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Please remove/change Song of Purification


Dreadnought

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This skill is a mistake that needs to be corrected on US classic.

This skill invalidates crowd control classes and no one skill should invalidate the reason people play this game.

This mistake was made on retail in the form of brilliant purge which broke debuff dependent classes and turned the game from one of control/skill to "who has ebayed the hardest for the shiny red bow/staff".

On EU Classic pvp becomes essentially Song/Dance -> gank with party debuff immunity -> pr -> wait 5 mins -> repeat.

The debuff immunity needs to be pve only, or significantly shorted lived (30s).  The fact that it also party cures debuffs and increases received heals is already super strong.

Don't break US Classic NCSoft, lets learn from the mistakes of retail and do better.

 

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1 Party Wipes a siege force because they are essentially immune to nearly all debuffs.

https://www.youtube.com/watch?v=uxKGYjr1GsM&t=18s

 

@Juji @Hime  lets do better than other Classic releases.  You have already made changes to the way US Classic was implemented, this needs to be fixed before it becomes an issue and breaks the PvP meta.

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With the exp curve we were given here (f.e. lvl 75 requires 1.5kkk exp instead of 560kk), lvl 80 is 2 years from now. There are much more relevant issues that need to be adressed before that. But overall yeah, its a bit OP.

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This is the only skill that actually makes a difference in this freakfest of debuffs ... Besides, every single party has a swm ... If you don't have a swm, then you should die ... Simple as that ... Do not try to cripple a class, just because you cannot figure out a way to pvp .. 

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  • 2 weeks later...
On 1/31/2019 at 8:54 AM, Dhol said:

With the exp curve we were given here (f.e. lvl 75 requires 1.5kkk exp instead of 560kk), lvl 80 is 2 years from now. There are much more relevant issues that need to be adressed before that. But overall yeah, its a bit OP.

The XP curve is not what you think once you understand end game raid mechanics / politics.

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On 2/1/2019 at 7:28 AM, Limerence said:

This is the only skill that actually makes a difference in this freakfest of debuffs ... Besides, every single party has a swm ... If you don't have a swm, then you should die ... Simple as that ... Do not try to cripple a class, just because you cannot figure out a way to pvp .. 

Sorry there is no skill in the game that invalidates other classes like this does.

Players in classic are meant to be squishy.

Debuffs allow for built-in class mechanics to tear players down so the game does not become "who spent the most money to get the highest OE on their armor/weapon".

Your argument is invalid.

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18 hours ago, Dreadnought said:

Sorry there is no skill in the game that invalidates other classes like this does.

Players in classic are meant to be squishy.

Debuffs allow for built-in class mechanics to tear players down so the game does not become "who spent the most money to get the highest OE on their armor/weapon".

Your argument is invalid.

I shouldn't even answer to that but I will for argument's sake ... You are here crying about a single class's skill which, according to your point of view, is game-breaking ... And you require to be nerfed ... So, in other words, you suggest to cripple a class just because you can't figure out a way to bypass it ... It's not only a party skill, it's also the class' skill which is supposed to be somewhat extreme ... Have you seen other level 80 skills on other classes ? No ? Ok, then ...

Besides that, you, as well as NCWest has no control over which skills are gonna be changed, nerfed, or boosted ... That relies solely on Korea ... So, buckle up... It's gonna be a bumpy ride for you ... And yes, I'm a sws ... This class is in need of some love, so, it's one of the class' best skills ...

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3 hours ago, Limerence said:

I shouldn't even answer to that but I will for argument's sake ... You are here crying about a single class's skill which, according to your point of view, is game-breaking ... And you require to be nerfed ... So, in other words, you suggest to cripple a class just because you can't figure out a way to bypass it ... It's not only a party skill, it's also the class' skill which is supposed to be somewhat extreme ... Have you seen other level 80 skills on other classes ? No ? Ok, then ...

Besides that, you, as well as NCWest has no control over which skills are gonna be changed, nerfed, or boosted ... That relies solely on Korea ... So, buckle up... It's gonna be a bumpy ride for you ... And yes, I'm a sws ... This class is in need of some love, so, it's one of the class' best skills ...

Your comments go to show how naive and inexperienced you are.  This is not just my opinion, Song of Purification was a milestone on Skelth marking the point where the pvp meta changed dramatically for the worse.  That server has around 400-500 actives playing on it now, this skill contributing greatly to debuff classes becoming irrelevant is a large portion of the pvp reasons why that server is on life support.  The skill is broken in pvp, it turns classic into retail (debuffs dont matter only ebay weapons do) and retail is dead compared to classic.  I have seen the other Lv80 skills, nothing breaks the pvp meta like this skill, not even close .. are you kidding me. 

 

For fun .. other Lv80 skills and compare it to Swordsinger

Swordsinger - With 50% probability removes debuffs from party members.  Debuff resistance +80%, Healing Power +30% for 5minutes. 

