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BrazilianGuy

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Posts posted by BrazilianGuy


  1. Once again, you show the consideration you have for your customers and players. Many stopped playing, many canceled the prestige and the attitude you take instead of solving the problem is to nerf another area of adena. You make the warning "Next week we are going to change something" but if you didn't notice anyone here has a crystal ball. What are the changes? In which areas? What levels of players will be affected? Honestly less and less I want to continue playing this and the worst is not the game, it is this incompetent team from ncwest


  2. My suggestion to the administrators of this game: Make a level 1 character and reach 115 without using $ 1. From there you will understand how your game works. This update was illogical, an update focused on improving the gameplay for those who are 115+ with less than 10 people on 115 on the server. In addition, they reduced the entire xp and adena grid that people below 110 had to support items. Well, I canceled my prestige and I'm thinking about quitting. Nothing you do in this game makes sense.

     


  3. On 25/05/2020 at 3:08 PM, Slycutter said:

    Some of those updates dont even make sense.

    I start with the obvious question since its called Homunculus Part 2  where is the update about them?

    Tower insolence has zero time allowed.... so you cant go to ToI anymore?  Shield/Sigil mastery... I am Yul does that mean I can use Sigil with a bow now for that passive?

    Last thing its not a clan ranking its just a rank system adding another buff to highly leveled people per class just by race.

     

     

     

    To complete the content on the sigil, apparently it will be an extra accessory and even with 2-handed weapons they can be used. Follow screenshots

    Mage with 2 handed staff and sigil

    2WtquMoifv.png

     

    Dual Daggers and Sigil

    unknown.png

    Eviscerator with fist and sigil

    ZPX1lih2KJ.png

    Credits to : L2 Discord Community


  4. This post is a continuation of the previous post: https://forums.lineage2.com/topic/18367-homunculus-part-2-next-update/
     
    My purpose here is informative, All the information cited can be found on the official Korean Lineage website.

    Hunting Ground
    1. The reed field of tranquility has been changed to level 109 ~ 110 hunting ground.
     -The first type of melee combat monster appears as a hunting ground favorable for range attack.
     -The amount of compensation has been adjusted to match the monster balance change.
    2. The whispered reed area has been changed to a level 111-112 hunting ground.
     -The first type of melee combat monster appears as a hunting ground favorable for range attack.
     -The amount of compensation has been adjusted to match the monster balance change.
    3. Adjusted the placement of monsters in the Mirror Forest hunting grounds.
     -For smooth hunting, the composition of monsters was changed and the regression distance was adjusted.
     -The monster of 'Devil's Mirror' has been changed to a regular monster, and the difficulty and reward amount of the monster have been adjusted accordingly.
    4. Changed the attribute attack / defense balance of monsters above level 100.
     
     
    Skill
     
    1. Tir Warrior, Yul Archer class has been changed so that the damage of the skill containing the chaos effect is not affected by the chaos resistance.
    class skill
    Tyr Warrior Common
    (Tyr Dualist, Tyr Dread Notes, Tyr Titan, Tyr Grand Cabartari, Tyr Maestro, Tyr Doombringer)
    Power bomber
    Force Eruption
    Sonic star
    Tyr Dreadnought Thunder Spear
    Thunder Storm
    Tir Maestro Power Hammer Crush
    Tir Doombringer Rush Impact
    Yul Archer Common
    (Yul, Sagittarius, Yul Moonlight Sentinel, Yul Ghost Sentinel, Yul Trickster)
    Bow Strike
    Impact shot
    Recoil Shot
    2. Among the Yul Archer skills, the bow effect of the bow strike and recoil shot has been changed to a knockdown effect.
    3. The duration of the class ranking triggering skill has been changed from 10 seconds to 15 seconds.
     
     
    Other Changes
     
    1.Fixed an issue where the ranking ranking increase / decrease display was not updated in the class tab of the ranking UI.
    2. Fixed an issue where the Sigil Enhancement effect was incorrectly guided in the skill window when wearing the 'Enhanced Leviatan Sigil'.
    3. Fixed an issue where the 'Dual Class Certificater's Message' tutorial notification was displayed when a character with dual class authentication accesses.






    Translated by Google Translator

  5. On 25/05/2020 at 3:08 PM, Slycutter said:

    Some of those updates dont even make sense.

