New Karma and PK system shows an inefficient result. PK accounts still exist everywhere and PK people anytime.
There are a lot of imbalances and unfair issues in this game.
1. A clean player and a PK player with 10000 points (max) got death are deducted 4% EXP (???? Really????) (where is the punishment in this place?????)
2. A PK player can receive any resurrection from any source (Scrolls, Bishop 90% Res). This is the way PK accounts kill a lot of people when they are afk and if unfortunately got killed by another player, they just wait to get a resurrection 90% from a bishop to remain their EXP, levels no matter how much sins they did.
Both 1. and 2. I don't see anything can be called a punishment upon a PK account. Same punishment as normal player, same benefits as normal player.
SUGGESTION: Anything should be made to make game experiences better.
1. The punishments should be different to PK players. For example: Karma <1000 got deduction of 4% Exp upon death, 1000 - 2000 got 8%, 2000 -3000 got 12%, etc. This is the way we can get PK accounts' levels reduce and weaken quickly so they can not PK people in future.
2. A PK player with a high Karma (example: over 5000 points) can not receive Resurrection for all sources (Scrolls, Bishop 90%). This helps to prevent they remain strong and high levels to keep PKing people in future and kick them back to the Village.
3. Increasing Karma limitation from 10000 to 20000 or 30000. More people you kill, more pains you you get, more levels you lose.
Sum up: all PK accounts are abandoned by their true owners. These accounts are used for only purpose: PKing people for fun, for hunting places, etc. For any reason, it causes a bad game experience to true (main) players (accounts). A Soft Hand can not solve anything efficiently. We need to put Hard and Strong Punishments on these PKing Players.