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About Murkan

  1. [News] Golden Compass Event

    Good night Another event made for powerful DDs and well equipped, ally, very, but very equipped. I tried to do with my main char, a Sigel Eva's Templar, and as everyone knows, too low damage, nor using the skill that wields the sword with both hands, it worked, because I lost defense. In short, NCsoft creating more and more, events thinking only well-equipped players, but it seems that Iss, Healer and support in general, with a good level of equipment, is having problems, congratulations to NCsoft, so the game desistimulates more and more players.
  2. Ability to hold

    I do not know if this is a Bug, so I'll treat it as a Bug. Well, I realized that every time I fight with a Feoh, Feoh Erthéia and even Tyrr, even when I'm a Sigel, I use the Hold debuff skill, that Tyrr if I'm in his range, even with Hold, he can jump close to me, so that's fine, Tyrr gives it a good look. But, Feoh is different, it's a class where magical criticism is huge, even when the guy is not well equipped, he manages to cause extremely high damage, even more that, NCsoft invests much more in P.Defesa than in M. Defense in the game. In my view, Hold is just to keep the person on your side, preventing it from running away, or when you need to recover, you hold and run a bit, this is in the case of the Tyrr, like Evicerators, but with Feoh is different, be it normal Feoh or Feoh Ertheia, hold should be a Tank defense, so that he would keep Feoh always on his side, preventing Feoh from running away. But, that's not the case, every time I give Hold and pick it up, whether it's normal Feoh or Feoh Ertheia, they teleport and go away, and as the debuff time is 5 seconds, ready, they're gone and so , they gain an advantage, since Feoh has a range of 1100, in their skills and the teleport is the same, 1100 range, Sigel current is 600 maximum, so you need to run closer. I noticed that Hold is nice, but, Feoh always runs away using teleportation, this should not happen, it should be reviewed, I also noticed that in Healer, Sigel's silence is too flawed, even though he has the skill very tight and jewelry which increases the chance of mental debuff.But, I think NCsoft has to review this Feoh, Feoh Ertheia can teleport even with Hold applied, because if so, Hold is only good for PVE and nothing else and look there. Or, it increases the chance of Sigel's silence and time, because 3 seconds, which is not always 3 seconds, since I have already used and picked up and started counting in 2 seconds, again began counting in 1 second.
  3. Good evening I had already put a dyes of CON +5 that of +5 CON + 25 Dark Resistance. However, today I bought 10 Dyes equal to this one and I can not put in my Sigel Eva's Templar, her name is Murkan and the server is Naia. I talked to a friend and he got into his character. He gave me an idea of repairing the game, and I put it to repair it, downloaded a 5.7 MB file, and even then, I can not get dyes. Just a note, I only have one Dye placed, which is the same: +5 CON +25 Dark Resistance, I have 2 more slots left, and even then it will not, I've been in all NPCs, I hope a solution, adena this hard to find, I do not want to get in the way... OBS:Good evening. Well, I discovered what the problem was, after the update, the confirmation bar was well hidden on the screen, so I had not noticed, because when it appeared, it appeared well in the corner of the screen, hidden, only appearing a small tip of the square where it is the option to confirm, then when I saw that every time I clicked and clicked again, a little dot of the confirmation comic appeared, and I made adjustment until I was able to get the confirmation bar and put it in the middle of the screen. .. But thanks for everything.
  4. Main Classe

    Good evening. I miss a time when every race had its class and every class was represented by its race. This changed when NCsoft allowed a human to be eg a Sigel Eva's Templar in his Main Class, and turning Hero over. That should change, from the moment NCsoft comes gradually differentiating the class according to the races. Because depending on the native Status of the race, she with the ability of a class of another race, ends up taking advantage of it, that is, a Human with the Main Class of Eva's Templar, ends up having more advantage than the White Elf of Eva's Templar, for example. So either NCsoft removes this, or NCsoft increases racial skills, as I realized that when you use Main Class from another race, the racial skill continues to race, focus on it, add more racial skills, when a race is in its true class, have advantages.
