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SM-T

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Everything posted by SM-T

  1. We wanted a bit equality, so we have, all mobs boosted! comon...Nc pfff
  2. 100 lv1 Tersi Soul Crystal you can craft 2 Tersi Soul Crystal Lv6 So you need 300 Tersi Soul Crystal Lv1 for craft 6 Tersi Soul Crystal Lv6, so for the 6 parts of armor Because you guys know what prices will be applied to L2 store, ah ok When I think I'm calculating probabilities in my life... i hurt my brain for Tersi Soul Crystal Ohh God Jalila
  3. You talk for high gear side and low gear side. It s good! Your main @extase1987have pretty very good gear ofc...mobs are boosted like they take adrenaline...Facts. For my part i'm 117 dagger Wind rider like we can say good gear but far from high gears...i think i was farming to cemitery, but still paper in my def. ...nothing new, Many now have good dps , but def still less. Now i returned to Wasteland cause i can't handle no more agressive mobs in cemitery, but more XP increase so not too bad. you put lot of money to L2 but now you farm good adena, and you have a very nice gear, many can't say same, you're not party majoritary of ppls but you're previledge, and compare with the Korea, they put more money and they have more playa...we have an adaptation so not really same game... and @Mitzza, TOI they don't have total imunity against letal, so you can kill Some positive way we can say too in this update, we can put augment on sigil, you get 100 tersi's soul lv1 you can craft lv6, fallen earring implament, the fact that you can decide to keep or no your augment (witch for me is the best part in this update) we see now enchant rates, you can continue to augment some skills when you reach lv after lv 110... anyway see patch note. NC West is bound by the terms of its contract as a franchise, and it conveys the image of Nc Soft...i think that contract is as long as little arm , so they can't not do everything they want...as we say it pulls the milk in the best parts those give the most, bisness. But ya we can always do better. Aka Jalila
  4. Dark_Bloody Stones_Crystal of dawn_Elcyum_Arti cry_Dye cry_Gold ticket_black ticket_zodiac scrolls_sayha blessing_authority ornament... In bulk, permanently, if they want add to L2 store instead some crap! Let see the Prices after
  5. The supply and demand, The bottom of the problem is the scarcity of good products, the events with loots box do not offer much, the probabilities is too low to obtain some, and makes the players more frightened to buy some and that emplifit the other consequences by effect snowballs. The restoration plays a little because the players keep their items, so less need to buy. The price of NCoin is too high, because players buy RMT, so buy less NCoin, and makes the price of NCoin go up. The RMT, and they want to make money the more expensive the better, for this case the players are responsible, so even if we have Einhassad Gold Coin with the same prices, it will change absolutely nothing. The players are just taking advantage of the system and what make the offer is NC west, they are responsible, they are masters and we are actors. but don't worry above the GM, there is an analysis and they are very aware of the problems. Need to find a middle ground! Chanix aka Chanzu aka Jalila.
  6. Greeting TheDaghda and VLynxx, I'm late, even if you didn't expect me, and it's been a long time since I didn'tread the topics. Indeed your story is touching, because many of us have experienced this kind of tragedy. These are things of life that happen every day and everywhere, we have to live with it. But the question that arises is whether NC soft should do this every time members of the L2 communities and everywhere disappear in this way. The exeptions exist and confirm certain rules, but I fear that it is not possible, even if humanly we wish it. I know your pain is great, and hope for you and your loved ones to fight strongly against this immense pain, and to move forward, because even with its tragedies life deserves to be lived, simply, appreciate, and to make the best of it! Joy will return ! Aka Chanzu
  7. Hello Gamers, We can not really take into consideration his statistics, because we have unknowns, such as the gear, the context, which server, the date of these database, the time spent to carry out the test (the duration)? Which are essential bases( data) We know that the database is often modified, we can see it for example on certain events where the drops rates changes. We were also able to certify when the critical rate was modified on the 2 skills aoe of the Yulls, which was well felt on the smalls and medium gears, and less on the high gears, but indeed on this table we see that the rate increases greatly from 101 to 107 in Dex on the skill Quick Shot. Watch out for this kind of statistics ! Chanix aka Chanzu. Regards,
  8. The Ppl usually ask a gm buff after the server crashes (down), and 1 more week of server boost is better than gm buffs, and everyone has the right to demand a quality server for entry free and (consumption after payment)
