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CRITICAL ERROR = CRASH


obakuza
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Same here!, please help!

Version: EP50_Global,NL_s,V2110409,228
BuildDate: Thu Aug 08 20:10:24 2019

Time: 2019.9.27 11:06:01 [GTick=1,LGTicks=1,Duration=1]
PosCode: 0:0:0
ZoneName: 
OS: Windows 10(64) 10.0 (Build: 9200), Service Pack 0.0
Scene: 0_0_0
Stat: 0
Replay: 0_1
WorldRaid: 0_0/0
ClientSocketClosed: 0
NPAuthSocketClosed: 0
Sev: 0_
VideoResources: 0 MB
MAC: CE-83
LANG: ENGLISH
IME: ???

Error: Assertion failed: InPos<=Size [File:D:\PERFORCE\OTC_EP55_190417\Client\Core\Inc\FFileManagerWindows.h] [Line: 189]

Protocol: 

History: FArchiveFileReader::Seek <- ULinkerLoad::Seek <- LoadImportMap <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- ULinkerLoad::VerifyImport <- ValidateImports <- ULinkerLoad::Verify <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- UObject::StaticLoadObject <+ (Engine.Mesh LineageBgMeshes.seal_lobby NULL) <- APawn::UpdateFirstMeshComponentForClientPawn <- APawn::PostLoad <- UObject::ConditionalPostLoad <+ (LineagePawn Lobby01.LineagePawn0) <- PostLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <+ (Engine.Level None.MyLevel Lobby01) <- LoadLevel <- UGameEngine::LoadMap <+ MapName=Lobby01 <- LocalMapURL <- UGameEngine::Browse <- UGameEngine::Init <- InitEngine

Edited by Patch
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