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LFactoR

Prelude to war macro system integration

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LFactoR    1

Hi, have a good day.


Lets get to the point right away, so by the tittle i think yoau all got a idea.

Its possible to bring those features on the next upcoming big update ?

that for us is fafurion yet a update behind.

You have done before with the macro system and targeting aswell (the ability to target just npcs, monsters etc)

Again its possible to do it again ? what im talking about > https://youtu.be/dRnVALo7A38?t=941 possibility of leave skill toogle and use on reuse, aswell roses, scrolls, xp boost you got the idea.


@Hime
@Juji

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mixa    212
16 hours ago, LFactoR said:

Hi, have a good day.


Lets get to the point right away, so by the tittle i think yoau all got a idea.

Its possible to bring those features on the next upcoming big update ?

that for us is fafurion yet a update behind.

You have done before with the macro system and targeting aswell (the ability to target just npcs, monsters etc)

Again its possible to do it again ? what im talking about > https://youtu.be/dRnVALo7A38?t=941 possibility of leave skill toogle and use on reuse, aswell roses, scrolls, xp boost you got the idea.


@Hime
@Juji

Too much of automation. Macros are good as they are.

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LFactoR    1

and your point is ? it will come soon or later anyway like or not.

another advantage that will come with fafurion its that macros cannot be cancel with mouse movement (right click) witch is really nice.

 

oh i also forget they also implement a system that make impossible flag players unwillingly its on the video above as welll.

Edited by LFactoR

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To disable macros in places shown on map as solo hunting grounds like Atelia Refinery would be great progress.

If not then need to rename solo hunting area in big party macro hunting area.

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