  5. Siege System Dead

    I agree, Max at the time of the Freya simply took his support clans and put them as owners of the castles, even those castles that do not yield much, but, yields, a good amount of adena. In the background, the server is dying not only for this. We do not see pvp happening all the time, it used to be much better, it had pvp everywhere, clan big with big, medium with medium and small with small and this does not happen anymore. Another thing that should change is in the Olympiadas, in my humble opinion, should restrict the use of many items that one buys in the store, like the yokes that puts on the brooch, as many talismans bought in the store. In my humble opinion, these items have to be restricted only to normal pvp, siege, dimensional and etc, but, COC and Olympics do not. For me, only the Bonus of the set, of the jewels Boss, of the swords, arcs and etc, that can count. Well, there is a fighter there, who only uses those rays that come from the sky, killing for example.
  6. Oly Totally Unbalanced

    It has a class that takes a huge advantage, the Summoner itself, it's okay to run out of mana, its mark has absurd reuse and do absurd damage in the game, not to mention the debuffs time of many DDs, the Eviscerator even when you drop, the debuff gets more than 5 seconds, remembering that it is a class that damages high, due to their skills ignore P.Defesa. Lancer has a skill that each attack eliminates 2 buffs of his, a Sigel fighting against him, will run out of Buff and will lose by it. There is a lot of class there with attack skills with very low reuse, very low even. And with these items, these classes can excel, as for example the archer, where the skills come to reset several times in a row, I have dual archer and without enchanting the skills, my pinpoint has already reset 7 times in a row, and skill pinpoint is too much.
  7. Good Morning (Using Google Translator) Well, even after NCsoft improved Sigel to PVE, and improved Sigel to better attract mobs and etc, people have again ignored Sigel for the maximum number of DDs, the only class they will ever ignore is the Healer and the Iss, one on which depend on the cure and the other on which depend on the buff. I have already entered party rooms and the people ignore and still send message stating wanting DD, before they were even adding, but, in this mania of wanting to finish the quest as fast as possible, ignoring the class with ultra-low damage like Sigel, became routine, so what would be my proposal: 1 - Every class has a force skill, we activate it, when in a party has differentiated class, the union of this force activates lvl 3, giving more P.Atak and M.Atak. But Iss does not have Force. Then my idea would be the following, Iss to have the Force of Iss that it would be the link of everything, since, no party can exist without the presence of a Iss, because depending on the quest, two Iss can do the service even from Healer, and thus, even the Healer in some quest are harmed. 2 - The force of Iss would not give a bonus, but it would be the link, anyone who likes HQ knows that there is the myth of the trinity of DC, and could create this, Healer, Iss and Sigel are support in the game, so I thought, for that does not make this more obvious? And with that, the Iss having a force, could create this deeper link in the party, ie, the force bonus will only activate when you have the 3 together. How it would work, if in a quest put two Iss, rejecting the Healer, but keeping a Sigel or not, the force would not activate. If in a quest they put a Iss and a Healer, since it requires a greater healing power, and does not have a Sigel, force them would not activate the bonus, they would always have the 3 class together, and Ncsoft could very well improve the bonuses given. 3 - Improve the bonus given, since, I never understood the reason for the force of Sigel give P.Atack, if it is a class of defense. Then it would improve the bonus, the bonus would not only give P.Ack, M.Atack, Atack Speed and Casting Speed, it would also give P. Defense and M. Defense. So when these players who only love to put the maximum number of DDs and forget to put a Sigel, or when they have a quest that use two Iss, the bonuses will not be activated, and it would be good to be a good bonus to make the player think two times whether or not. Well, it's just a suggestion.
