Hi all,
I also agree in opening of new "old" zones,
Heine zone : Field of Silence And Field of whispers (Garden of Eva is already there)
Rune zone : Beast farm, Windfall waterfall, Valley of Saints, Swamp of screams, Stakato nest, Monastery of Silence.
Schuttguart Zone : Crypts of disgrace, Den of evil, Archaic Laboratory, Pavel Ruins, Frozen Labyrinth, (Maybe Freya Instance)
For daily instances though, i strongly disagree, in my humble opinion its what made the Goddess of Destruction and above versions of the game not being LA2 any more, although Kamaloka was always there.
As for leveling experience, either we like it or not the game starts to have an impact in our daily routines after our main character hits 80 - 82 level wall, that is where we mostly need new areas for exp, areas though more like fog and goe and less like Forgotten island (both areas), your autohunt system is not compatible with open areas, times and times i have opened my monitor in the morning seeing my character standing still (for how long no one knows) and all mobs spawned on a rock out of range for him to target them, and after manually targeting them and killing them the spawn locations are back to normal for a couple of hours.
We need content that matters, not new pay to win items again and again, Even though as @Antonyntsaid i also am a person that i like to stupidly spend some money here rather than other alternatives, we dont need a revamped TOI that only the top of the top can farm and even they at maximum of 4th - 5th floor, we do not need a "revamped" Cruma tower that was ideal for 35 - 55 level adena farmers/sellers to overpopulate the place and now is overpopulated with 55 - 80 level (the same farmers they just not need to delevel that often). In other words "Revamping" is as new content as "Repainting" a new car
We need progress for all players and not only for the top p(l)ayers.
PS. New areas should make the game sustainable also, either reduce adena drops and make soul/spirit shots less expensive or make adena drops scale according to the difficulty of the fight for them (keeping the 70% drop chance for the rng)
PS2. We also need a game free of bugs (Like no elemental damage in certain skills) but there are a lot of posts for those issues too.
Sorry for the long post, there are a lot more to be said for sure.