Helpful hint to those are upset about the winners because they had 50 mobs and 10 skills in the shot:
They want the shots that show-off the game's graphics, texturing, and environments. Turn your graphics off of lowest settings (polygon mode) and compose a shot like you're taking a real life picture. Rules didn't say to have mobs in the shot so why cover your character with mobs, text, and so many skills you can't even tell what's going on? It wasn't about trying to fit as much stuff in the shot as possible. Designers call this concept 'economy' and it means don't put in unnecessary extra stuff. Only put in what enhances the picture. I did think a few people on this post had some really great entries too though! I really like the EV waterfalls shot for composition and graphics showcase (AiWeiwei -- great shot!). I found Uriel's shot to be really nice too and agree that either of those two could have easily been a winner too. ICrypt had a decent shot also...other than that though? I think most missed the point and just had too much going on in the shot--too busy! If you want to put in mobs also, try to limit the above mob text showing up as it's distracting too and will take away from the immersion of the shot.
Not flaming though--art major here, just trying to chime in and give a clue as to part of the reason for selections. I wasn't a judge and my picks would have included the 2 I mentioned above but, alas, not my call to make. Grats to the winners!