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Haragano

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  1. I'm having the same problem, apparently there is something related to the video card, because all the reports of problems are from PCs with a radeon card please, if anyone has any idea about what this could be or how to solve it Version: EP50_Global,LL_s,V2110409,245 BuildDate: Thu Jan 30 02:41:05 2020 Time: 2020.3.25 02:59:15 [GTick=2204,LGTicks=1,Duration=14] PosCode: 0:0:0 ZoneName: OS: Windows 10(64) 10.0 (Build: 9200), Service Pack 0.0 CPU: GenuineIntel Intel(R) Core(TM) i5-9400F CPU @ 2.90GHz @ 2911 MHz RAM: 16317MB RAM CPUInfo: 6,6,6,0 Memory: 280195KB PrivateMemory: 498320KB Video: AMD Radeon R7 200 Series (1007), DX v4.9r904 Option: 1920x1080S_W0sH0A0KPB Scene: 0_0_0 Stat: 4 Replay: 0_1 WorldRaid: 0_0/0 ClientSocketClosed: 2204 NPAuthSocketClosed: 0 Sev: 15_Chronos (GMT-2) VideoResources: 66 MB MAC: 2F-38 LANG: ENGLISH IME: ??? Error: Protocol: C_EX_USER_BAN_INFO(9, 1) <= S_CHARACTER_SELECTION_INFO(3421, 3) <= S_LOGIN_RESULT(11, 3) <= C_LOGIN(51, 4) <= S_EX_QUEUETICKET(10, 5) <= S_EX_QUEUETICKET_LOGIN(6, 304) <= C_EX_QUEUETICKET_LOGIN(41, 376) <= S_VERSION_CHECK(28, 377) <= C_VERSION(275, 448) History: DrawPrimitiveUP <+ RenDev=fd900000 CurrentState=fd90a1d4 <- DrawLoop <- FD3DRenderInterface::DrawPrimitiveUP <- USpriteEmitter::RenderParticles <+ this=Lobby01.SpriteEmitter52 Owner=Lobby01.e_u541_big_ta4 <- renderParticles <- AEmitter::Render <- FDynamicActor::Render <+ e_u541_big_ta Lobby01.e_u541_big_ta4 <- RenderActor <- RenderDeferredActors <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- SceneNodeRender <- Draw <- UGameEngine::Draw <+ GRenDev = fd900000 <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- CMainLoop::UpdateTheWorld <- MainLoop Exception: Code [EXCEPTION_READ_VIOLATION DataAddress:0x000000C4] Address [0x65357668] SegCs [0x0023] atiumdag.dll [0x65320000] Offset [0x00037668]
  2. I've already opened a ticket, but it's taking too long to help Does anyone have any idea what is going on or how to fix this? Error: Protocol: C_EX_USER_BAN_INFO(9, 1) <= S_CHARACTER_SELECTION_INFO(3421, 3) <= S_LOGIN_RESULT(11, 3) <= C_LOGIN(51, 4) <= S_EX_QUEUETICKET(10, 5) <= S_EX_QUEUETICKET_LOGIN(6, 301) <= C_EX_QUEUETICKET_LOGIN(41, 363) <= S_VERSION_CHECK(28, 363) <= C_VERSION(275, 423) History: DrawPrimitiveUP <+ RenDev=fd900000 CurrentState=fd90a1d4 <- DrawLoop <- FD3DRenderInterface::DrawPrimitiveUP <- USpriteEmitter::RenderParticles <+ this=Lobby01.SpriteEmitter52 Owner=Lobby01.e_u541_big_ta4 <- renderParticles <- AEmitter::Render <- FDynamicActor::Render <+ e_u541_big_ta Lobby01.e_u541_big_ta4 <- RenderActor <- RenderDeferredActors <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- SceneNodeRender <- Draw <- UGameEngine::Draw <+ GRenDev = fd900000 <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- CMainLoop::UpdateTheWorld <- MainLoop Exception: Code [EXCEPTION_READ_VIOLATION DataAddress:0x000000C4] Address [0x6BE5E538]
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