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Patch

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  1. Same here!, please help! Version: EP50_Global,NL_s,V2110409,228 BuildDate: Thu Aug 08 20:10:24 2019 Time: 2019.9.27 11:06:01 [GTick=1,LGTicks=1,Duration=1] PosCode: 0:0:0 ZoneName: OS: Windows 10(64) 10.0 (Build: 9200), Service Pack 0.0 Scene: 0_0_0 Stat: 0 Replay: 0_1 WorldRaid: 0_0/0 ClientSocketClosed: 0 NPAuthSocketClosed: 0 Sev: 0_ VideoResources: 0 MB MAC: CE-83 LANG: ENGLISH IME: ??? Error: Assertion failed: InPos<=Size [File:D:\PERFORCE\OTC_EP55_190417\Client\Core\Inc\FFileManagerWindows.h] [Line: 189] Protocol: History: FArchiveFileReader::Seek <- ULinkerLoad::Seek <- LoadImportMap <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- ULinkerLoad::VerifyImport <- ValidateImports <- ULinkerLoad::Verify <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- UObject::StaticLoadObject <+ (Engine.Mesh LineageBgMeshes.seal_lobby NULL) <- APawn::UpdateFirstMeshComponentForClientPawn <- APawn::PostLoad <- UObject::ConditionalPostLoad <+ (LineagePawn Lobby01.LineagePawn0) <- PostLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <+ (Engine.Level None.MyLevel Lobby01) <- LoadLevel <- UGameEngine::LoadMap <+ MapName=Lobby01 <- LocalMapURL <- UGameEngine::Browse <- UGameEngine::Init <- InitEngine
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