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Sesh

Dwarf Crafting

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Sesh    14

My question is, why would a dwarf crafter need 2 of the same recipes to craft 1 item? It doesn't make any sense at all. If you are a dwarf and you learn a recipe, then you know the recipe permanently. So if you know the recipe for the item you are crafting, why would you need another of the same recipe to craft the item?

Not to mention, drop rates on recipes are or anything really, is horrible. Farming certificates or tomes to exchange for recipes takes almost as much time as farming a recipe drop.

Can a moderator/developer please explain why a dwarf needs 2 of the same recipe to craft 1 item?

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Teribeth    7
Posted (edited)

You always needed a recipe as an ingredient for B-grade crafting and up(could produce Masterwork/Blessed items), when they overhauled the base Mats(from stems/bones/skins etc to Lv 1-5 Mats) they changed all Weapon/Armor/Accessory recipes; no grade to C-grade to use recipes as ingredients too.(they also added no grade Gemstones at that time) High5 recipe: https://lineage.pmfun.com/list/recipe/4189/recipe-arthro-nail.html

Edited by Teribeth

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Sesh    14

Regardless if it has been that way or not, it's still dumb for a dwarf to need 2 recipes to craft 1 item.

That's like you knowing the recipe for chicken noodle soup, but getting it out and reading it anyways when you make the soup.

I can understand another player using a dwarf crafting station needing to bring a recipe. It's like "hey, I have this recipe and found all the items...can you make it for me?". Okay, I understand that. A dwarf crafter, using the same recipe as 1 they already permanently knows seems illogical.

Still would like a dev or @Juji or @Hime to explain the theory or logic behind this.

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Teribeth    7

Well you are asking 15 years too late... Originally only no grade and D-grade were available to purchase for Adena from NPC vendors... and Low/2nd Top C-grade were available for Crystals from Luxury Shop(so excess recipes[all 100%] were not needed and were next to worthless). As L2 was a Farm/Grind Game... no NPC to buy B-grade and up Weapons/Armor/Accessories so they used recipes as ingredients(60% chance originally) this allowed those recipes to remain valuable as supplies were getting used up with each craft attempt(Masterwork Items... and 100% B-grade recipes were added later) You had to farm Recipes, Key Mats and basic Mats for quite some time to be able to try crafting even a few items at once. Recipes for Mats, consumables and shots never needed any recipes as ingredients.

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Sesh    14

Regardless of when I'm asking, you still haven't explained the logic behind a dwarf needing a second recipe when it already permanently knows the recipe.

You mention its always been a farm/grind game. We all know this, and the drop rates are terrible as it is. Spoil rate is terrible as well. No one wants to main a dwarf crafter or a dwarf spoiler, since there is really no reason to. This is why I'm asking a developer to chime in.

If the drop rates were better, it would give a reason for a dwarf crafter/spoiler to be played. With the drop chances of a recipe being literally 1 and 10000+, it's not a grind. It's a complete waste of time, and even a 24/7 macro spoiler aint got time for that.

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Teribeth    7

Well maybe the original developers could give you a satisfactory answer... all of them were gone by C3/4. The system was developed when B-grade was Top gear, when their replacements added new grades they kept the basic formula, adding new basic mats as well as recipe/key mats(farm the new items for months before you can attempt to craft.) Everyone who has crafted anything during the last 15 years is asking why the Drop rate has been nerfed to the point they are now... not why do we need to get more than 1 recipe.

1. it is an Item sink to keep demand/Market value for recipes as long as people continue to craft the Item(when every crafter on the server has the recipe learned they still continue to drop/spoil) even recipe books are another item sink. The drop rate would be 1/50000 or even less if you only needed the recipe in your recipe book.

2. it is another token type item limiting the quantity of items that could be crafted at one time, especially when a new grade is introduced... like R110 just added, the upgrade system will be the most efficient way to obtain R110 for quite some time, eventually crafting R110 will become more accessible (even with Craft Packs from Drops/ Events you still need a recipe added to recipe book)

 

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Sesh    14

I think time sink is only logical answer, since back then it was subscription base. They wanted people to spend hours and hours to achieve 1 thing, and it would keep their monthly payments coming in. However, I still think its completely stupid to require a recipe when you already permanently know the recipe.

With this pay2win/pay4scam casino system they have now, NCscam would lose more $$ if they went back to monthly subs.

I feel kinda bad for you kids who have been crafting for 15 years lol. Glad I never invested a lot of time into a crafter, just enough to make my own shots and other random stuff.

How many years have you crafters been complaining on drop rates, and NCscam doesn't listen? I see regular players even complaining about drop rates too, it's clearly obvious the developers should do something.

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NejJim    2

1st rec is for the unique ability the crafter has... set up specific craft shop only they can make (unlike the rec where you only need awakening).. with this crafter made huge earnings back in the days (can still do).. but requires some investment in rec.

 

2nd would be like everyone else.. needed to actually craft the item.

Seems logical to me.. options would be.. EVERYONE can craft EVERYTHING.. making crafter pointless.. or.. Crafters can own/crash market..

 

So in conclusion.. 1st rec to be able to provide a service only they can.. and charge for it.. 

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Sesh    14

well you are obviously a failbot troll since not everyone can craft everything, seeing as how dwarf maestro is the only class that can learn armor, weapon and material upgrade/downgrade recipes.

the fact some1 needs to bring the dwarf crafter a recipe is logical, as we already mentioned a few posts before your failbot post.

the dwarf needing an extra recipe aside from the recipe it already permanently  knows to craft an item themselves is the illogical part.

NCscam wont explain why but most of us can conclude ourselves, except for some people obviously, its just a time sink. all that time to farm 2 recipes for a 60% chance at crafting something? yea, time sink casino scam game

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NejJim    2

So you missed the conclusion part... the permanent rec is to provide a service nobody else can!!!

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Sesh    14

regardless of 1 or 2 recipes, they are the only ones who can provide that service anyway....good try failbot

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