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suggestion for PK


DurinsBane
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why there isnt a system that if someone pk's in an area...lets say 3 times...that he is blocked for that area for 1h...and if he continue after that hour and add 2 pk more that he is banned for 24h

 

im not against pking….but pk someone should have consequences….and not pk an entire room to get the room for himself and lvl up....this means most peep might reconsider to pk freely all over the map and without consequences

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There's no dropping penalty since the latest update was implemented. Since PKing is part of the game, why should people get banned over it? And why should someone be banned from an area for say, clearing a spot for themselves? With no boxing limit 5 toon macro parties are very common these days.

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6 hours ago, DurinsBane said:

or block porting...so that they have to run to the area

No hassle there, a summoner box and/or belief of the exalted has that covered. That is, if you can reclaim the spot in the first place.

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  • 2 weeks later...

With the removal of all Penalties for PK, we need to improve PK defense and add incentives for clearing -Rep/PKs:

Blessing of Protection Buff should be available for Level 1-85 minimum(add to ALL the NEW quest chains from Tarti in Gludio... which auto buff based on class)

Additionally it could be added to Adventurers' Guide's FREE BUFFS for Level 1-99(maybe change it to protect from chaotic characters more than 5 levels higher, instead of 10) as 100+ PKs should not be farming players in 95 zones etc.

The NEW Teleport system should NOT allow chaotic characters to arrive inside towns... PKs should have to Fight their way into town past Players and Guards(Boost the Guards to 100+ since they ONLY attack chaotic characters.) If a chaotic character uses the NEW Teleport system to go to Aden their spawn point should still be modified to random spot just OUTSIDE of Town away from Gates/Guards... just like Scroll of Escape or To Village after death.

 

Edited by Teribeth
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On 7/21/2019 at 8:08 AM, Teribeth said:

With the removal of all Penalties for PK, we need to improve PK defense and add incentives for clearing -Rep/PKs:

Blessing of Protection Buff should be available for Level 1-85 minimum(add to ALL the NEW quest chains from Tarti in Gludio... which auto buff based on class)

Just make it a passive for Level 1-84, it's pretty lame to see Awakened skills character with glowing +++ weapons & armor, 1 shotting everyone doing the new Tarti quests.

On 7/21/2019 at 8:08 AM, Teribeth said:

The NEW Teleport system should NOT allow chaotic characters to arrive inside towns... PKs should have to Fight their way into town past Players and Guards(Boost the Guards to 100+ since they ONLY attack chaotic characters.) If a chaotic character uses the NEW Teleport system to go to Aden their spawn point should still be modified to random spot just OUTSIDE of Town away from Gates/Guards... just like Scroll of Escape or To Village after death.

Just disable the Teleport system when Rep. is negative & PK count is more than 10, if you're gonna go on a massive PK spree do it OLD SCHOOL, disable Mentee summon & Summoner summon skills too, allow only Item based summon & escape for chaotic characters.

PKing should have consequences when it becomes blatantly abusive & griefing, PKing characters higher levels than you or less than 5 levels lower = no penalty, PKing characters 5 to 10 levels lower than you = 1hr debuff level +1 after each 5 PKs (if the debuff hasn't worn off). The greater the level difference the more the debuff increases after each 5 PKs.

 

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I thought a special item or like blessing of protection buff from gk can save us from this PK

they could sell it on store like other consumables where our character can not be killed by red or white 

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