HenryrCanna Posted February 18, 2019 Share Posted February 18, 2019 Hello @Hime & @Juji. just a quick suggestion, since NCSoft stayed a lvl 70 cap prior launch and that turned out to be false. shouldnt there be a increase in rates for lvl 70 or less mobs so players can catch up a little? Like 50% extra just for lvl 70 o less mobs, since players beyond 70, just have an advantage from the rest, just an idea to actually help balancing the game prior to update. Thanks for reading. 1 Link to comment Share on other sites More sharing options...
Degus Posted February 18, 2019 Share Posted February 18, 2019 That's actually a pretty good idea! Link to comment Share on other sites More sharing options...
KuroSiwo Posted February 18, 2019 Share Posted February 18, 2019 2 hours ago, HenryrCanna said: Hello @Hime & @Juji. just a quick suggestion, since NCSoft stayed a lvl 70 cap prior launch and that turned out to be false. shouldnt there be a increase in rates for lvl 70 or less mobs so players can catch up a little? Like 50% extra just for lvl 70 o less mobs, since players beyond 70, just have an advantage from the rest, just an idea to actually help balancing the game prior to update. Thanks for reading. That's actually a pretty good idea! Why dont you actually add some npc buffers for 70> players ?! you can also make teleports for free as suggested in another topic! Link to comment Share on other sites More sharing options...
qtpi Posted February 18, 2019 Share Posted February 18, 2019 41 minutes ago, KuroSiwo said: That's actually a pretty good idea! Why dont you actually add some npc buffers for 70> players ?! you can also make teleports for free as suggested in another topic! That's a pretty good idea! Why don't you make the buffs from that NPC last for an hour including songs/dances/cov/prophecies? Also,have in-game GMs who will sell you any item (and custom items) you want for a price. /end sarcasm/ The jump from 'normal' lineage to 'illegal server' lineage is not far Link to comment Share on other sites More sharing options...
Leamak Posted February 19, 2019 Share Posted February 19, 2019 And and and...I want a unicorn! Link to comment Share on other sites More sharing options...
Mistral Posted February 19, 2019 Share Posted February 19, 2019 The best thing they can do is to NOT put A grade items and to actually give a REAL cap to the game, so players left behind will have the chance to catch those too high. There's a reason the original cap was 70/75 (in EU version), it was to keep the game balanced and to give everyone the chance to keep up before the 3rd class. Since this didn't happen here, we got players 78+ (rumors says that there's even a lv 80, but i wont be sure) that are breaking game balancement and killing the opportunity for players to go and show up in activities such as sieges. Who would want to go and fight a zerg of 100-200+ players with all levels 65-78 when your clan can't even manage to get a lv 61? 61-70 could be a ""fair"" match, hard, but still doable, 61-78? just forget about it. Link to comment Share on other sites More sharing options...
HenryrCanna Posted February 19, 2019 Author Share Posted February 19, 2019 The real topic it’s, prior to launching the said lvl cap 70, then ninja about saying content not lvl, third class and some pleople its already lvl 76, so 2 days after update if not sooner we will have a really unbalanced game, when they should be 70, farm 6 lvls then change, listen to the community you are breaking the game, those lvl 70 or less are actually in the range that you guys confirmed prior to launch, so it’s fair that you help boost those player to catch the one 71 or higher. Link to comment Share on other sites More sharing options...
mixa Posted February 19, 2019 Share Posted February 19, 2019 On classic, there is no such thing as balance. Link to comment Share on other sites More sharing options...
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