    I start with the obvious question since its called Homunculus Part 2  where is the update about them?

    Tower insolence has zero time allowed.... so you cant go to ToI anymore?  Shield/Sigil mastery... I am Yul does that mean I can use Sigil with a bow now for that passive?

    Last thing its not a clan ranking its just a rank system adding another buff to highly leveled people per class just by race.

     

    About the name "Homunculus Part 2" doesn't really exist anywhere was just suggestive. Everything else is direct information from the Korean website, you can check all of them at the following link: https://lineage2.plaync.com/board/l2awknupdate/list

    As always, some of these updates may not arrive on the NA server as they do several times. As I said, I’m just compiling the updates that happen there


  6. Hunting Ground
     
    1. The reed field of tranquility has been changed to level 109 ~ 110 hunting ground.
     -The first type of melee combat monster appears as a hunting ground favorable for range attack.
     -The amount of compensation has been adjusted to match the monster balance change.
    2. The whispered reed area has been changed to a level 111-112 hunting ground.
     -The first type of melee combat monster appears as a hunting ground favorable for range attack.
     -The amount of compensation has been adjusted to match the monster balance change.
    3. Adjusted the placement of monsters in the Mirror Forest hunting grounds.
     -For smooth hunting, the composition of monsters was changed and the regression distance was adjusted.
     -The monster of 'Devil's Mirror' has been changed to a regular monster, and the difficulty and reward amount of the monster have been adjusted accordingly.
    4. Changed the attribute attack / defense balance of monsters above level 100.
     
     
    Skill
     
    1. Tir Warrior, Yul Archer class has been changed so that the damage of the skill containing the chaos effect is not affected by the chaos resistance.
    class skill
    Tyr Warrior Common
    (Tyr Dualist, Tyr Dread Notes, Tyr Titan, Tyr Grand Cabartari, Tyr Maestro, Tyr Doombringer)
    Power bomber
    Force Eruption
    Sonic star
    Tyr Dreadnought Thunder Spear
    Thunder Storm
    Tir Maestro Power Hammer Crush
    Tir Doombringer Rush Impact
    Yul Archer Common
    (Yul, Sagittarius, Yul Moonlight Sentinel, Yul Ghost Sentinel, Yul Trickster)
    Bow Strike
    Impact shot
    Recoil Shot
    2. Among the Yul Archer skills, the bow effect of the bow strike and recoil shot has been changed to a knockdown effect.
    3. The duration of the class ranking triggering skill has been changed from 10 seconds to 15 seconds.
     
     
    Other Changes
     
    1.Fixed an issue where the ranking ranking increase / decrease display was not updated in the class tab of the ranking UI.
    2. Fixed an issue where the Sigil Enhancement effect was incorrectly guided in the skill window when wearing the 'Enhanced Leviatan Sigil'.
    3. Fixed an issue where the 'Dual Class Certificater's Message' tutorial notification was displayed when a character with dual class authentication accesses.
     

  7. Ranking Clan System

    1. A new class ranking system has been added.

     -The 'Class' category has been newly added to the ranking menu.

     -The 1st to 10th characters for each awakening class can receive benefits according to the occupational group.

     -For the first character in each awakening class, an exclusive emblem appears at the bottom of the character's name.

     -Class rankings are renewed every 5 minutes and you can receive ranking benefits every day at 6:30.

     -Class ranking is calculated based on the main class.

    2. Class ranking benefits for each occupation group are as follows.

     -If you use the skill of Knight / Enchanter / Healer, the activation skill 'Blessing of Rank 1' is applied up to 3 levels.

    common

    Movement speed 3, attack attribute 30, all defense attribute 30 increase

    Knight Jobs

    Nine Aegis increases self and party member damage by 1% for 10 seconds (up to 3 steps)

    Warrior Jobs

    Increases damage by 1% for 10 seconds when using Berserker / Mind of Steel

    Log jobs

    When using Ultimate Ultimate eBay, the damage done to the rear is increased by 1% for 10 seconds.

