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Galador last won the day on June 25 2020

Galador had the most liked content!

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  1. Many good comments on this thread, and some not so good. As has been said, this is a G A M E = entertainment! I've been playing this game as long as anyone on the server, and longer than most who play today. I can say without reservation that I play L2 for the simple reason that I can play the game I want to play. This was the vision that Raoul Kim had when he created the game. Want to PVP, then do so. Want to PVE, then do so. Or do both. It is a game for everyone, no matter those who would call others "randoms" like they would speak of a mutt dog. The issue for me is that over th
  2. Enough already! You said it yourself, in your own words ... "while clans who have wars can fight allong the way this players in the 14 players clans unless flagged people have to pk them, and as the pk system it is now it is difficult do that." You are saying exactly what I said you were saying. You don't like the fact that you can't engage another players/clans without having to PK them. How is that different from every other day in this game? If I don't want to engage you, you have to kill me and take the consequences. That's why the rules exist. Nobody "has to" engage you. That is t
  3. I haven't been in a castle-owning clan for a number of years. Haven't really cared to participate tbh. However, I have participated in sieges, and at times we were able to take a castle. This conversation is just typical activist thinking here. First, sieges are not, I repeat for the hard of hearing, not a clan war. Any clan that meets the requirement should be able to register for a siege. Period. The idea that an un-registered clan comes on the field and changes the tide for the eventual winner is not new. It has been going on since the sieges began. Clans have paid other clans to b
  4. If I interpret what you are trying to say, you're upset because you can't force a war to keep from paying a penalty for PKing other players? Let's set aside who they are for the moment and go through this step by step. I know of no rule, other than level caps, that stops one player from killing another player whenever they want. That's called PKing. If the other player can't or doesn't respond, the attacker can go red. If the attacked chooses to engage, they can go pink and are fair game. So far so good? Now, a clan can declare war on another clan at any time. If not accepted, the cos
  5. 'penalty for rejoining a clan' @ YourMaster ... I highly doubt that NCsoft would be able to configure the game to allow/require players to define why they are leaving a clan. Which means that all players would be penalized for the price you want a few to pay.
  6. Okay, so help me understand. You're saying you can't PVP unless you have a war going? Alternatively, do they, in their configuration, have the ability to force you to do something you don't want to? Other than body count, what is it "specifically" about a war that determines the out come of a PVP engagement? As a 'nonfactor' as some have had occasion to call me, I have engaged in PVP and seiges, regardless of whether a war was ongoing or not. So what is different about this?
  7. "More pvp for hunting spots, more fun, without need to affect a whole clan." Okay, who exactly is having fun? Those that are questing and trying to level up? Or those that have most everything in the game, are bored, and harass people just for 'fun'? The problem has always been the 'abuse' element. There are those high level players that like to dominate weaker players and clans, and that want to keep the lower levels in a box so that can't challenge them in the future by leveling up. Again, the aggressive pvp players have always dominated this MMORPG (Massively Multiplayer Online Role P
  8. Who said anything about 'new' clans? There are many clans that only have a few people in them that have been around forever. It's a design feature in the game to protect yourself from griefers. Divekio goes on and on all day long how he's going to kick everyone's butt on the server. If you listen to him, he walks on water. Who cares if he's a little put out because he can't have his way whenever he wants. The mechanism is there to protect players, period. There was never a qualifier about which players it protects. But believe this, there are those that would love to have this feature
  9. @Divekio so I'm wrong because you say so? LOL! Think! It's a deterrent and it's used that way. When a clan declares a war, it deters another clan from killing the other clan's players to avoid activating the war. Where exactly was I wrong? I already said that you wouldn't understand, because that's not the way your mind thinks. But we aren't all the same, and we don't all feel the same way that you do. I'm sure that eats at you every day all day long.
  10. @Divekio, the issue you describe goes both ways. I have seen abuses on the other side as well. People who automatically go to war with someone to impede them from retaliating to griefing. You present one side of the story, but not the other. It's because of the griefing and the attitudes of pvp'ers like yourself that people find ways to hide, not the other way around. The game is big enough to allow people to play the game they want to play. But I'm fairly certain that you don't understand that because you believe everyone should be subject to your whims.
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