  8. tank or iss for oly

    Seriously I'm low lvl? I'm lvl 100, equipment +4 and putting blessed parts gradually, among other things, funny that, when the update arrived, the server only saw the ex-Sigel players logged in, then saw that they did not look good like that, and today, until even the people have trouble getting Sigel lvl 101 for example to do lvl 101 quest. Interestingly, I watch videos of Korean fans in fight of the Olympics, and the Sigel extremely equipped with extremely equipped DDs, he is picking up ugly, I saw a fight a Sigel with all that has right, a Phoenix Knight and lost to an Iss, that releases a fire that of the debuff that burns the HP, the Sigel did not die, but lost by damages ... And this Sigel, he is poorly equipped, or certain classes take advantages with such items created by NCsoft, which ends up giving advantages to DDs, especially in their skills that are appealing. DD is so appealing, that my dual class is a lvl 99 archer, and not invest in it in equipment and skill matching, my skills turn and resee resolves 6 times in a row, my pinpoint turns and stirs, resets 5 to 6 times in a row, this Yes, it is appealing.... And the fact that it allows to use strong items in the Olympics, is what is making the game die, ok ... So the game is losing players, because who has more money to spend, continues in advantages and deep down, the best fighter in the Olympics is not necessarily the best player but the most equipped and ends the Olympics losing the brightness.
  9. Good evening Lineage 2 is a game that became famous for having one of the best PVP systems of all MMORPGs, we have Olympiads, we have COC, we have Siege and etc, however, as we can see, all this has been lost over the years , we saw the people announcing clan looking for players for siege, pvp, pve and everything, today, we saw clans looking for players only for PVE, that's right, a game with the best PVP system, this is turning a PVE game, I will give an opinions about changes: 1 - Players will fight with players with close scores, because in this way, we see players with 10 points fighting with a strong player and even hero with more than 100 points, has player hero that gets to accumulate up to 600 points, I think the selection should have more variants, players with 100 points for example, and you have two others registered one with 120 and another 40, it will fight with the player with 120 points, or points near, even if it is annoying for some. 2 - We have a command that is given to know how many points we have, but when we take someone's target and type / olympiadstat we also know the person's punctuation, how many fights the person did, and so on, I think that's wrong, for me, this command should only inform the individual score and not the other player, this makes the game more mysterious, because the enemy would never know how many points the other has. And this would avoid clans dominates to make games, because believe if you want, have dominant clans that have many characters and log these chars to make points when they fight with enemy and when they fight with some char hero, which is decided who will be hero sometimes clear , these chars pass score and this occurs, why, the clan knows how many scoring the enemy has, and thus, can make the game get points, this would give more dynamics in the game. 3 - However, if NCsoft maintains the sealing of the fight the way it is, that is, a player who has 700 points is selected to fight with a player who has 40 points, NCsoft modifies how many points this player will have access, if the player with 700 points wins, obviously he will, he will take less points from the player with 40 points, he will get more points, according to the score, who has more, draw less, who has less will continue to draw from acorod with the percentages , I do not even know if I can do this. And limit the maximum point taken to 7. 4 - Ban some items of the Olympics, can not be used, after all, the Olympics makes it clear that the player has to show his fighting ability, not the power of the items he has. For example, the skills of the cloaks can not be used, the stones of the brooches can not be used, the skills of the talismans can not be used, that is, the player will only count on the bonuses given by the armor, jewels, sword and etc. , the basic items that form the char for example, which are items that give more P.defense, resistance, M.defesa, and leave these items only for PVP, Siege and only, nor in the COC can be used. 5 - Having control in the fights, therefore, it is noticed that some players continue to use programs prohibited by NCsoft, just have a GM supervising. 6 - I know that the topic runs away from the topic, NCsoft, the castle siege was another attraction of the game, and this no longer exists, since a clan only in the server, at least in the freya owns all the castles, or makes agreement of let a clan be any owner, in case the clan gives them, the castle dividend, that leaves the other players unmotivated, man, 2 years ago, when the KSK dominated, it was mass to go in sieges, all clans fighting, wanting the castle, today, arrives siege on Sunday, there is no more taste, no one has more will to anything. You need to figure out how to interfere with this, because it hurts even the server, because imagine, which player is going to enter a server, where a clan only owns almost all the castles, who rules rules if you want to have castles, being that he already has his, there can be no monopoly, he must have supervision and ready, because in the same Freya, the ruling clan does not realize that he is killing the server, because no one has access to the castles, the big boss, because they dominate, they do not let another clan evolve, they do not want strong clans competing with them, for they make much more dominating, than dividing everything.