    Archer occupation

    Increases physical skill power by 1% for 10 seconds when using Mind Eyes

    Enchanter Jobs

    When using a Blessing Barrier, you and your party members increase damage by 1% for 10 seconds (max 3 steps)

    Wizard Class

    Burst Casting / Great Burst Casting / Storm Eye / Wind Storm Eye increases magic skill power by 1% for 10 seconds

    Summoner Jobs

    Attack / Magical Power increased by 3% for 10 seconds when using Summon Barrier

    Healer

    Celestial Protection increases damage of self and party members by 1% for 10 seconds (up to 3 steps)

     

    Itens

    1. Changed to wear Sigil in the left-hand slot even when wearing a two-handed weapon.

    2. The enhanced effects of the 'Strengthened Leviathan Shield' and 'Enhanced Leviathan Sigil' have changed.

    Item name

    Strengthening effect

    Enhanced Leviatan Shield

    Attack Speed 5%, Attack Power 3%, Defense / Magical Resistance Increased by 3%

    Enhanced Leviathan Sigil

    Attack / Magical Speed + 5%, Attack + 2%, Magic Skill + 2%

    3. Arrows / bolts or infinite arrows / infinite bolt barrels have been changed to allow bow and crossbow attacks even if they are in inventory.

     

    Skills

    1. Passive skills related to Sigil / Shield have been added to all classes.

     -The 'Grand Sigil Mastery' skill has been changed to the 'Guard Mastery' skill.

     -The effect of the 'Grand Shield Mastery' skill has been increased to the effect of the 'Guard Mastery' skill.

    [Class]
    Skill Name

    Skill level

    Acquisition level

    Increase effect

    [Siegel Knight]
    Siegel Guard Mastery

    One

    85

    Attack Damage 1%

    2

    100

    Attack Damage 2%

    3

    110

    Attack Damage 3%
    General Attack & Physical Skill Critical Damage 1%

    [Siegel Knight]
    Grand Shield Mastery

    One

    85

    Original Effect + Attack Power 1%

    5

    100

    Original Effect + Attack Power 2%

    10

    110

    Original Effect + Attack Power 3%
    General Attack & Physical Skill Critical Damage 1%

    [Tyr Warrior]
    Tyr Guard Mastery

    One

    85

    Attack Damage 1%

    2

    100

    Attack Damage 2%

    3

    110

    Attack Damage 3%
    General Attack & Physical Skill Critical Damage 1%

    [Tyr Maestro]
    Grand Shield Mastery

    One

    85

    Original Effect + Attack Power 1%

    5

    100

    Original Effect + Attack Power 2%

    10

    110

    Original Effect + Attack Power 3%
    General Attack & Physical Skill Critical Damage 1%

    [Ocel Log]
    Ocel Guard Mastery

    One

    85

    Attack Damage 1%

    2

    100

    Attack Damage 2%

    3

    110

    Attack Damage 3%
    Physical Skill Critical Damage 1%

    [Yul Archer]
    Yul Guard Mastery

    One

    85

    Attack Damage 1%

    2

    100

    Attack Damage 2%

    3

    110

    Attack Damage 3%
    Physical Skill Critical Damage 1%

    [Peo Wizard]
    Peo Guard Mastery
    (formerly Grand Sigil Mastery)

    One

    85

    Original Effect + Magic Skill Critical Damage 1%

    2

    100

    Original Effect + Magic Skill Critical Damage 2%

    3

    110

    Original Effect + Magic Skill Critical Damage 3%
    Magic Skill Power 1%

    [Is Enchanter]
    Is Guard Mastery

    One

    85

    Attack Damage 1%

    2

    100

    Attack Damage 2%

    3

    110

    Attack Damage 3%
    General Attack & Physical Skill Critical Damage 1%

    [Is Sword Muse, Is Dominator]
    Grand Shield Mastery

    One

    85

    Original Effect + Attack Power 1%

    5

    100

    Original Effect + Attack Power 2%

    10

    110

    Original Effect + Attack Power 3%
    General Attack & Physical Skill Critical Damage 1%

    [Win Summoner]
    Win Guard Mastery

    One

    85

    Attack Power 1% & Magic Power 1%

    2

    100

    Attack Power 2% & Magic Power 2%

    3

    110

    Attack 3% & Magic Power 3%
    Normal Attack & Magic Critical Damage 1%,

    [Euro Healer]
    Eo Guard Mastery
    (formerly Grand Sigil Mastery)

    One

    85

    Original Effect + Magic Power 1% Magical power when using one-
    handed magic sword / one-handed wand 5%