  • Warlord - With a spear strike, inflicts damage on nearby enemies with 2911 Power added to P. Atk. Removes speed-increasing Buffs
  • Gladiator - Immediately increases Momentum to its maximum level. Available if the charge is below 8th level.
  • Paladin - Sacrifices itself, decreasing Max HP by 20%. For party members P. Def. +15%, M. Def. +20%, Healing Power +20% for 3 min. Requires a shield.
  • Dark Avenger - Unleashes a powerful strike with 8409 Power added to P. Atk. and Dark Curse to surrounding enemies when rage reaches its peak. Cancels at least one of the enemy's buffs, and temporarily decreases Max CP significantly. Decreases Debuff Resistance, and effectiveness of receiving HP recovery.
  • Treasure Hunter - Feels extreme excitement during a melee. For 30 sec., Speed +10, P. Evasion +10, vital points attacks success rate +15%, P. skill Evasion Rate + 40%, and Buff-canceling Attack Resistance +90.
  • Hawkeye - Fires an arrow full of phoenix energy, attacking the target and enemies at the front with 8049 Power added to P. Atk. For 10 sec., inflicts 150 damage every sec. Requires a bow. Over-hit. Critical.
  • Temple Knight - For party members P. Def. +15%, M. Def. +10%, Speed +4 for 3 min. Requires a shield.
  • Plainswlaker - Storms the battleground riding the Wind. For 30 sec., Speed +30, Evasion +15, vital points attacks success rate +10%, physical skill Evasion Rate +60%, and Buff-canceling Attack Resistance +80.
  • Silver Ranger - Causes arrows to rain down from the sky, attacking the target and nearby enemies with 7043 Power added to P. Atk. For 10 sec., inflicts 150 damage every sec. Requires a bow. Over-hit. Critical.
  • Mystic Muse - For 10 sec., damage received -50% and turns the remaining damage into MP Consumption. When MP becomes 0, the skill's effect disappears.
  • Elemental Summoner - Extends the summoner's abilities to the servitor. Using the summoner's abilities as the basis, extends to the servitor P. Atk./ P. Def. by 30%, M. Atk./ M. Def. by 10%, Max HP/ MP by 10%, Atk. Spd. by 10%, and Casting Spd. by 3%.
  • Elven Elder - By casting Blessing of Eva, it recovers HP/ MP/ CP, and cancels all debuffs at a certain rate.
  • Shilien Knight - A lightning strike inflicts damage to the target and nearby enemies. Power 1997. Paralyzes enemies for 5 sec. Consumes 1 Soulstone(s)
  • Blade Dancer - For 5 min., all party members' P. Def. -4%, M. Def. -8%, P. Evasion -2; P. Atk. +4%, M. Atk. +8%, Atk. Spd. +4%, Casting Spd. +4% and Speed +4. Requires a dual sword.
  • Abyss Walker - Infiltrates the battleground like a ghost. For 30 sec., Speed +20, P. Evasion +10, vital points attacks success rate +20%, P. Skills Evasion +50%, and Buff-canceling Attack Resistance +80.
  • Phantom Ranger - Shoots an arrow mixed with the energy of a ghost, attacking the target and enemies at the front with 8452 Power added to P. Atk. For 10 sec., inflicts 150 damage every sec. Requires a bow. Over-hit. Critical.
  • Destroyer -Unleashes a shock of destruction to attack enemy with 5980 Power added to P. Atk. For 10 sec. P. Def. -30%, M. Def. -30%. Requires a sword/ blunt weapon/ two-handed sword/ two-handed blunt weapon. Over-hit. Critical.
  • Tyrant - Immediately increases Momentum to its maximum level. Available if the charge is below 8th level. Requires a fist weapon.
  • Overlord* - Calls down a blessing of flames on nearby clan members to make them invincible. Consumes 100 Spirit Ore.
  • Warcryer - With a certain probability, party members are seized with Great Fury after the character's attack.
  • Bishop -  Fully recovers HP of nearby clan members.  Consumes 200 spirit ore
  • Prophet - For 20 min., Received Critical Damage -30%. When the target receives an attack above a certain amount of damage, increases Critical Damage of standard melee attack for 8 sec.

* this skill breaks when you attack btw and even still only 30s.

NCWest can request whatever localization they want, point in case Dyes dont got to +12 they they do on other classics, looping macros are disabled on our classic.  You want SwS to be better, thats great .. you don't need to do that by throwing others under the bus.

Song of purification just needs to go, there is no way you can look at that list and think that the sws 80 skill isnt broken as bleep.

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Alright, let me break this down for you ... Skelth died for completely different reasons than a simple skill which according to your reasoning "breaks the pvp meta" .. The pvp meta isn't something for you, or for any of us to decide ... You keep comparing classic to retail ... On God retail the debuff skills in general are at least 80% less in number than classic .. You also forget the chance there is/was extremely low to begin with on all debuffs ... And don't forget about the epics as well ... On Classic, on the other hand, debuff skills exist in abundance ... Moreover, the chance to land one is more than 90% ... Even if, like you think, Song of Purification adds almost complete immunity on a character, which it doesn't, you still have 20% chance to land some by the sheer number of the debuffs actually available in all classes ... Besides, it doesn't work that way ... The skill adds 80% resistance on the existant value which adds comparably less than you would actually believe ... After all, new epics come into play every other update which have to increase some actually needed values to make them worth fighting over ...

So, all in all ..

1) SoP adds value on a character's number which already exists but it is low, so it's minimal ..

2) The already high enough debuff land rate in conjuction with the sheer number of debuffs doesn't make it as bleak as you make it out to be, and

3) Epics still play a huge role in the game, and with more coming, there should be a way to make debuffs deliberately more unreliable, to make the need for epics much bigger ..

 

Any other questions ?

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