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sooo

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Everything posted by sooo

  1. All I see from all those guys is this: Allow 1 client so that we can sell adenas run out bot parties w/o any problem get profit and let the rest guyz rot. So just keep the 10 clients up so we can finally make a blow to all those rmt sellers once and for all.
  2. Exactly what Domi001 is saying here. We have to face it, we have to (unfortunately) run multiple characters in order to advance. Many people allready were doing so by using more than one computers. I ll agree that now is much easier to log multiple toon since you go straight from one computer. In general its very suspicious that we hear voices against 10 clients and we dont hear voices about lowering the prices of nc Coins, boxes, lower the xp needed for lvls such as 115-118 etc.
  3. As the title says. Are we going to have something decent at a (I hope) low price? Hope we will have some news soon. @Hermes @GM_EVA @GM_dufo @GM_SKY @Wisp @Hime
  4. I couldn't agree more. As Ganealf said not only you are 10 years late but we have also lost two runes that helped us with our damage. You should do something about it and I m also amazed that the coomunity havent said something.
  5. Thanks to everyone! It worked, I ve downloaded the .exe file from microsoft's page and everything is ok now! Big thanks
  6. I have the same problem. Any update from NCSoft on how to tackle this problem?
  7. Personally, I agree totally with the title of this post.
  8. From what it seems, for so long we have been shouting in vain about the high prices. They will never listen to us. That is very sad...
  9. I have the same issue. I have send a ticket with number 23897900. The answer I ve got is this Hello, Thank you for the update. Unfortunately, due to network security reasons, we are unable to download the file. However, I have reinvestigated this on our end and confirmed that it is working as intended. As a result of our investigation, we tried the macro with multiple ranged skills and got the same result due to the cooldown of each skill which is why it triggered to move close and melee attack the targeted mobs in the area. As soon as the cooldown of the skills resets it gets back to attacking mobs at long range. I hope this answers your query. If you have any other questions or concerns, feel free to contact us in a new ticket. Kind regards, GM Lux NCSOFT Support Team I believe the answer I got is absolute irrelevant because when you use the 1st option is DOES work as intended. The fun part is that the above GM confirms the issue but he then notes that it works as intended. I wonder is it? Was it meant for the second option to be like that? Really guys you confuse me. Also, the auto use supplies UI has another problem; when you press the show inventory button you can just drag and drop the potions/items into the supplies, before you could drag and drop AND click and assign, now the click and assign seems that doesnt work.
  10. I have the same exact problems as mentioned above. Seems that many people have the same problems. I hope the devs will do something about it.
  11. That's a very bad decision. I believe that you have to help us make our gear +7 somehow. You have to understand that there were many players that were stacking up those scrolls for various reasons.
  12. As extra feedback for this Poll I will say the following: The game should become more rewarding to the players. The event/promotions somehow should be cheaper. Of course the company that runs the game has to create revenue, we all agree that the company must make income but with the enchanting rates, compound rates, opening-a-box-to-get-something rates etc just chokes the average player. Somehow change the casino aspect of the game. Game lately is on an absolute casino_mode as mentioned above the rates have to change somehow. Dont forget that in this game there are players that we can call "average-joes" that cant spend huge amounts of real money, cant play 24/7 etc and I strongly believe that according to normal distribution the population mass consists of them and lately seems you have forgotten them. I can go on with the list but I dont want to bore you. Thanks for your time (and excuse me for my bad english).
  13. We'd love to relay some of your thoughts & opinions on monster difficulty, Adena drops, or items in hunting zones. So lets break it to 3 parts. Part 1: Monster Difficulty Nowdays to get around 105 to lets say 107 its doable even with free gear. After around 107 to 108 lvl you reach the xp-item-dependent-wall, where you may make your life easier if you buy some NC Coins etc. On 110 lvl things get harder than they used to be, for example I m currently running a full party (without healer) in Fields of Silence and while I was about to move to Sel Mahum region before the update, when you ve introduced the new update content I can hardly stay in Fields of Silence, long story short I had to break the bank in order to be able to stay in the same spot that I m used to be for the last 2 years (more or less). On 116 lvl the toon I m running was able to stay alive even with solo buffs at Wall of Argos (116 zone) now I had to go down to a 114 zone (Lizardmen) and I had to use an iss in order to manage to stay alive ( I have to note also that sometimes I die and lately this happens a lot). I ve tried to go to Mahum zone but for some strange reason my toon cant sustain the damage from the mobs. 118+ zone I have no idea what is going on I m sorry I cant express my opinion but I guess more or less its going to be the same thing. Part 2 Adena drops Many strange things about Adena gaining mechanism. My 116 toon which happens to be a mage gathers more adenas now in IoS zone than before the update (its a mage by the way) while an archer that I m running failed so bad that I had to change its class to tyr titan in order to be able to farm efficiently (bb archer :D). You removed toi zone that we could farm adenas but you ve revamped Atelia zone but still that zone seems extraordinary and rather difficult. Part 3 Items (worst part) We have new items, armor SA which are .....rather useless I would say. We need percentage-wise items and not flat-addition-wise items and yes that item gives percentage in defense but starts at stage 7 which is crazy to get. In general the mechanics to get an item are absurd, the chances to create/enchant/craft/obtain etc an item comes close to win the lottery. But mind this the problem comes when the question that arises is "what you have lost in order to give a try to obtain that item" the answer is rather scary I would say, because for someone it may mean that he/she may have invested tons of time, or tons of real life money (which in our days are extremely hard to get) etc. Conclusion What I suggest, is to keep up introducing events like the last event with the DW enchanting. With that event you have introduced many items but yet again seemed that you were messing with the enchantment rates, moreover you have to lower the level of good rewards make it easier for the players to get good items that can help them play the game. You have to also lower the prices of all the promo events and try to add bonus enchantement events. You have to change the enchantment mechanism, for example the mechanism that we have about dragon shirt/circlets/bracelet etc its absurd, when we fail to enchant from lets say +3 to +4 the item ench level shouldnt go back to zero it should retain its level. even below +7. In general stop the "casino" feeling that the game recently has. Lastly, try to conduct a query in your database and check about recent situation of the players. And ask the devs to adjust it to OUR needs not in some other region. Thank you and excuse me the long text and for my bad English (non native speaker).
