Currently I can give you a prime example of what you speak of. Last night during siege we went to different castles with the plan to take one if possible. So, the clans guarding those castle for there alt clans put wars up on us. Now since they have a castle guarding other castles means they aren't a part of that siege field, so any deaths count toward the 5 that start the war. Either we leave the siege field, or the 2 way war starts. That's one broken part of the war system. Another is, one of the castles that we went to have guys who seem to be upset that we actually came to there castle. So now they put a war up and the next day, today, they are out pk'ing clannies. If we kill them, which we can, up goes the war and they will then spend time searching for the AFK clannies. Since there is no penalty for pk's they fill emboldened. If wars could only start if its an "excepted" war then we could form a party and go kill those that are killing us without starting a war. And I don't mean all the afk players in there clan, just the ones that are being "special". So as "OUT" mentioned in his post, if you want more PvP fix the current war system, and if you want less Pk's, fix the current PK system. If Pk's cost you adena, in the form of gear as drops, lets see how many will be willing to pay/play.