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wannaBeer

Adventurers
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Everything posted by wannaBeer

  1. Two characters are now back to normal, one still can't get MP above 0.
  2. Same here, never had problems with MP regen, now it's empty and regen is super slow, restarting the client did not help either.
  3. I've been playing my dwarf for over 14 years now with breaks, and I will continue to do so because I like this race, not because I am chasing for best race/class/dual class combination, which only means something when you get to end-game items and max lvl anyway, which I never will and I am ok with that since C4 I have seen many changes made to this class, which started out as a money making machine with heavy armor and blunt - kind-of-dd, kind-of-tank, but also very nice even in PVP with the weight limit capacity to carry tons of CP pots , and turned out as a dagger in the end with the loss of the race and class identity as a dwarf spoiler, since both spoiling and crafting for warsmiths lost their meaning long time ago. My question though is - is Othel FS really that bad for PVE? Othel FS passive skill Greater Luck: Increases PvE damage by 30%, P. Skill Critical Rate by 15%, and LUC by 3, Decreases Normal Attack/M. Skill Critical Rate Received by 20%. Additionally increases deadly Atk. Rate by 5%. Synergy/Song/Dance type active skill Lucky Coin of Maphr (10 min self buff with 5 min reuse time). 65% chance to trigger Great Tails (P. Atk. +25%, P. Attack Critical Damage +15%, P. Skill Critical Damage +15%) 35% chance to trigger Almighty Heads (P. Atk. +30%, Deadly attack rate +25%, P. Attack Critical Damage +20%, P. Skill Critical Damage +20%) Could anyone elaborate please, how these skills compare to other Othel classes in PVE? I know that Lucky Coin of Maphr skill comes at a price of 77.777 adena each 5 minutes if on autocast and each 10 mins if cast manually, which leads to close to 700 mil adena per month farming every day 24/7. But it changes the farming a lot, though I do not need that in EV, because with this skill activated I need to wait for mobs to respawn because I kill faster. Back in the day I used to take aggro in instances and raid boss parties due to damage output even with much better equipped and higher lvl players being in the same party (I guess because of the +30% PVE dmg passive skill). Nowadays with ISS for buffs at 105lvl, tank at 105lvl, and my othel at 105lvl (all chars exalted with 105lvl or close to that dual classes and dual class skills) - all equipped with exalted quests free items and some boss jewelry on my othel - I can easily afk farm 24/7 at Enchanted Valley without fear of dying (tank just stands there with aoe agro to get mobs close, so that my othel does not run to other players' farming spots). It takes 3-5 stabs per mob to move on to the next one, so I clear the camp perfectly in time without the need to wait for mobs to respawn. In lvl 105 I got +32% of exp in 5 days of farming 24/7, meaning 105 to 106 takes roughly 16 days. I am satisfied with the PVE capabilities of Othel FS though I have never tried any other Othel class, so would be nice to know how other Othel classes compare to FS in terms of PVE. P.S. Big thanks to @KissMyKnife for the advice on ability tree PVE setup, really changed the damage output enabling me to go to Enchanted Valley, because Hellbound was just way overcrowded was thinking of switching to level my dual class Yul GS more due to AOE capability, but read your posts and decided to stick to what I really like.
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