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Reynald0

Spoil quantity

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Reynald0    0
Posted (edited)

@Juji
@Hime

According to the wiki information (https://l2wiki.com/classic/Dark_Guard), it is assumed that the MOB "Dark Guard" level "70" must drop from 1 to 7 iron ore.

IMAGE HERE


But the reality is that it only gives 1, ALWAYS.

I went with a spoiler to the area and I was quite disappointed to see the amount.

The same goes for the other materials that supposedly have a range from 1 to X.

What's the point of using a lvl 66 spoiler to get only 1 MISERABLE iron ore?

I would not complain if you havea database where to consult this information. When will they have a consultation system?

Edited by Reynald0

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outlaw    26


i think it works like this
1-10 = 1
1-20 = 2
1-30= 3
and when u think of the spoil rates being like 3-4 times lower and quantity 10 times lower leads to total 30 times lower spoil rate :D

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Darudy    1

As Reynald0 says it seems all the mobs allways only give 1 ítem for spoil, doesn't matter if on wiki says that can go up to 3 or 5. The only time it was diferent was when I killed ol mahum raiders in partisan hideaway, the spoil of iron ore allways was 1 but animals bones could be more than 1, but max 3. In the wiki says 1-5

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Buldos    14
Quote

Please note while L2Wiki is a great guide, it currently does not support NA version of Lineage II Classic where our rates and localized names may differ.

And i think there will be no any actual DB for NA version. We can just waiting for later patches and hoping for positive changes with current spoil nerf.

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jakisha    0

I spoil in Ant nest and geting more then 1 cord from spoils... Giran server I do recal geting 2xCoal from spoils too!

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Phobos    0

I experienced a very similar thing, where certain locations and mobs only spoil 1 instead of a range.  Additional several open field locations (Timak outpost, Outlaw forest), spoiled mobs go immediately expire and I can not sweep them.  It says the corpse is too old.

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