  9. A migration takes a long time and requires a good organization.
  10. It is a step for korea and NC soft for transparency, honesty and so that players are informed and less in the blur. NC soft took this decision, on the weight of the competent authorities, the government, associations, some game publishers, and of course that of the players, and has not reached us yet at NC West. On this subject they are late, compared to China, Japan and some European countries, but better late than never. This decision should extend to us logically, and hoping that all the game publishers who have this mechanism also follow and respect their commitments. Don't forget these are probabilities, and the fact that NC soft inform us, can make them increase chance rates, so more chance of getting good items, more players purchases. The questions are whether... It will change the way you play or spend... it remains to be seen ! In any case it will give us the choice because we will be informed, The surprise, unforeseen effect must be maintained to stimulate the players.
  11. On this topic i am completely agree with you @Degus, this game is made to play with several ppl, each class is specific, with its advantages and its disadvantages, all the RPG are like this and it's very good, and nothing prevents to take others class, all the classes can also farm solo with a good gear with more or less profitability, each one must farm according to his gear, adapt according to the spots, optimize his toon, evolve and especially have fun, even if i find Dungeons and Dragons more fun
  12. Check your mat (hardware), what use do you have of your computer, and yes there are more boxes than "real ppl, this is also one of the causes.
  13. From 7 to 10 so 43% reduction, after all depends on the couldown of your gear, but yes there is an impact, and we are simply back before the 7%, the class of yull is very strong and is advantageous to Storm, @iHyperlite can we also nerf the dagger class which is also very strong, com on
  14. They use several different IP addresses, and i confirm, it's obvious for me, not for all, and i understand. The computer science is fantastic !
  15. Let's not forget that the NC West servers are based in State of Oregon (Dalles, Portland ...) for the most part, so these are the laws of the United States Of America and the state of Oregon. It's a long way for transparency.
  16. The same players always seem surprised at this game mechanism. You have to be careful what other players may say and based on their experiences, and try to be objective. We see a lot of complaints from players with bad experiences, but not a lot of happy players, which i fully understand ! Indeed don't count too much on your luck with random box. There are good loot boxes and bad loot boxes, take your pick! Loot money - 100% free. The only way to get your loot is by playing. - free… or paid. You can acquire them by playing, or pay so as not to wait. - 100% paying: the player must pay to access this content. The contents of the box also vary: Loot clothes - Cosmetics (skins, clothes, colors to customize your avatar or weapons). - Gameplay (xp collected faster, more powerful weapons, boost on certain characters, etc.). Finally, the system for obtaining the item may vary: Loot random - You buy the desired item with money from the loot box. - We open a box that contains a random object. The most coveted items coming out less often. Depending on the financial model, content and procurement system, you go from an acceptable system to problematic practices. In one case, the loot boxes are made to motivate the player to come back more often and to enrich his experience, in others, to manipulate him by aiming to extract as much money as possible from him. Sometimes to achieve these ends we sometimes modify the game to make it more frustrating and to force the user to take out a few dollars. Basically a system reserved for free to play, to finance their creation, there are now paid games (PUBG, Star Wars Battlefront II, Overwatch, Counter-Strike GO, etc.) which try to extract even more money from their players through loot boxes. Finally, the publishers' lack of control over minors or the absence of maximum spending limits per player is causing more and more reaction. As this system is increasingly present, it should undoubtedly be analyzed and regulated in order to define good practices and clear limits. Recently, it was Belgium and the Netherlands who attacked it by classifying loot box titles in the “games of chance” category, even going so far as to mention problematic games: Star Wars Battlefront II, Overwatch, FIFA 18 and Counter Strike: Global Offensive are expressly named in the press release (here translated from Flemish) of the Dutch Minister of Justice. The studios of the titles concerned are threatened, if they refuse to cancel the loot box system, with a fine of 800,000 euros and 5 years in prison. In Switzerland, a parliamentarian raised the issue and wanted this system to come under the recent law on gambling, accepted by the Swiss people. Same story in Germany where the commission for youth protection is looking into the phenomenon. In China, there are multiple constraints since publishers must ensure that a loot box cannot be acquired with money or virtual currencies, that the content of these boxes must be able to be acquired by playing naturally and that the probability to gain content and the quantity of certain items to be clearly displayed. Associating a free channel with a pay channel is risky in terms of legislation (strong incentive), gambling and "double entry" games of chance. In practice, the same site offers paid access and free access to games with the possibility of winning. Despite everything, faced with the extreme practices of some publishers, the use of manipulation techniques and others, because we know that there are extreme cases, like in korea, where some have died of it, so it seems logical that this system which pushes the player to spend more and more money falls under the law of gambling and chance and must be supervised as such. The role of game publishers is therefore very important for the prevention of risks to minors, and vulnerable people, it is a problem and a responsibility of editors and laws of all countries, to know of ethics and morale.
