Version: EP50_Global,LL_s,V2110409,245
BuildDate: Tue Jan 21 01:56:49 2020
Time: 2020.1.22 21:24:29 [GTick=5098,LGTicks=1,Duration=37]
PosCode: 0:0:0
ZoneName:
OS: Windows 7(64) 6.1 (Build: 7601), Service Pack 1.0
CPU: GenuineIntel Intel(R) Core(TM) i5-3330 CPU @ 3.00GHz @ 3000 MHz
RAM: 4049MB RAM
CPUInfo: 2,2,2,0
Memory: 293588KB
PrivateMemory: 541540KB
Video: AMD Radeon R7 200 Series (1429), DX v4.9r904
Option: 1280x1024S_W0sH0A0KPB
Scene: 0_0_0
Stat: 4
Replay: 0_1
WorldRaid: 0_0/0
ClientSocketClosed: 5098
NPAuthSocketClosed: 0
Sev: 16_Naia (GMT+1)
VideoResources: 54 MB
MAC: 59-88
LANG: ENGLISH
IME: ???
Error:
Protocol: C_EX_USER_BAN_INFO(9, 1) <= S_CHARACTER_SELECTION_INFO(2303, 3) <= S_LOGIN_RESULT(11, 3) <= C_LOGIN(51, 4) <= S_EX_QUEUETICKET(10, 5) <= S_EX_QUEUETICKET_LOGIN(6, 211) <= C_EX_QUEUETICKET_LOGIN(41, 249) <= S_VERSION_CHECK(28, 250) <= C_VERSION(275, 290)
History: DrawPrimitiveUP <+ RenDev=fd9d0000 CurrentState=fd9da1d4 <- DrawLoop <- FD3DRenderInterface::DrawPrimitiveUP <- USpriteEmitter::RenderParticles <+ this=Lobby01.SpriteEmitter52 Owner=Lobby01.e_u541_big_ta4 <- renderParticles <- AEmitter::Render <- FDynamicActor::Render <+ e_u541_big_ta Lobby01.e_u541_big_ta4 <- RenderActor <- RenderDeferredActors <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- SceneNodeRender <- Draw <- UGameEngine::Draw <+ GRenDev = fd9d0000 <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- CMainLoop::UpdateTheWorld <- MainLoop
Exception:
Code [EXCEPTION_READ_VIOLATION DataAddress:0x000000CC]
Address [0x6A842BC7]