  10. tank or iss for oly

    Good Afternoon (Using Google Translator) No one is saying that everyone has to turn Summoner, or even, that everyone has to turn Iss, or everyone has to turn Feoh, Othel or any other class. What I'm saying, that NCsoft has to stop with this craze of every upgrade it destroys one class and enhances another class. Need urgently to improve all, all have to have the same level, all have to be able to win in a pvp of 1 verses 1, understood, and when I analyze this, I analyze with basic equipment, not the items that NCsoft sells in the store, allowing richer players to become stronger. When I mentioned Summoner, it was precisely because, it is a class that in 1 verses 1 is very strong, loses in pvp in mass, just that, since it is a class that does not have skill in area. But it's a class with a lot of resources, before the GOD update, the summoner defeats his enemy, in a fight with the pets, today the pets became distraction, with skill of pull target and the new ones, of lvl 101 has powerful abilities, besides damage. Summoner has a skill that leaves him unmanageable, does not take damage, has summon cubic to remove debuff, has skill that throws that of an absurd debuff, has the pets, has the mark, is the class that does not run out of mana, reuse of skills is little, loads fast, deals damage with summons which have high defense and high HP. Try to take 4 mark at once, your HP goes all though at least the whole cp and almost matade goes away, and the mark... There are skills or abilities much more appealing, for example, Final Ultimate Defense has reuse of 15 minutes, because for NCsoft it is an appealing ability, but answer me, where is it enough for this skill to have 15-minute reuse? I already took 83,000 damage from a Feoh with this skill activated, even the skill stating that the maximum damage received is 600, however comes the magic of NCsoft, depending on your P.Defesa and when using it, I can not use Focus Shield and Reise Shield, where is this appealing? Mark yes is appealing, the skill Summoner uses that is invulnerable, does not receive damage is much more appealing. Feoh has a skill that absorbs damage that is appealing, class that gives little damage, dance in Feoh's hands. Iss is a class that to defeat, needs a lot of patience and yet not easy defeat lately. Issa cancels HP, Issa fights HP, Issa fights full buff in the Olympics, Iss turns to stone and you do not catch target, Iss turns you into something and recovers, Iss turns you to stone and recovers, Iss has a debuff that removes 40% of his P.Defesa and M.Defesa and have some that have an activated and easy to activate ability, of the debuff that removes 50% of P.Defesa / M.Defesa / Casting Speed and Atack Speed. It has ability to absorb damage, it has celestial that you do not take any damage, I know that Iss can not beat, but it helps, it has a skill that protects against debuff with short reuse. The Iss Orc ai, do not remember which, in addition to all these skills, have a skill that is a debuff that burns around 500 HP every second, and is a skill that loads super fast, so Iss is in it, skill of absorbing damage and is using this debuff, hitting and turning stone, turning you into a bug or stone, and stay in these attacks. Now, imagine these class with the items that NCsoft invents and puts to sell? Majority of items decrease reuse of skills, so imagine that most of the skills of Feoh, Iss, Othel Rogue, Archer, and Tyrr have low delay, especially those attack skills, and the defense skills of these class have a delay of 5 within 10 minutes. Then imagine the Iss with his carrying abilities extremely fast. I saw a video of an extremely equipped Tank Paladino, fighting with another extremely equipped Iss, the Iss gained in damages, due to him being able to use his abilities at an extreme speed. Due to items, and Tank, even using items that decreases reuse of skills, as Sigel's abilities are slow to load by nature, and most increase only percentages of P.defesa and M.defesa, and as we know that NCsoft has been investing for years in the damage of DDs, that it is no use giving a skill that increases 100% to P.defesa, for example, do a test. Fight against a Tyrr Warrior and activate Final Ultimate Defense and Tyrr activate the frenzy, you will see your HP drops like water. Ally, activate Final Ultimate Defense, and fight with a Summoner, and the marks picks up, you'll see your HP come down like water ....
