Version: EP50_Global,LL_s,V2110409,228
BuildDate: Fri Aug 02 11:09:54 2019
Time: 2019.8.8 14:27:08 [GTick=91946,LGTicks=1891,Duration=3747]
PosCode: -4088:243075:-2076
ZoneName: Desert Quarry
OS: Windows 10(64) 10.0 (Build: 9200), Service Pack 0.0
CPU: GenuineIntel Intel(R) Core(TM) ---------------------------------------
RAM: 16301MB RAM
CPUInfo: 4,4,4,1
Memory: 501237KB
PrivateMemory: 1097708KB
Video: NVIDIA GeForce ------------------------------------------
Option: 1920x1057__W0_H0A0KP_
Scene: 0_0_0
Stat: 5
Replay: 0_1
WorldRaid: 0_0/0
ClientSocketClosed: 91946
NPAuthSocketClosed: 0
Sev: 16_Naia (GMT+1)
VideoResources: 211 MB
MAC: C1-B5
LANG: ENGLISH
IME: ???
Error:
Protocol: S_STATUS_UPDATE(18, 1) <= S_MAGIC_SKILL_USE(71, 1) <= S_STATUS_UPDATE(18, 1) <= S_STATUS_UPDATE(18, 1) <= S_STATUS_UPDATE(18, 1) <= S_MAGIC_SKILL_LAUNCHED(35, 1) <= S_MAGIC_SKILL_USE(71, 1) <= S_STATUS_UPDATE(18, 1) <= S_STATUS_UPDATE(18, 1) <= S_STATUS_UPDATE(18, 1)
History: User::IsMe <- RevivePacket <- ClientCmd <+ size:4, disassem:4 <- UNetworkHandler::Tick <+ Protocol Name=S_REVIVE <- UGameEngine::Tick <- UpdateWorld <- CMainLoop::UpdateTheWorld <- MainLoop
Exception:
Code [EXCEPTION_READ_VIOLATION DataAddress:0x000005E8]
Address [0x201306B8]
SegCs [0x0023]
Engine.dll [0x20000000] Offset [0x001306B8]