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clan lvl


Viiiktor
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This new clan system is major pain for leveling any clan to any level.

It also made it so much harder to gain clan skills, especially for the lower clans. Since the update we've made 500k crp and that's nothing compared to what it needs for lv12 (~19mil crp).

And yes, you get 1 development point for each clan level starting at lv5.At lv11, you get 7, which gives you like 50% of the old skills we had.

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The fact is that most major clans desperately need level 12 to get back the clan members that got booted with the update.

After the initial crp boost from "Achievement" clan quests you are stuck with 20 "General" clan quests per week. After you reach the 20 limit you are blocked from doing general clan quests until next maintenance. This is a cap that NCwest put on our servers; about 3000 crp (20x150) per clan member per week.

For clan level 12 you 19 million crp. That means that 100 clan members need to contribute 3000 crp each per week for 63 weeks straight.

Well, that's just not going to happen. /facepalm

Edited by Cothilian
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18 minutes ago, Cothilian said:

The fact is that most major clans desperately need level 12 to get back the clan members that got booted with the update.

After the initial crp boost from "Achievement" clan quests you are stuck with 20 "General" clan quests per week. After you reach the 20 limit you are blocked from doing general clan quests until next maintenance. This is a cap that NCwest put on our servers; about 3000 crp (20x150) per clan member per week.

For clan level 12 you 19 million crp. That means that 100 clan members need to contribute 3000 crp each per week for 63 weeks straight.

Well, that's just not going to happen. /facepalm

This hard cap is way too hard IMO. 63 weeks is more than a year, so even EE will be over by the time a 100 active member clan can theoretically reach level 12.

On the other hand, the 'Intensive' quests feature 'Catch Nimble Fish' which you can repeat indefinitely (2.5k NF caught = 100 CRP). So… Fishing >>> PvE, CRP wise?

 

Welcome to Clan Fishing Simulator 2018. Brought to you by NCSoft.

Edited by Devoid
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18 hours ago, Cothilian said:

The fact is that most major clans desperately need level 12 to get back the clan members that got booted with the update.

After the initial crp boost from "Achievement" clan quests you are stuck with 20 "General" clan quests per week. After you reach the 20 limit you are blocked from doing general clan quests until next maintenance. This is a cap that NCwest put on our servers; about 3000 crp (20x150) per clan member per week.

For clan level 12 you 19 million crp. That means that 100 clan members need to contribute 3000 crp each per week for 63 weeks straight.

Well, that's just not going to happen. /facepalm

There is plenty of ways to improve crp.

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On 12.12.2017 at 12:31 PM, Devoid said:

That's an ambiguous statement. Is it directed at NC or at us that are complaining based on REAL gameplay experience?

For you :D My point was, clan can make much more than 300k / week.

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On 11/12/2017 at 2:37 AM, Devoid said:

When you level up a clan above level 4, you get a clan development point.

So, at level 5 you have 1 in total, at level 6 - 2, …, at level 10 - 6, at level 11 - 7, …, at level 15 - 11 clan development points in total.

And where I claim the points?

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On 12/15/2017 at 5:29 AM, Koff said:

For you :D My point was, clan can make much more than 300k / week.

How so?

Even at that rate it's about 7-8 months of grinding just to get from level 11 to 12. Then another 11 months to get from 12 to 13... That means years before some clans can get all their space back..

Edited by Tool_of_Society
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18 hours ago, Slycutter said:

to put it into perspective Korea has no level 13 clans so don't listen to what he has to say.

Took months for level 12 clans to appear.

Because you need millions (more than 10) of CRP. Even if it was 500k/week, it will still take months for lvl 12 and even more months for lvl 13.

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