  11. Oly Totally Unbalanced

    Good Night (Using Google Translator) I totally agree with you. NCsoft is destroying a game that had the best PVP of all MMORPG, Lineage 2 was known for that, but the PVP were good, because there were good players, nowadays, it comes down to who has more money, who spends more buying items with Ncoins. And this is leaving the game bad, nothing balanced, I do not know if the NCsoft matrix when creating a skill, develops it, seeks to know how far this new skill, reuse time in this exaggerated class, and with the help of the items sold in the store, makes this class lately appeals. An example of this is the Iss, class of the buff, and fully buffed fighting in the game. And a totally buffed Iss, is very appealing in every sense of the word. I'm going to the Olympics, I'm Sigel Evas Templar, I'm not well equipped, my Eternal is some +4 parts and others +5 and I'm struggling to put all the blessed parts together. I noticed a lot, and we realize a lot. And I'm analyzing the Olympics, Iss today, it's become very strong, that not even a Sigel can fight on an equal basis with him. Last week, I saw a fully equipped Paladin Sigel, fighting a fully equipped Iss issue in the Olympics, the two had the same jewels and items, and Iss is the one who releases a debuff that burns HP non-stop, the Paladin until he survives , but lost in time, as it received more damage, meanwhile, the Paladino barely managed to get the HP of Iss right due to the items due to the ability to absorb damage due to the ability to protect from debuff with the skill, the Paladin barely managed to silence the Iss. This NCsoft mania create items, leaving the game dead, like Sigel, I know very well of that, Sigel was never a class of high damage, but a class that should withstand all class, would be that class that would give low damage , but it would lead to very low damages, and this does not occur any more and it never occurred at the beginning of the update, that the GOD update came, the Sigel had the ability to reflect very high, so Sigel called for fights and won, just taking advantage of his ability to reflect damage. Oh, NCsoft comes, modifies Sigel's skill, like Spike Shield, which reflected 40% of damage, to 25% of damage, according to what I read back then, DD players were complaining about it. Then NCsoft began to create several items, several boss jewels that gave resistance to the reflection of damages, causing the Sigel to lose its real capacity to reflect and with that, to be weaker to this. Afterwards, she also started to create items and embed in the jewels ability to decrease reuse of skills, this mainly helped the DDs, especially the Summoners that with their Mark that has low reuse, started to use Mark with more speed, and friend, take 4 Mark of a summoner, it's death right. This also helped the Feoh to be more powerful, as it is another class that have several low reuse skills, and with these items that decrease reuse, they can access their skills faster. To this day, I do not understand how Final Ultimate Defense and Protection of Faith that are two skills that are rough, not good for nothing, and does not defend anything, in this update are skills that have lost the ability to be called defenses, and NCsoft puts 15-minute reuse in these two skills, as they consider them too strong, where are they strong? Strong is the skills of Feoh that leaves invincible for some seconds, without taking damage, or of the Frenzy of the Tyrr, all with low reuse. And now, they have released the covers, which now give more advantages in the Olympics, with skills that can be used and activated. In other words, the game has become not a game of players, of good players, but of those who have more money. Adena falls little, NCsoft destroyed with the drops of the Boss of intance, only knows to fall scroll that modifies appearance of armor or weapon. And Ncsoft West wants to attract new players like? That's why I complain, NCsoft urgently needs to re-evaluate the skills of all classes, all, and test and go testing, not test only if it has a bug, but fighting with every class, to see where it is good or not. I'll give you an example: NCsoft took a Feoh skill, which he activated and gave a buff that absorbed Feoh damage by 95%, ie Feoh took 95% less damage, and the other 5% of damage taken would and it was not for HP, and it lasted for a few seconds, and then NCsoft had an idea of "Genius", and modified the skill, so that it was an active skill, like the Sigel aura that absorbs the same 95% % that leads to the MP, 10% damage reflex and consumes 50 MP per second, I understood that this measure was for Feoh to resist the Othell and the Archers and the Tyrr, but this caused a problem. They have been weak against Feoh, and they are: Sigel, Tyrr, Iss, Summoner too, have been weak against Feoh, although Mark is an appeal, they end up not being advantageous when fighting