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KingNothing last won the day on March 21

KingNothing had the most liked content!

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About KingNothing

  1. Yesterday i finished the etina quest line with a new character and realized that there is an option for etina solo instance. So i brought in my main toon and the option didnt appear. I've asked a few friends to come and test and they had the same result. Only the new toons who made the quest recently can see the option to enter etina solo instance.
  2. Caster to Retri = Lower M Attack ?

    well, it might be because on the second print you dont have empower echo on?
  3. Hunting Zones and Raid Bosses Very poorly designed for most classes but archer/feoh. That being said, this update removed 2/3 or even more of the spots in FoS, which were the only place to exp after 107 areas. We should have a lot more places like the strong area of Tanor but with the amount of spots like old FoS. Also, we need a place like old FoW for single target characters, with stronger mobs but a much better reward xp/sp/adena so single target toons can keep up with all the aoe from archer/feoh. I see archers shooting skills like there is no cooldown or casting time and clearing 2-3 spots while a strong melee toon cant even clear 1 spot. Not to mention the melee lag... I just fell like playing any other class than yull/feoh/othel is a waste of time and investment (its not even fun anymore). Also the exp range to beat each level goes from 2 to 3 time more from the previous, while the exp each area gives is around 10-15% better. so if i have to kill 10M mobs to level up from 107 to 108 at a zone lv 105, i would have to kill around 9M mobs at a 109 but fighting stronger mobs, because even though i have to kill less mobs it takes more time, and that makes lower zones crowded, making ppl only move over when mobs get light blue. For example if u compare exp each mob gives in silent valley (105) and Field of whisper (111) its not even 50% diference, but to level 110>111 you would need around 300x more exp than 105>106. ( thats for just one level not the entire gap). The reward for killing stronger mobs should be better. The adena nerf in plunderous was horrible, you could changed it in a way that only active toons could farm instead of removing the area. Raid boss is not a thing for normal players in a couple years by now. Its either a super strong dd who 1-2 shot a boss or a click based area to enter where the same 3rd party users wins every time. On top of that even if normal ppl were to be able to kill them, the reward (xp/drops) are so low that it wouldn't be feasible to keep doing them but the fun part, which, let's be honest, its not a challenge anymore... where is the real boss mechanics? Augment System Good changes overall, but increasing the cost on an already very expensive feature is a low move. Item Changes This mechanic of increasing level(normal/high/top) and enchanting on already expensive items is very annoying, i mean, the idea is good but its not players friendly when u can only obtain such material through real money and with a super low chance of upgrading anything. I liked the new sigil/shield bonus (specially the shield glowing as an set piece), but in my opinion classes that use 1h weapons should get a bigger bonus from those. The old brooch jewels icons were prettier. Skill Changes I approve how you detached the pull from confusion debuff. Although i did not see any pull resistance in game, i was not able to pull many targets around. So i dont know if dividing it really helped any tank since the skill land rate seems so low. Separating the confusion debuff from the damage of skills that have that effect was a long waited feature. Good job. Other Changes The chat seems very polluted with the new item link... I don't really remember other changes. I won't even start talking about pvp in this post... LoL
  4. Superior provoke aura

    So months have passed since the skill was introduced. Have u guys noticed any diference or is it just a fancy glow and a waste of resources?
  5. Live Server Maintenance: Thursday, July 9, 2020

    haha self heal is the 1st thing they have implemented.... there are tons of different quick potions, elixirs, cakes and other stuff to keep u alive.
  6. Live Server Maintenance: Thursday, July 9, 2020

    5 weeks might not be enough to get +10 lucien. Last time we had more time and could do it 2 times a day.
  7. Epics and Gear Set-Up in 2020

    I provided him information on what to look for because if i were to tell him the best item i'd just suggest to open his wallet and grab his credit card and look for whatever is expensive and fits the slots in his bag. telling him whats the best gear without knowing his budged would be only a useless effort on both our parts. but anyway, lets keep this post on track. u have provided good info on items. the only point i disagree is on heavy set, to me the cooldown, VR and skill mastery are still better than pdef and 5% critical. But thats my play stile.
  8. Epics and Gear Set-Up in 2020

    if i were to start now i'd go for creation + paulina ( critical dmg) rings, and +12 atlas earring +any other earring makes no dif in dmg unless u get a lindvior, and necklace u can go for octavis warrior or normal valakas and later for bless valakas. belt go for PvE attack and circlet of authority.
  9. Epics and Gear Set-Up in 2020

    he asked for the BEST hahaha also ppl in chronos asking 45b+ for r99 weapons, so its better to get a 110 for 90.
  10. Epics and Gear Set-Up in 2020

    If ure looking for the best gear that might get a little expensive. I can help u giving advice on what to look for and you do the best u can with your budget. As you're starting now i'd suggest you to pick a r110 fist (bloody at least +12) an elmore cloak +7+ and a couple of rings with critical damage ( trasken and ring creation), and also at least a +8 bloody r99 light set. Thats the base of your toon. After that when u have to choose which stats to go for i suggest always taking the biggest among the available options. After testing ( my own testing) i found out that P. Atk, P. atk critical, PvE damage, and element attack they all works the same as for normal hits ( not for skills ). So weapon SA's, dual class skills, AP points, or any other else stats that you might get to choose, always pick the highest. Basic stats go for STR 1st and than for CHA. If ure looking for a skill based tyrr than i'm not the person to give u advice. i dont have the $$ to test that build ;p
  11. No it is not. because if they really want pk you or your friends, sending war wont change a thing. They can leave clan and kill u untagged. What's the next move? send war to a single player because he is killing you and ur friends?
  12. how can someone grief u from a clan that has no war and u cant do the same? Are u only able to win fights when u dictate the rules? Fight them the same way they fight u. This only shows how low your game play is, instead of a good pvp u want gank ppl from hide with full skills on. Try to evolve as a player and change the game with you gameplay instead of claiming devs to change the game rules just for you.
  13. Dread issue - do you have it?

    probably number 2... hahaha But i think they though u were talking about skills instead of auto attacks.
  14. WTT +15 elmore

    WTT +15 Elmore Cloak + 7,5% P. Skill Critical Damage x 2 for same cloak with + 7,5% P Critical Damage x 2 PM or mail ingame: InterceptorV8
  15. no war no castle

    Agreed. Clan who don't wanna fight don't deserve to go to Siege. Agreed and the opposite should be truth. Clans who wanna fights others clans shouldn't be able to pve. I'm just using your own logic.