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About Isotrope

  1. Are ranged characters continued to get shafted with drops and auto-hunt? With how these seeds work (unlike letters), you are forced to manually pick up. A problem melee doesn't have going afk. Pretty sure live was changed to auto-loot and no more pickups?
  2. A question about the auto-hunt option

    Probably because the old classic/no box is not as glamorous as some make it out to be. At least some boxes is nice and spamming 1 button 24/7 isn't that fun either. If you aren't boxing full parties it's not really possible to do at higher levels. You can afk, but there are caveats. You are trying to preach to the choir. No one cares. The rates on official are lower then classic and if you aren't paying for VIP it's virtually unplayable anyways. Meaning you kind of need to afk farm to get anywhere. If you are only using moon armor you won't be able to do afk past ants nest if you aren't willing to spend some money on decent gear. Good luck if you think you can afford all those consumables just to afk farm lower levels. Prove it and get 80 for us before you talk.
  3. Auto-Loot. Not just pickup. I believe this was implemented on live? Make it an option. Make fishing useful again. You still get a fishing rod as a vip gift and it's become so useless literally no one fishes anymore. Giran Harbor completely empty. starter packs per character perhaps or bring back timed weapons in store. Lower Levels In General C-Grade and lower grade is still useful. You can't even modestly get lower grade gear because the drop rate is so bad across the board. Not even worth crafting. Removed mats from clan coins. Made mats 0 adena. Way this server works is getting crumbs from VIP 10 players. Adena becomes premium and buy whole drops they get from VIP because again crafting/spoiling/drop rate is so bad. Spellbooks are also lower level. Getting to 70+ is still a chore. Only if you box full parties and can leave your pc on 24/7 then it's "easy". You designed from the start to push people to end game as evident from skipping to 20 and removing all pre-20 content. You might as well continue to push to minimum 70. Nerf TOI 1-3 or something along that line. It's palpable to see new players quit this game by 50 or so and the design is absolutely terrible for retaining any new players. There is enough of a roadblock from 80+/A-grade+ that I think it's reasonable to bump lower levels a bit. Waiting to see the crafting changes.
  4. Freezing Shackle not working?

    It never seems to land or work at all. Anyone have any experience using this spell? I just spam hydro blast.
  5. Can you do xp boosts for lower level from around 60? It's a wall with only one daily mission available after the FOM daily expires. TOI is not possible without a party and the only reason lower levels are tolerable because Cruma can be easily soloed. Since no one parties in this game or just boxes full parties and afk, there's no avenue for modest players starting from this level. Now after the server merge TOI I is constantly packed anyways and most likely by 1 player afking with full parties and there's only 4 rooms. When there is at least 2 daily missions overlapping it's tolerable, but there is a gap from 60-65 and the xp is so miserable without access to any high xp dungeon type places to go. TOI is supposed to be that place, but for variety of reasons as mentioned it is not a great solution. The game kind of starts from 70 so can you consider boosts for much lower then 75.
  6. This new support shortcuts window refuses to remember it's setting. I have to turn it on every time. Is this a bug or can it be fixed?
  7. Box's are trash

    It's always been the case about these loot boxes and you keep falling for it. They have been doing this since the beginning and pretty much every other month they release a new loot box and it's always the same thing with terrible drop rates. I think what these game companies are doing with these p2w items are unethical, but at the same time you kind of do it to yourself.
  8. Sneaky cloaks p2w l2store item

    Can store in private warehouse can share within account Unusable Drop Public Store People already with +8 Elmore Cloak - Legendary
  9. Sneaky cloaks p2w l2store item

    I heard that "legendary" cloaks are tradeable, but there is still a lack of information on the website. They really have an obligation to be clear especially when it comes to paid items.
  10. HP potions from the event disappeared? I don't recall any explanation for this?
  11. Shot Recipes

    This was all recent with Kamael update. You should read the patch notes.
  12. BD: Dance of the Vampire 74 Dance of the Warrior Lv 2 71 Dance of Fire Lv 2 61 It's a waste to buy the high grade pack on buffers, but just have them assist off you. You get tons of free ss. All 3 assisting and attacking with ss will melt cruma 2 and afk there until 57. Might even be able to do TOI.
  13. Mobs spawning on Trees/rocks/pillars etc

    Sea of Spores Giant Monster Eye Dire Wyrm Rotting Tree Right in the middle of the zone where the giant pillar? is. Cemetery Soldier of Grief Cruel Punisher Grave Guard Taik Orc Watchman Taik Orc Supply Officer The supply officer annoys me the most and constantly spawns on top of the tombstone. Abandoned Camps and Fellmere has some too.
  14. ImperialxRose - Talking Island Server

    I've had a hard time reaching you in-game. I'm currently 58 with 2 boxes. Been looking to group for TOI or anything besides afk solo. I'm about ready to start my own clan. Is anyone interested in partying and not afking with full party boxes?
  15. Drop rate difference

    Just a thought, but since there is no grade penalty, there is rationale for nerfing drop rates just about from 55 since it allows you to farm far easier than it was originally designed. Notice the weapon from the high grade starter pack has a lvl 54 restriction that is not applicable to NA Classic. In other regions/versions that weapon was only usable from lvl 54 and imagine how overpowered being able to use those weapons before that as everyone has been doing in NA. It would not be fair to give normal drop rates if players are allowed to use gear not originally intended for those levels. NCWest has never made an official statement other than "it's fine", but I have definitely noticed something odd about rates having explored different zones and even leveled my own spoiler. Could it be "fine" given the context? If my speculation is correct, I can understand to an extent, although I don't entirely agree with how they handle it. XP is still retained low to give incentive for buying xp boosts, but it has also let a lot of honest players hang dry without notice. What if some players enjoy low rate and take time at early levels? Yet a game as this is not fun if drop rates are kept so low that it turns from challenging to simply not fun. If they designed this game to be rushed to end game, as I have theorized all along, then give us some sort of a hint or anything at all so we don't waste time meandering in lower levels.