft invests much more in P.Defesa than in M. Defense in the game. In my view, Hold is just to keep the person on your side, preventing it from running away, or when you need to recover, you hold and run a bit, this is in the case of the Tyrr, like Evicerators, but with Feoh is different, be it normal Feoh or Feoh Ertheia, hold should be a Tank defense, so that he would keep Feoh always on his side, preventing Feoh from running away. But, that's not the case, every time I give Hold and pick it up, whether it's normal Feoh or Feoh Ertheia, they teleport and go away, and as the debuff time is 5 seconds, ready, they're gone and so , they gain an advantage, since Feoh has a range of 1100, in their skills and the teleport is the same, 1100 range, Sigel current is 600 maximum, so you need to run closer. I noticed that Hold is nice, but, Feoh always runs away using teleportation, this should not happen, it should be reviewed, I also noticed that in Healer, Sigel's silence is too flawed, even though he has the skill very tight and jewelry which increases the chance of mental debuff.But, I think NCsoft has to review this Feoh, Feoh Ertheia can teleport even with Hold applied, because if so, Hold is only good for PVE and nothing else and look there. Or, it increases the chance of Sigel's silence and time, because 3 seconds, which is not always 3 seconds, since I have already used and picked up and started counting in 2 seconds, again began counting in 1 second.
  12. Good evening I had already put a dyes of CON +5 that of +5 CON + 25 Dark Resistance. However, today I bought 10 Dyes equal to this one and I can not put in my Sigel Eva's Templar, her name is Murkan and the server is Naia. I talked to a friend and he got into his character. He gave me an idea of repairing the game, and I put it to repair it, downloaded a 5.7 MB file, and even then, I can not get dyes. Just a note, I only have one Dye placed, which is the same: +5 CON +25 Dark Resistance, I have 2 more slots left, and even then it will not, I've been in all NPCs, I hope a solution, adena this hard to find, I do not want to get in the way... OBS:Good evening. Well, I discovered what the problem was, after the update, the confirmation bar was well hidden on the screen, so I had not noticed, because when it appeared, it appeared well in the corner of the screen, hidden, only appearing a small tip of the square where it is the option to confirm, then when I saw that every time I clicked and clicked again, a little dot of the confirmation comic appeared, and I made adjustment until I was able to get the confirmation bar and put it in the middle of the screen. .. But thanks for everything.
  13. Main Classe

    Good evening. I miss a time when every race had its class and every class was represented by its race. This changed when NCsoft allowed a human to be eg a Sigel Eva's Templar in his Main Class, and turning Hero over. That should change, from the moment NCsoft comes gradually differentiating the class according to the races. Because depending on the native Status of the race, she with the ability of a class of another race, ends up taking advantage of it, that is, a Human with the Main Class of Eva's Templar, ends up having more advantage than the White Elf of Eva's Templar, for example. So either NCsoft removes this, or NCsoft increases racial skills, as I realized that when you use Main Class from another race, the racial skill continues to race, focus on it, add more racial skills, when a race is in its true class, have advantages.
  14. Siege System Dead

    I agree, Max at the time of the Freya simply took his support clans and put them as owners of the castles, even those castles that do not yield much, but, yields, a good amount of adena. In the background, the server is dying not only for this. We do not see pvp happening all the time, it used to be much better, it had pvp everywhere, clan big with big, medium with medium and small with small and this does not happen anymore. Another thing that should change is in the Olympiadas, in my humble opinion, should restrict the use of many items that one buys in the store, like the yokes that puts on the brooch, as many talismans bought in the store. In my humble opinion, these items have to be restricted only to normal pvp, siege, dimensional and etc, but, COC and Olympics do not. For me, only the Bonus of the set, of the jewels Boss, of the swords, arcs and etc, that can count. Well, there is a fighter there, who only uses those rays that come from the sky, killing for example.
  15. Oly Totally Unbalanced

    It has a class that takes a huge advantage, the Summoner itself, it's okay to run out of mana, its mark has absurd reuse and do absurd damage in the game, not to mention the debuffs time of many DDs, the Eviscerator even when you drop, the debuff gets more than 5 seconds, remembering that it is a class that damages high, due to their skills ignore P.Defesa. Lancer has a skill that each attack eliminates 2 buffs of his, a Sigel fighting against him, will run out of Buff and will lose by it. There is a lot of class there with attack skills with very low reuse, very low even. And with these items, these classes can excel, as for example the archer, where the skills come to reset several times in a row, I have dual archer and without enchanting the skills, my pinpoint has already reset 7 times in a row, and skill pinpoint is too much.
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