Feoh due to skill to absorb 95% of the damage, the Sigel does not speak, Sigel takes 40 K of a poorly equipped Feoh, and a maximum of 940 damage in a poorly equipped Feoh, and with the skill activated, this average damage 940 comes down to more or less how much damage? Not to mention the Eviscerator class, anyone who has ever looked at all the skills of this Ertheia class, you will see how much it is too much, I agree that P.Defesa is low, NCsoft must have thought: We leave P.Defesa low, to resent her weakness, all settled. Only this class defeats anyone at a speed that when she activates the skill she does not die when HP hits 1, and activates all skills to increase her damage, bye, you dance. For the skills of this class, I think they are in the whole 3 they ignore 30% of their P.defesa, and still have skill that debuffs you and takes 30% of your P.Defesa, and these two skills that ignore 30% of your P.defesa have more than 45,000 power. The third skill has almost 95,000 power and ignores 50% of your P.defesa, that is, a class that does not need to hit debuff to decrease his P.Defesa, because this is built into the skill. And, you also remember that it is a class that has a skill nickname that takes more than 100 speed, leaving you too slow, has skill that knocks you down and a debuff that prevents you from getting up and has stun. And there is the wizard class of Erthéia that has low defense, but it is a class that has an infinite hide, and when it appears, jumping on you, it drops you to the ground, and you to be knocked down, it takes a debuff that prevents you from getting up, and still removes your target, and when you can get up, the class already gave hide and expects everything to load and goes again and again, and with the various items to decrease reuse of skill, this class only stays in that, the fight gets boring , and then you remember that this class is a magician, and a magician by nature has too much damage. What I noticed was that NCsoft has a certain protection for DD players like Feoh, Archer, Othell, Summoner, and so on. I think they do not think about playing the skills of these class, what they are doing now is creating items that decreases critical demage received or received demage, which has appeared from items that decrease -15% of critical demage received, or -15% of received demage, and this has been occurring because, even you enchanting your armors and their jewelry at +10 , I think it was the maximum that I knew that someone did, this is not enough for the character to endure the fight, mainly that had several updates where most of the items created, increased the critical demage, and the demage of the DDs characters, since even if a Sigel uses such items as to increase critical demage, the Sigel base damage is low, so it does not include as much. If you're going to do a story in your magazine, take a little while to do it, grab it and look for a website that shows all the skills and abilities of each class, test and show in the magazine how the game is unbalanced, and NCsoft is guilty of it , it creates skill, and it seems that it does not test, creates many items, and does not realize that it harms the game, however, as mentioned olympics in your topic, I think many items should not be allowed to be used in the game, an example is the dragon's weapon, the brooch jewels for example, the covers and everything, and many talismans that give extra skills. Note: I also forgot to mention the skill cancel skill that Feoh has, Iss has and Tyrr Warrior that uses and fights with a spear. In this update and I have been complaining about this they decreased the amount of buff, from 6 to 4 buffs, that is, they were two buff that gave atack speed, casting speed, speed and etc, then merged and a single buff of that, of course with the totality , as if he had merged two buffs at the same time. With that, it worsened in the sense that, canceling this class allows to eliminate two buff, and some 1 buff per attack, I even fought with a Tyrr, we were both on an equal footing, until he used his skill to cancel buff. I lost to him, because I was without a buff, because his skill of cancel, and in the description I searched on the internet, nor has written a chance to cancel, just says that cancel, remove such buff. This is another thing that leaves the game unbalanced, because there is no item that defends against cancel, before turning GOD, the cancel was a powerful weapon, but there were several buff, and there were skills that gave protection to cancel, Sigel himself, before this update, the Protection of Fith skill had protection to cancel, no more. Not even our passive skills have protection to cancel, have hold protection, mental atack, sleep, stun, bleed and etc, minus the cancel. In a few months, NCsoft merges all the buffs, and we just have to get one, and then when we fight, the class that has cancel, use, remove and lose face.
