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Godfall

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About Godfall

  1. Macro Buffer outside party

    You have 12 slots. Use them accordingly for what you want. You don't need to have 3 target macros. And a PP will regen faster if they're only buffing one person. Try this : Target the person you want to buff before you start the macro. 1./useskill Might 2.Shield 3.Haste 4.Focus 5./attack 6. Death Whisper 7. Bless The Body 8. Wind Walk 9. Counter Crit 10. Magic Barrier 11. /target name 12. /delay 500 Change out the buffs if you're a mage. Just drag them from your skill window into the macro. This way you don't lose auto follow while buff . Hopefully that helps.
  2. Update looks good! A couple recommendations that I think a vast majority of the community would like see 1. Allow the ability to show debuffs on Mobs/Raid Bosses again. This gives everyone a better opportunity of understanding what does and doesn't land and when to cast again. 2. Possibly consider increasing adena rate in higher end areas. This will allow the economy to improve as well. 3. Open up another castle to be seiged. With there only being one, it leaves those that may be less geared to not attempt at all and ruins live pvp action,which this game IS based on. 4. If not seige, maybe consider Fortress Battles. Those were always fun. 5. Take another look at Epic drops. Since the previous changes, we've noticed that it is actually more beneficial to do lvl 75-80 Raids and get more. I don't ever remember that being the case before. That's great that they're lvl 85 and harder to kill, but the efforts put in don't translate to what they are currently dropping. All in all, update looks good and I'm curious to see how the new Clan system will work. Thanks @Juji
  3. Top-grade Stable Scroll: Enchant Weapon (S-grade) - Exchangeable When enchanted, P. Atk. +5 for S-grade one-handed swords/blunts, daggers, spears, and other weapons. P. Atk. +6 for two-handed swords/blunts, dualswords, and two-handed fist weapons. P. Atk. +10 for bows. M. Atk. +4 for all weapons. Starting at +4, P. Atk./M. Atk. bonus quadruples. Starting at +17, P. Atk. +43 for one-handed swords, one-handed blunts, daggers, spears, and other weapons. P. Atk. +77 for two-handed swords/blunts, dualswords, and two-handed fist weapons. P. Atk. +126 for bows. M. Atk. +43 for all weapons. Even if enchantment fails, the item will not be crystallized and will retain its enchant level. Cannot use on weapons enchanted between +16-+19. Advanced Stable Scroll: Enchant Weapon (S-grade) - Exchangeable Upon enchantment, P. Atk. +5 for S-grade one-handed swords, one-handed blunts, daggers, spears, and other weapons. P. Atk. +6 for two-handed swords, two-handed blunts, dualswords, and two-handed fist weapons. P. Atk. +10 for bows. M. Atk. +4 for all weapons. From +4, P. Atk./M. Atk. bonus effect quadruples. Even if enchantment fails, the item will not be crystallized and will retain its enchant level. It can be used only on +7 to +15 enchanted items. Should that say "Can only be used on weapons enchanted between +16-+19"? Cause otherwise aren't they the same? @Juji
  4. As of late it seems that some of the GM's are starting to take "some" advice in terms of stuff towards possible changes/events, etc. So I'd like to suggest something in an attempt to add more "content" to the game. I'm sure @Juji and @Hime could bring this up with the team and implement. I would like to see an Event that is purely based in a PvP Zone. Possibly in Fantasy Isle or some type of "Instance" . Where the drops/rewards would be great. Nothing like weapons, etc. But enchants, enchant stones, pots, buff scrolls, soulshot tickets . All stuff that can be used in game towards your character/gear but nothing that is going to seem as tho it's P2W. You could even make entry based numbers and on class. Something like a 3v3 or 7v7. Whereas you need to be active or your group is removed. This way you can't just enter your buff bots and run around. Buffs would also be removed upon entry. So you'd be forced to actually make a legitimate party. I'm not suggesting that we treat things as a illegal server, but what I am suggesting is that the events be fun/rewarding and social. Rather than just kill x-amount of mobs , collect this, roll dice. Make it difficult to get the items, but also include PvP in it. This again, is just a suggestion or idea and I've love to see what others have for ideas. But I think with the current status of the game, we need something to spice things up!!
  5. warrior class nerfed

    I appreciate the effort @Juji
  6. warrior class nerfed

    That's always been like that. You need to click past that target/character and then use the skill. Just holding the skill won't do it unless you're substantially faster.
  7. black wild boar

    By Golem field. East of Obelisk.
  8. warrior class nerfed

    Oh that way. Yeah I knew that part but tbh it doesn't make a huge difference. I'm 1 shotting mages/healers on dagger and I hold my own on Gladi. Mages/Archers have always been nc's fave class tho.
  9. warrior class nerfed

    Mages got nerfed or Warriors did? Your post is a bit unclear. And how do you think they are "nerfed"
  10. Noticeable Issues: 1. No 5th Bar (Could NOT find any such button "Turn On/Off Support Bar" 2. No Assist/Buff/Follow/Delay macro loop at all...which means your group will likely not attack the same mob, or buff you, or buff itself, or follow you....which made EVERYTHING better...AND now you'll spam all your stuff to run out of mana and die. 3. You can't see buffs/debuffs on your target window anymore. Why? Now we have to guess if our debuffs landed or not? This makes raids/pvp nearly impossible to properly prepare for. I like how the bars and interface look. The character selection screen and a few other things..but these issues pretty much make or break a casual player that runs a party of their own. I dunno @Hime @Juji There might be something you guys missed or maybe got wrong. I just don't see how this benefits anyone. And yes I've read the other thread that says they've removed this stuff in other regions, but there HAS to be something you guys aren't seeing that they are doing. Because this makes zero sense.
  11. They spawn randomly in small "ponds". From the port, if you go straight there will be some in the water there. Turn left and go over the first hill, right around there will be more "ponds". Some ponds will spawn 3-5. Some will have bigger spawns of 10-20+
  12. Login Issues

    Anyone else having issues? Buddy of mine can't login to the Website or Launcher. Not banned either. 🤷🏻‍♂️🤷🏻‍♂️
  13. Lineage 2 : Unchained

    All things I'm very aware of, so no my idea is not "terrible", it's a simple suggestion. Maybe the limited accounts thing is pushing it a bit much, so ya I get what you mean. I still stick to what I said that I think there needs to be a change. Will it happen? Very unlikely. But I think a large amount of us can agree its current state is a bit ****.
  14. Lineage 2 : Unchained

    That's my whole point. It's either gotta be the content of the game or other limiting factors. Allowing unlimited clients is a bit much, in my opinion. 3 was pretty good, I think! Again these are just my opinions but I think alot of choices made have done more harm than good. And maybe, just maybe if we all talk about it more and try to make sense of things they may change some stuff. Who knows! (likely wishful thinking though lol )
  15. Lineage 2 : Unchained

    lol! True, but usually in that case it's limited to IP address. I'm just giving examples to "force" people to party/make friends/clans. So that activity/community is higher/better.
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