    2

    100

    Original Effect + Magic Power 2% Magical power
    when using one-handed magic sword / one-handed wand 10%

    3

    110

    Original Effect + Magic Power 4% Magical power
    when using one-handed magic sword / one-handed wand 15%

    [Gravity Ranker]
    Gravity Ranker Guard Mastery

    One

    85

    Attack Damage 1%

    2

    100

    Attack Damage 2%

    3

    110

    Attack Damage 3%
    General Attack & Physical Skill Critical Damage 1%

    [Saihaz Shea]
    Saihaj Shea Guard Mastery

    One

    85

    Magic Skill Critical Damage 1%

    2

    100

    Magic Skill Critical Damage 2%

    3

    110

    Magic Skill Critical Damage 3%
    Magic Skill Power 1%

     

    Hunting Ground

    1. Daily Party Instance Zone 'Spirit's Forest' hunting grounds have been added.

    Admission conditions

    Level 110 or higher

    Admission

    Min 5 ~ Max 7

    Holding time

    1 hours

    reset

    6:30 AM daily

    Admission method

    Talk with NPC Venusta deployed in the town of Aden Castle to enter

    Inzone Features

    A residence instance zone where you can continue hunting without boss monsters appearing

    2. The field party special hunting ground 'sea of spores' monster's attack ability has been increased.

    3. The HP of the field hunting field 'Trust Island' monster has been lowered.

     

     

    Other changes

    1. Fixed an issue where monsters sometimes did not respond to the 'Provoke Aura' skill and the 'Grand Provoke Aura' skill.

    2. +4 Fixed a tooltip error (4% increase in general attack critical damage when wearing a dagger) with the Enchant effect of the 4th level seed bracelet item.

     

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  8. These are some of the changes expected for the next lineage update. There will likely be other


    Homunculus Part 2

    1. The Limit (Restriction) effect, which occurs when applying a number of skills, has been changed:

    • A condition of use is added when the target skill cannot be used when the Limit effect occurs

    Target skill

    Skill applied

    Faith Protection

    Siegel's Limit: Faith Defense / Ninth Hagis are not applied for 90 sec.

    Heavenly Protection Groups

    Algiz Limit: Sky Protection / Sky Protection Groups are not applied for 90 sec.

    Battle Rhapsody

    Isa's Limit: Battle Rhapsody / Battle Vow is not applied for 90 sec.

    2. When using the following skills, the Limit effect does not occur:

    • Ninth Aegis, Heavenly Protection.

     

    Hunting zones
    1. The charge time of some session hunting zones was changed:

    Session area

    Before update

    After update

    Storm Island

    300 minutes

    120 minutes

    Primeval Island

    300 minutes

    120 minutes

    Soul Island Gold Altar

    300 minutes

    120 minutes

    Tower of Insolence (lower floors)

    300 minutes

    0 min

     

    Hunting Zone
    1. The location of monsters in the hunting zone of Kristalny Island has been changed:

    • Changed the location and time of the appearance of ordinary monsters
    • Lizards Defenders no longer appear.
    • Monster return distance changed.
    • Changed the combat balance of ordinary monsters.

    2. Removed environmental objects that could interfere with hunting on Crystal Island.

     

     

    Hunting Grounds

    1. Special hunting grounds – some monsters on the primitive island have been placed and their positions have been changed.

    Items
    1. When equipping the following items, the rollback of subject skills is set to 5 minutes:

    • Dragon Weapon - High Quality, Dragon Weapon - Highest Quality, Zarich's Bloodied Weapon, Akamanaha's Bloodied Weapon.

    2. The skill of Archer Eura and the Copper Arrow created by him will be removed as part of the standard weekly prevention from 04/08/2020 (in Korea).

    3-
     The set item effect according to the reinforcement value has been changed to be output on the shield and sigil.  

    Other changes

    1. The procedure for accruing experience for over-impact after applying some skills has been changed.
    2. The effect of Vampire Rage (Vampire Wrath) cannot restore more than 25% of maximum HP / MP.
    3. Fixed a bug where the client could be forced to close while in the queue.
    4. In the NPC Pink dialog (Scarlet Scale Guild), unused empty spaces have been removed.
    5. A bug was fixed when the description of the Wild Roar skill indicated an incorrect value for the consumption of the Ore of Spirit.
    6. Fixed a bug when in the item description Clan Cloak - Battle Features Lv. 2 (+4) an incorrect LUC value was indicated.
    7. Description The Scarlet Blessing Chest is supplemented with information about the duration of the item contained in it.
    8. Fixed a bug where the debuffs did not appear in the special buffs line in the group window.