  14. No matter what will be the outcome of this poll the reult is allready determined... Last time we ve been asked to give you guyz feedback the outcome came up to be the last 2 (correct me if I m wrong) updates, which destroyed the so called "casual" players. Nowdays in order to survive you have to be above 80% tier. The last changes you have done by introducing the greedy boxes helped a bit but in the meangwhile 3rd party programmers came to the scene farming 24/7 with all kinds of cheating-mechanics possible (they even had hiding ertheias, or login-logout toons at astronomical speeds and all this it seems without any penalty for them). So, now after another disastrous update you come to us and asking to give you some kind of a feedback. Here it goes, game is hard as f$&*. Zero progression no matter what you do no matter how much time you play (I ve used bold for the word play cause we still playing a game, most people cant compete the RMTraders whom dont play the game for them is a job that generates money). Other regions allready have einhasad coins or even some other kind of shops not to mention how much less they pay for the same content. My suggestions are: a) Lower prices of NC coins b) Add einhasad shop like the rest regions allready have.
  15. I have to agree with most of the things that Argus is saying and pointing out. Now from my point of view: Let me state some of the problems most of the players are facing: 1. Items creation and or acquisition: Scarcity in mid tier to end game items. Let me name some of them... We lack 6-slot brooches, we also lack (and yes many people will be likezomg wtf that guy is saying) brooch jewels stage 1 lv.5, its an item that exists for like what 5 years (?) and we are still running with lv 3 and if those werent introduced in the game for free many people wont even have any of those items. Lack of +17 to +23 (at least weapons). Given the enchanting nerf that we are facing, at the moment, and also the fact that you insert so rarely safe enchants like golden tickets we are on the brink of extentcion. We wont be able to farm in any new zones that you are about to introduce in the form caming updates. Shortage of mid to end game items on market circulation. Given the aforementioned lack lack of items such as weapos/armors/talismans/jewels etc there arent many mid to end game items and if there are any those items are either overpiced or sold in RMT. 2. Make XP easier and far less time consuming. It is extremely odd that the experience we obtain while we are killing mobs doesnt scale "correctly" with our given level. For instance a toon lets say level 110 will get Xmil in a lets say 108 area and Ymil in a lets say 111 area the only thing you will see is that you just get 6% more experience. If you will take into consideration that more or less every next level asks the double experience than the previous one, then we end up in an endless loop hole without any (I repeat) any logic. 3. Do something about support characters. In the duration of pvp most of the supports are a 1 shot material and this derives from the problem number 1. A support character cant even farm. Any support character has to create an DD in order to go to stronghold and farm (or have a dual class DD) which means he/she has to equip two characters both his main and dual class, which I believe is obsurd given again the problems we are facing from problem 1. 4. Probabilities. As the word saying this game is a random generator (RNG) paradise. Lets give an example. Lets say, we want to create a heavenly talisman from scratch every move you ll make will run a RNG with extremely low chances of success. I dare you to go and try make some and come back with the results and you ll see what i m talking about. Also the creation of brooch jewels is crazy to make it. So please do something about, stop asking us to go and RBG with 0.000000001 chance of success, we want to play the game not play a slot machine game. So from point of view the most important lets say problem axes that we, the players, face are: Items // Experience // Competitiveness (lack). And last but not least..... Cost of loot boxes, special items etc that are inserted in game through NC store. Prices for this time that we are all living I believe are extremely high. You have to start thinking cutting down the prices. We are in "Web 2.0" era, people nowdays DO get informed that in other regions some of the events we are running costs some times even 100 times less than our events. Well, ofcurse the NC west department that you are running, we all know that needs money to run etc... we all agree on that. But, I cant understand why we are charged 100 times more for the same service, which in some aspects is rather faulty ( melee lag, stronghold abuse, cursed weapon abuse etc). Thank you very much for your time. I also have to mention that I m not a native English speaking guy so please forgive mefor the mistakes I ve made and I hope I didnt make your eyes bleed
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