  17. "The policy of restoration is here to help and give chances to ppl, cause enchantments and compound are difficult". You take things back without knowing who said them, it was me who said that , for to be politically correct,namely is this the first will of NC West, in any case that is part of it, since we benefit from it and it's not important to know it . I will end there, because now it's become sterileI .
  18. Yes you can get wet because me too. when i say that it's to be politically correct, but it's communication, to show some kind of kindness, goodwill, take it or leave it, and i maintain that enchantment and the coumpound are difficult. If this restoration policy was formalized it's not for nothing, they were not obliged to do it, it's that beyond of accidentally losing items in enchantments ... it gives more chances, which is good for the image of the company, and can make the players happy when you are successful in this way.
  19. Indeed L2 on pc, and since 2017 on mobile is inspired by Gacha mechanics (Gashapon) from japan. Gacha is a good F2P monetization strategy. Gacha mechanics should be designed from the start (concept, prototyping, etc.), not added during production or after the game is released. Ingredients to get it right, including: Vast and varied content A strong desire on the part of the player to collect as many items as possible A game where content is needed for players to progress An effective mechanism for duplicate content (to prevent player churn rate from pulling too many duplicates) Pokémon Go is an example of the successful westernization of Japanese gacha mechanics. Gacha works best when there are rare items that are specifically more powerful and highly desirable. Gacha also works well when it focuses only on collecting. But gacha can be even more powerful if the virtual elements provide a competitive advantage. If there are more mechanical and progression-based perks attached to a gacha (for example when a 5-star character is critical for high-level play), you will monetize higher on a per-player basis. However, in this case the risk is that l2 alienates some of these players. A measure took effect on May 1, 2017 on the official website of the Chinese Ministry of Culture, I quote : "Online game publishers shall promptly and publicly announce information about the name, properties, content, quantity and production / production probabilities of all virtual items and services on the official site or on any site probability of drawing in the dedicated game. The information displayed must be up-to-date and correct. “Publishers of online games must publicly announce results by users on visible sections of the official site or in-game, and must keep a history for the government. History must be kept for 90 days or more. Taken to protect the life this cannot completely prevent publishers from doing what they want, but this decision remains a real step in the right direction, especially when we see the drifts that can bring the whole economy of virtual objects which is worth billions, and knowing that the algorithms can be modified. The legislation on this regularization and the transparency of these games takes a long time to be put in place, and in some countries this practice is prohibited. Some countries are more flexible so cannot be imposed everywhere.
  20. Quiet guys ! Was a joke when i said we had to withdraw the 90 days. The 90 days are used to prevent ppl from abusing the restoration by passing items from account to account (on a different IP address), and degus, Baion, Sometime and some stop talking no sens.
  21. Ohh and of course i did ask before the eligibily of my +5 Fallen Angel's Ring .
  22. Indeed, the items that can be restored once are not mentioned, which in my opinion should be. Example for my case : My +5 Fallen Angel's Ring, which had been restored once but could not be restored for a second time,because this item was confirmed to me by the GMs being restorable only once. Let's be happy to be able to enjoy it even if it's only once.
  23. 3 conditions to restore an item : 1- You need a token 2 - 90 days between 2 restorations of the same item 3 - Items which can be restorable several times (except for items that can only be restored once) Remove the 90 days in the policy of restoration, because anyway it's 2 times per year . The policy of restoration is here to help and give chances to ppl, cause enchantments and compound are difficult.
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