  12. tank or iss for oly

    They want to know if one class is better than the other, test them on the same level of equipment. Majority of the people here who are praising this update, saying that the Sigel is good, they are people who have a high level of equipment, and usually, must fight with class with low equipment level. Sigel was good for Othell Rogue, but this weak against Summoner, since the Mark are pure appeal, Feoh is a class that NCsoft is privileging, this skill that absorbs 95% damage, was made for Feoh to take a chance against Othell and Archer , however, she left the extremely strong Feoh account of low damage class, such as Sigel, Iss, even Tyrr who has damage higher than Sigel, is having trouble. Test with the same level of equipment and even lvl, no more and no less, will know if a class is good or not in a PVP in the Olympics ... NCsoft when you upgrade the game, you need to be aware of all classes, this thing to move the skill of one class only, to support another, as it did to Feoh, to withstand the damage of the archers and othel and not to analyze the effect that this would have against other classes, is NCsoft's biggest mistake. Review everything. Summoner itself is a class that needs to be reviewed, the markings are big appeals, the class has summons that deal damage, lvl 101 take summons that besides delivering damages, has more HP, more defense, skill to knock down, summons that give high damage, has invulnerable skill for a few seconds, has cube summon that removes debuff, and does not run out of mana, ridiculous a class that does not run out of mana in the game right. In short, this NCsoft craze makes one class tough on another, without examining whether it will not become extraordinarily appealing to others ....
  13. Class "Revamp" – Sigel Knight

    Good Afternoon (Using Google Translate) When we analyze a class, we can not simply analyze it from the point of view, the items that potentiate it as a whole. For me, we analyze a class equipping the class with a set +4, with its jewels, without being boss, and its weapon +4, covers, shirt +4 and etc. We forget aside items that are tricky to achieve, as the game comes more and more, becoming commercial to the point of looking like these pirate games, where everything is sold and if you want, pay for it. Boss jewels are more complicated to have because the servers are comined by some clans, depending on the server, like Freya, only one clan dominates, only they have access to everything the game offers, boss, instanceas and etc. In my humble opinion, the Sigel Knight was good on the PVE and weak on the PVP of 1 versus 1 and when the person says it looks good, they are people who are on a high level of equipment. Which does not test the class itself, using only simple equipment where everyone has access. I say, rather, I dealt better with Feoh, Summoner, Archer, Tyrr, but I dealt better with Summoner and Feoh. Today is more complicated, are Reise Shield and Focus Shield interesting skills? They are, but they have restrictions, that is, if they use skills that depend on the shield, they will disappear if we use Final Ultimate Defense, which for me, should not even have this name, as it is in my opinion the worst skill currently of Sigel Knight , where I using it, I took 83k of damage from a Feoh, even with the Final Ultimate Defense enabled, I did not see limiting any damage there near the 600, since it's lvl 100. So I believe that a class like Sigel Knight where his greatest skill is the use of shield, and NCsoft put restrictions precisely in this area, is what makes the bad class to play. NCsoft simply made clear to the player the following: You will have to remember the restrictions all the time, we limit your class and accept and that's it. I do not see these limitations in any other class, whether in Feoh, Tyrr, Othell, Archer, Healer, Iss, all these classes can combo their abilities and fully extract their potency. Example: Feoh was potentialized with the game, making the skill that was once a buff, in active skill, which absorbs the damage by 95% and the 5% will directly affect the HP of the class, I understood that this was to make the Feoh more competitive against Archer, Othell and Tyrr, but to NCsoft at no time, thought that, that would make other class fragile in a fight in the olympics against the Feoh. Remembering, I am always analyzing fight 1 vs 1 in Olympics. So the other class can use their full potential without these restrictions they put on Sigel Knight. Feoh has skill that leaves him immune, does not take damage, has skill that lifts you in the air and gets you high damage, has this skill that absorbs 95% of damage. Othell the same, Archer too, can make multiple combos without their abilities being disabled. Summoner is a privileged class in 1 vs 1, mainly in lvl 101. Grab strong Summons, with strong abilities to take down, has summon cubico that removes debuff, shares damages with the summons, they have 4 Marks that when they take the 4, their HP descends like water, and worse, marks are skills that fail a few times. It has a skill that leaves you invulnerable, without taking damage, which loads super fast. However, it is abilities created for the class to withstand DDs. But, that affect weak damage class, such as Sigel, Iss for example. And these restrictions limit Sigel, it is enough the absurd amount of items that NCsoft created and made available, which diminishes the reflected returns, Sigel before, always withstand the damages and kills in reflects, and here comes NCsoft and creates many items so the DD does not have all the damage back. Destroying the Sigel class. So, it improved on PVE, but it got worse on PVP solo, since Massa PVP, Sigel can handle, because Healer has healing. Reise Shield, Focus Shield are interesting but do not use stun poses, I can not use Shield Boomerang aggression to add effect, if I use Reise Shield and Focus Shield and use Shield Wave the Shield Wave buff does not appear, if I use Final UD, I can not use Focus Shield and Reise Shield, it's a lot of restriction, not to mention that 3 seconds of Vanishing Stun, silence is a bit too much, and it's not always 3 seconds, second only for the duration. In short, a lot of restraints, I challenge NCsoft to make changes to the other class and create various skills that are also full of constraints, but, it will never do that, because NCsoft has always had huge protection with DDs in general, and always disregarded class support . I showed to a friend of mine, who plays WOW, a pvp, and I called a friend of mine, a Feoh with normal equipment, no boss and nothing jewelry, and when he saw Feoh's high damage, even me using Focus Shield, and then Final UD, he laughed too much, because in the MMORPG he played, he said: Tanker always gave weak damage, but tanker would never take high damage as it does in Lineage 2.