     

    Skill

    1. 8 advanced advanced certification skills have been added.

     -Main / Dual Class 107, 109, Level 110 If you achieve the condition, you can receive a certificate from the talking island village NPC Trandum, NPC Gallias of the Aden Castle Village-Dual class (advanced) items.

     -Certificate to NPC Trandum and Gallias-If you take a dual class (advanced) item, you can acquire advanced dual authentication skills.

    Skill name

    Skill effect

    Advanced Dual Authentication-Attack Boost

    Weapon damage is increased by 50.

    Advanced dual authentication-magic boost

    Weapon magic power is amplified by 50.

    Advanced Dual Certification-Vital Up

    Vitality bonus increased by 5%.

    Advanced Dual Certification-Vital Boost

    Vitality bonus increases by 10% instead of 10% faster.

    Advanced Dual Certification-Increes Adena

    The amount of adena you gain increases by 3%.

    Advanced dual authentication-attack attributes

    Attack attribute is increased by 50.

    Advanced Dual Authentication-Defense Properties

    Defense attribute is increased by 50.

    Advanced Dual Certification-Critical Defense

    Critical hit damage reduced by 5%.

     

    2. The maximum level of the 'Dual Maximum Body' skill has been extended from 7 to 10.

    Skill level

    Skill effect

    SP required

    Main / dual level conditions

    8

    Increases max HP by 3798.

    2,525,422,932

    107

    9

    Max HP increased by 4266.

    7,273,218,046

    109

    10

    Max HP increased by 4734.

    17,455,723,311

    110

     

    3. The dual class achievement skill 'Dual-Energy of New Power' has been changed to be acquired in the Skill UI.

    4. Yul Archer's improved Orikalcum arrow / bolt item has been removed and 6 related skills have been deleted.

     

     

     
    Source: lineage2.plaync.com

     

    • Thanks 1

  9. 7 hours ago, lAeolos said:

    Wynns are bot chars, easy to lvl, famous for being bots, i´ve said it, hate that class, reroll

    Whose fault is it for the class to be known? Nc has known bots for years and never takes action. If the class is in the game it is to be played if the NC does not have the capacity to deal with the problems of the game that shut down the server or hire a more competent staff.

    The fact is, the wynn are not working as they should, we have obsolete skills, for example, why do I need pet buffs if I now have iss buffs? what is the Blessing of Giants skill for if it cannot match current game buffs? Why do wynn need approximately 100 rune stones to get all the skills if the ertheia that has a passive that takes 30% of the monsters' hp does not need any? Anyway, in my view, the NC itself is to blame for the class's bad reputation. Players with bots only have space in this game because the nc itself leaves.

     


  10. 3 days ago I opened a ticket because I am a summoner and several times my summons randomly do not work, they do not hit I use skills normally but the summons do not hit, they do not move they do not follow me. In addition to being a class that does not fit the current style of play now pets do not work.

     

    Talking to a friend he raised mentioned the lag problem in melees so I was thinking (obviously it's a joke) why don't you delete all the classes? It gives a new awakening to everyone and only leaves wizards and archers on the server everything else you can delete.


  11. Well, I'm a pre GOD player when we paid to play. Recently I went back to play with some friends and realized some things that destroy the game economy but two things particularly caught my attention.

    The first, today you go from level 1 to 100 in 24 hours but when it finishes has 4m in the bag in addition the game has no areas that can get adenas, there are no drops or spoil as before. Instances are total waste of time, do baylor to win 2 elcyum? Omg!
    The second thing, you got level 100, great! And now? How to level up faster when there is only one area with good xp and weak enough mobs (Blazing Swamp) to handle the items you have

    My big question, NC, when will you stop thinking only about money and start thinking about the players that made this game so glorious for so long? The American server has already changed several things compared to Korean, such as the jewelry system (in Korean you buy from mammon). Can't adjust areas and instances to fit current level of NA players? Top player is level 111 and you are making areas for level 120 with no conditions for new players with bad items. So @Juji, could you answer my questions? Are there any plans for new players or returning players?

    • Like 2
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