  14. 300% XP VP event.

    Good Morning You're misinformed, huh? Did you ever find it strange the people doing Kartia Group and saving the VP? Do Kartia Group with VP and then do without VP, do Kamaloka with VP and then without VP, you will see that you will lose XP, XP gain will be lower. See that all Kamaloka boss, consumes XP, if the VP did not influence, there would be no VP consumption, because the VP would not interfere, the truth is only one, and it was not just me that noticed, a friend even commented with me saying : Murkan, did you notice that the XP we're getting even with 300% Xp, that is, 100% Xp plus, and another 30% XP Cat buff, are we earning much less? ... I already had Noticing that, he had not said anything. XP is not for Mobs, because the Mobs spend the XP at an incredible speed, so the people are avoiding killing mobs and getting only in the quest.
  15. Good morning (Using the google / bing translator) To all the Sigel Knight of the game, everyone knows that these skills have gotten worse, bad, and many wonder what NCsoft or the creators or creators of the game had in mind. Because the Ultimate Ultimate Defense was far superior, it really kept the Sigel alive, this new Final Ultimate Defense is a bland joke, because in the description says that it limits the damages in 600, however it is proportional to its P.Defesa, that is, depends on your P.Defesa, so it will never limit damage to the maximum of 600... Protection of Faith is the same, limiting maximum damage to 850, but is proportional to your P.Defesa, and increases your speed by 80 and leaves you immune to stun and hold. But, as everyone knows, the bottom line is that damage is greater, since NCsoft has taken the trouble to increase the damage on each update of all DDs. However, using a fight in the Olympics against a Feoh, I activated the Ultimate Defense skill, and even then, even with the skill activated, I took 83,000 damage. Well, I've been asking myself this question since the skill limits to 600, but it's proportional to P.Defesa, and worse, Skill does not allow you to use Focus Shield and Raise Shield, but Sigel is actually helpless. That's where I analyzed, Focus Shield makes it clear that 80% increase of M.Defesa, of course in my lvl yes, Reise Shield makes it clear that increases 80% of P.Defesa. One, facing Wizard and others for Warrior. Nine Aegis increases by 50% P.Defense / M.Defense and protection against Bow / Crossbow and etc. The bid is just this, Protection of Faith and Final Ultimate Defense makes one thing clear, it limits physical damage only, not protection from any magical damage. For when the skill of both physical and magic protection, it acts like the Nine Aegis that makes clear, which increases by 50% P.Defesa / M.Defesa, Reise Shield only increases by 80% of P.Defesa and Focus only increases 80% of M.Defesa. Summarizing everything, Protection of Faith and Final Ultimate Defense are two skills that only protect against physical damage, the description makes clear this: Maximum damage received is 600, depending on your P.Defesa. So today I understood that when using both, the Feoh, Wizard in general, and Summons party. I do not understand NCsoft's reason why Final Focus does not allow the use of Focus Shield, since Final Ultimate Defense does not protect against magical damage ... NCSoft, a company that needs to be restructured in the skill-building, skills because this is complicated.